A Guide to Minor Factions and the Background Sim

Do we have any info on FDEV fixing the massacre missions only appearing for one side during wars bug?

https://forums.frontier.co.uk/showt...-a-War-state?p=6764473&viewfull=1#post6764473

It's not just massacre missions, it's all war-flavour missions.

Unfortunately, because it's always been reported as just 'no massacre missions' FD seem to have made changes such that when the board isn't bugged for a faction, there are (imo) way too many in the board, as part of the measures to guarantee they appear.
 
Would be nice they fix their impact on influence also...

ABW, actually, explained on a recent live stream that no influence effect for massacre missions is exactly intended, to avoid "double-counting". He compared massacre missions, where you collect bonds and drop them locally for BGS effect, with delivery missions of cargo that bypass the commodity market. The latter functions entirely through the mission board and does not involve gameplay that results in influence effects. Bonds, however, do. So, massacre missions just give rep and credits, and some encouragement to reach the mission's goal. But by design does not have an influence effect.
 
ABW, actually, explained on a recent live stream that no influence effect for massacre missions is exactly intended, to avoid "double-counting". He compared massacre missions, where you collect bonds and drop them locally for BGS effect, with delivery missions of cargo that bypass the commodity market. The latter functions entirely through the mission board and does not involve gameplay that results in influence effects. Bonds, however, do. So, massacre missions just give rep and credits, and some encouragement to reach the mission's goal. But by design does not have an influence effect.
Have you got that specific livestream reference handy?
 
ABW, actually, explained on a recent live stream that no influence effect for massacre missions is exactly intended, to avoid "double-counting". He compared massacre missions, where you collect bonds and drop them locally for BGS effect, with delivery missions of cargo that bypass the commodity market. The latter functions entirely through the mission board and does not involve gameplay that results in influence effects. Bonds, however, do. So, massacre missions just give rep and credits, and some encouragement to reach the mission's goal. But by design does not have an influence effect.
So does that mean that "War effort scanning" missions have effect? Or do we have to default to "only combat actions and missions contribute" from the first page of this most hallowed thread?
 
Quick question:

Currently in an Election against a faction that has no assets, this is just after expansion into the system.
Is this just an Election for nothing ?
 
Question for the BGS masters ...

Does conflict state of a system effect if it can be expanded into or not? For example, would a system with six or less factions where two of them are at war block the ability to expand into it?
 
Does conflict state of a system effect if it can be expanded into or not?
The answer to this as MottiKhan says is usually "no", and that's *probably* all you need to know.

Just in case you're in Colonia, or another sparse but active location, however ... there is an *extremely* rare situation where the answer is "yes".
1) The system already has 7 factions
2) The expanding faction has no other expandable systems in range with fewer than 7 factions
3) The expanding faction is not itself pending a conflict
...in this case an "expansion by invasion" is possible. To be a suitable target for expansion by invasion a system must have a non-native non-controlling faction which is not pending, active or recovering in any conflicts.

So, in that rare case, if all the non-native non-controlling factions had a conflict already (not necessarily in that system), the system *would* be skipped.
 
Thanks for the info guys. Ian Doncaster, I tried to rep you but it won't let me.

One more question. Do the expansion missions that pop up have any effect on where you end up? I know they effect the INF of the system we end up in but should we avoid expansion missions going to systems we want nothing to do with?
 
One more question. Do the expansion missions that pop up have any effect on where you end up? I know they effect the INF of the system we end up in but should we avoid expansion missions going to systems we want nothing to do with?
No - order of expansion is deterministic and solely depends on the state of the map on the turn you expand.
 
Hi, sorry if this is a dumb question - but my preferred faction is about to go into Famine so I'll be shipping in food to get it over with.

My reading so far suggests that any trade transaction with a profit over 400cr counts as a 'unit' of influence for the tick. So if I had 500t of items where each was in a profit of over 400cr and I sold it one tonne at a time without relogging, would that count as 500 'units' or just 1?

Cheers, my BGS betters :)
 
My reading so far suggests that any trade transaction with a profit over 400cr counts as a 'unit' of influence for the tick. So if I had 500t of items where each was in a profit of over 400cr and I sold it one tonne at a time without relogging, would that count as 500 'units' or just 1?
No. That is an exploit that has been fixed.

If you want to trade for influence, trade a variety of goods that will bring you a profit.

Also, famine isn't a bad state for a faction to be in. They give a lot of good missions when in famine.
 
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