A message to Frontier From D2EA

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Anyone that has watched D2EA over the years, knows that the guy threatens to leave the game every couple of months bc some grind of exploit that he has a video for gets fixed/nerfed. Youtubers have their sheep and they will follow them no matter what they say. So he made a poll, so what. He has no more rights or more of an opinion than anyone else that has purchased the game.
Funny thing is though, he slates the game (A lot), yet still plays. He makes videos that will get views and likes for his audience, its not really his opinions or thoughts, all he's bothered about is views, and he'll sell out whenever it suits those views
Good tactics, to undermine a person's opinion, undermine their credibility. (y)
 
the irony if this post :D god forbid a man has an opinion huh? :p
It gets more ironic the more we think about it: what I wrote could be applied from you for my post, from me to MrMaurice, and of course from me to your post. Everyone has at least one opinion. 🤷‍♂️
There is also the "don't attack the poster, just the post", but there's a misty line surrounding that.
 
I've said it elsewhere, I'll say it here again: Sandro to me appeared to be the last game director on ED who had an actual idea where to go with it. Well, at least until the Thargoid war.
I've seen this pop up from time to time, but it's quite incorrect. In the time between Sandro Sammarco's departure and Odyssey, the game's direction was clear: to finish what was already started / promised. (Beyond: Chapter Four's major mining update, its rushed exploration update, then the oft-delayed squadron carriers which thankfully became fleet carriers.)
There wasn't a lot of room for any new designer(s) to maneuver there - Sandro Sammarco was the lead designer by the way, not the game director - especially when Frontier announced the then-unnamed expansion and explicitly stated that before its launch, there won't be any major updates apart from fleet carriers.

Of course, when Odyssey came, the team did have a direction in mind originally but then reality ensued, and the new direction was to get the expansion to an acceptable state first. After that, the current direction seems to be to focus on the Thargoid stuff. We'll see how they'll approach the promised feature rework.
 
And between 2017 and 2020, "space legs, let us get out of the spaceship like in SC / NMS" was definitely one of those top 10, as was "let us land on atmospheric planets"
Was Odyssey, implementing two major top-10 player demands, therefore a great success? Or is there more to success than "listen to some vocal players on game direction", perhaps.
To be fair, pretty much nobody said "let us land on atmospheric planets, but only if the atmosphere is thin", nor "let us have space legs, but not inside the ship". Many people expected that the expansion will be about either space legs or atmospheric flight, some hoped for both... but I don't remember anyone saying that they expect Frontier will do both but halfway.
 
And your evidence for this is...?

A game is not made interesting by giving everything that it has to offer from the get-go. There has to be some challenge, something to overcome which then provides a reward. It's not rewarding to get every treasure in the game from the second you start it. It's rewarding when you have to go on a long and difficult quest full of challenge, after which you get the rare loot.

People don't go to Beagle Point because it's quick and easy. They go there because it's laborious and challenging. If you could just jump there, it would have nothing interesting about it. Just one system among billions with nothing particular in it. However, because it's laborious and challenging to reach, that's why people go there. It's an achievement.

I don't see many people complaining and raging about not being able to just jump there.
Oh, I kinda agree with you. I like things being an interesting challenge and taking time and effort to accomplish. However...
why the hell would we have to unlock the interior of a ship I own and fly exactly?
This. Folks who want ship interiors (and anything about ship interiors) do not want a challenge, they want immersion. They want to play The Sims inside their spaceship. They want "give it to me and give it to me right now, in full, with a lot of detail, and a lot of personal freedom to do it how I want it". At most, they'd be willing to unlock some stuff via microtransactions. Which is its own problem but I want Elite to keep going so I'm not going to begrudge them their cash shop right now.

Also, my main point is that comparing unlocking literally anything to the process of unlocking Guardian stuff is a risky stance to take if you want your idea to be seen with any merit. The only thing in this game that people screech "grind" at more often than the Guardian module unlock process is material gathering for Engineering/Engineering in general.
 
To be fair, pretty much nobody said "let us land on atmospheric planets, but only if the atmosphere is thin",
That's true, but I think people were being reasonable about not expecting to go from "no atmosphere" to "full ELW" in a single step either - and the disappointment with Odyssey went well beyond the slow pace of progress.

nor "let us have space legs, but not inside the ship".
Well, maybe. NMS was a frequent comparison and in that you can walk around:
- planets
- orbital station concourses
- megaships
and not:
- the inside of your personal flyable ship (because it barely has space for one, sure), fade-to-black to disembark.

There's more to do on NMS' planets and megaships, of course - walking around is the focus of the game - but in terms of raw types of environment Odyssey matches it pretty closely. I really wouldn't have guessed "ship interiors" as the forum community priority from the 2017-2020 discussions - or even the 2020-2021 discussions when the rough scope of Odyssey was made more clear - and certainly not over walkable exteriors or base building.

(The gradual move from "space legs" to "base building" to now "ship interiors" as the one must have feature of a space game has been interesting)
 
The MOST reliable poll would be one available through the launcher such that everyone that accessed the game could interact with. That way FD would know the number of those who didn't take part to get an overall view. It would be a great way to guide a game - IMHO. I might be wrong but I don't think it's something they'd be interested in doing.
They've done that sort of thing once: rather than through the launcher, they sent a survey link to everyone's registered email.

