A Guide to Minor Factions and the Background Sim

Black Market question : Demand for normal trading mean the station needs these specific goods for working properly but for black market ? In case i want to trigger a civil
unrest by smuggling weapons, depending of system size/station/economy, demand will be different. But in that case, is the demand is linked to bucket state ? For instance, i need 5 weapons every day for tirggering civil unrest state.

To summarize, i am trying to understand what is the meaning of Demand in BM.

thanks
 
All demand is, in either trade or smuggling, is a tiered modifier on prices.

Back when unit trading was a thing we had the opportunity to test a whole assortment of goods and conditions (the state-push was also transactionally maximized, not just influence). Demand didn't matter if you could still make a profit (e.g from a low buying price). The state effect seems to be a simple binary profit = yes, loss = no (or rather a state effect in the opposite direction, e.g. toward bust rather than boom).
 
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All demand is, in either trade or smuggling, is a tiered modifier on prices.

Back when unit trading was a thing we had the opportunity to test a whole assortment of goods and conditions (the state-push was also transactionally maximized, not just influence). Demand didn't matter if you could still make a profit (e.g from a low buying price). The state effect seems to be a simple binary profit = yes, loss = no (or rather a state effect in the opposite direction, e.g. toward bust rather than boom).

Thank you for your answer. So in my case it means, more profit I do by weapon I am smuggling more I am filling up the civil unrest state bucket in this example ?
 

Jane Turner

Volunteer Moderator
Thank you for your answer. So in my case it means, more profit I do by weapon I am smuggling more I am filling up the civil unrest state bucket in this example ?

We haven't tested, but I would expect its transactional - with transactions filling a state bucket, with the bucket-size determined by some relationship to log population.
 
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We haven't tested, but I would expect its trasactional - with transactions filling a state bucket, with the bucket-size determined by some relationship to log population.

Same transactions "functionalities" than normal trading I would assume.
Anyway, to be tested. Thanks.
 
I have a quick question about the war state. Does the situation where only combat actions effect influence apply to your whole faction or just the system at war?
 

Jane Turner

Volunteer Moderator
all systems I am afraid - you will need to bounty hunt if you want to stay still (if there are actions for other factions) or move ahead
 
Thank you for your answer. So in my case it means, more profit I do by weapon I am smuggling more I am filling up the civil unrest state bucket in this example ?

The only observation I've ever made through commodity smuggling to a black market is that it sends the faction at the station controlling it into a Bust state, not civil unrest.

The jury's definitely out on this one, there's some discussion about trading and states a few pages back. In my experience though, *IF* black-market trading of weapons *CAN* cause civil unrest, it will cause a Bust state much sooner than the civil unrest will occur.

Note this is a completely separate statement to anything about *missions* to smuggle commodities; that's a whole different thing.
 
The only observation I've ever made through commodity smuggling to a black market is that it sends the faction at the station controlling it into a Bust state, not civil unrest.

The jury's definitely out on this one, there's some discussion about trading and states a few pages back. In my experience though, *IF* black-market trading of weapons *CAN* cause civil unrest, it will cause a Bust state much sooner than the civil unrest will occur.

Note this is a completely separate statement to anything about *missions* to smuggle commodities; that's a whole different thing.

That is what i noticed for bust. Nevertheless, I am selling stolen commodities goods on BM (from cancelling missions) so I suppose it must help the civil unrest.
 
what are the down sides to getting influence so fast you expand before you've taken a station?

Pretty sure you'll be hard pressed to get the expansion to occur before the war does, unless the controlling faction is already busy in another state. No real downside other than that you'll lose influence in that system and time before you can get back into a war with the controlling faction to take control.
 
Does it only take 1 day at 65-79% to trigger the control war? (assuming the controlling faction is free)

I don't actually recall being in this exact position before with a coup war, so someone may contradict me. If your expansion has gone pending it will remain pending until after the conflict as conflict states have priority over movement states.

If it hasnt, I suspect that the conflict will go pending first preventing the expansion from going pending until conflict ends.
 
we haven't hit expanding yet, the question was about how long we have to be at the right % to start a coup war, or any war really .. is it just 1 day?
 

Jane Turner

Volunteer Moderator
We've had a few coup wars in systems where we've had an expansion active or pending from prior to the coup starting. They behave exactly as a equalisation war. The coup will trigger after one day >60%
 
We've had a few coup wars in systems where we've had an expansion active or pending from prior to the coup starting. They behave exactly as a equalisation war. The coup will trigger after one day >60%

thx for the confirmation. would it matter if say, we hit 68% and carried on doing mission so the next tick we were over 80?
 
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