It was about whether ship/module transfers should take time or not: the overall result was 70% in favour of transfers taking time, whereas Frontier's original plan had been to make them instant, but there was a lot of forum pushback against that idea.
Announcement: https://forums.frontier.co.uk/threads/poll-now-closed-important-official-ship-transfer-poll.286967/
Results: https://forums.frontier.co.uk/threads/transfer-poll-results.288348/

The complaint threads about this decision were an extremely common feature of the forums for about three years until Fleet Carriers gave people a much faster and (buying the carrier to start with aside) cheaper way to move their ships and parts, which I expect Frontier learnt something from.
 
Still following the thread along, and I don't think base-building is an unreasonable addition to the game in a sense. Players already have mobile, upgradeable bases in the form of carriers, so settlements don't feel like such a stretch. It could be handled through a UI similar to the carrier interface and involve a donation depot to collect resources. Once players gather the requisite resources the added building/function to the settlement could be added in the next weekly server tick.

These could serve as a lower-cost but fixed-position alternative to fleet carriers, or an additional player-owned port to act as a sink for those Credits those of us at end-game just can't seem to stop accumulating. It would also provide a use for currently useless things like Building Schematics, Vehicle Schematics, Ship Schematics (you could construct buildings, SRV garages, and landing pads with those each respectively for example). It would also make narrative sense for the aftermath of the ongoing Thargoid War with so many ports being damaged or destroyed, and could give more industrial-minded players a bigger goal to work towards.
 
I've seen this pop up from time to time, but it's quite incorrect. In the time between Sandro Sammarco's departure and Odyssey, the game's direction was clear: to finish what was already started / promised. (Beyond: Chapter Four's major mining update, its rushed exploration update, then the oft-delayed squadron carriers which thankfully became fleet carriers.)
There wasn't a lot of room for any new designer(s) to maneuver there - Sandro Sammarco was the lead designer by the way, not the game director - especially when Frontier announced the then-unnamed expansion and explicitly stated that before its launch, there won't be any major updates apart from fleet carriers.

Of course, when Odyssey came, the team did have a direction in mind originally but then reality ensued, and the new direction was to get the expansion to an acceptable state first. After that, the current direction seems to be to focus on the Thargoid stuff. We'll see how they'll approach the promised feature rework.
Odyssey has the same grind loop as Horizon even without Sandro. I think it's a corpo design policy. I refuse to believe that one person ruined ED - it was a collaborate effort.
 
Something along the lines of "designing a game by committee is a BAD idea" I should think
Elite never was "design by committee".

And even with the transfer poll, Frontier did their own thing. The initial options were instant but very expensive, or take a certain amount of time. In the end we got 'takes time and is expensive'.
 
(The gradual move from "space legs" to "base building" to now "ship interiors" as the one must have feature of a space game has been interesting)
Always gotta keep that pipe dream feature that would "bring people back" and "realize the potential of Elite" a moving target so people can keep on complaining forever.
 
Lol at unlockable ship interiors.

Not unlike you can use the other 3 seats in your car ONLY if you pick up enough scrap & junk and undertake an archaeological expedition while going about your day to get a mechanic to flip the magic button.

It would just be absolutely nonsensical.
Sigh. I DID NOT SAY SHIP INTERIORS SHOULD BE AN UNLOCKABLE. How hard is that to understand?

I said that FURNITURE and DECORATIONS could be unlockable (or at least some of them).
 
[...] (The gradual move from "space legs" to "base building" to now "ship interiors" as the one must have feature of a space game has been interesting)
I really wouldn't have guessed "ship interiors" as the forum community priority from the 2017-2020 discussions [...]
If I may, I think the answer is here:

and not [space legs in NMS]:
- the inside of your personal flyable ship (because it barely has space for one, sure), fade-to-black to disembark.
For me personally, ship interiors were always more about the large ships, which arguably have the space equivalent, if not more, than the current allotted space for fleet carrier interiors. I never personally needed "ship interiors" for an Eagle or Cobra, as the cockpit is the interior (especially in VR where you can actually walk around these cockpits). That's not to say it wouldn't be nice to be able to walk around the cargo area of my Cobra, like I can in the [insert name of small cargo ship in X4 that I forgot], but it really wasn't that big a deal. However, when I'm flying a Type-7 outfitted for exploration in deep space, I'm literally flying an apartment building, so to be strapped in a chair when I am basically flying (and living in) a "mobile base" always seemed lacking to me, to the point where I eventually gave up on large ships and almost exclusively focused on flying small ships, for immersion sake. That and the lack of a crew on a bridge full of empty chairs (not the T7, but rather the other truly large ships)..

[EDIT - deleted to simplify post]

BTW, I'm not just living in imagination land - I've played games with full ship interiors on medium and large ships, and for me it was a game-changer. Exploration is a large focus of my gameplay in games like this, so my ship is my home much of the time. Though ship interiors also offer some exciting gameplay in combat situations as well, especially when coupled with damage control and ship repair gameplay.

Just answering your "question", the implied "Why?"
 
Sigh. I DID NOT SAY SHIP INTERIORS SHOULD BE AN UNLOCKABLE. How hard is that to understand?

I said that FURNITURE and DECORATIONS could be unlockable (or at least some of them).
Wait, weve moved on from jusst wanting interiors? now we want furniture addons? whats next a swiming pool in my Luga :ROFLMAO:

O7
 
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