A More Advanced Discovery Scanner

With the introduction of the new Full System Survey Scanner (FSS) in 3.3 surveying a system has become much quicker because it can now be done at a distance. This is a great feature that allows the player to decide whether to visit a distant planet based on the full information of what's on that planet. As they get close the new mapping functionality allows the location of what points of interest the survey revealed.

An initial pulse wave is sent out from the ship (the 'honk') which populates the FSS Scanner Screen with information on what was found: where it is, what it looks like & what it's relationship is to other nearby objects among other things. This honk can be done outside of the FSS Scanner Screen at speed as well as from the FSS Scanner Screen itself.
The player then manually explores FSS Scanner Screen, locates a signal, tunes into it & resolves it to catalogue the full details of the signal.

However this initial basic information gathered by the honk is only available in the FSS Scanner Screen. I'd like the option to be able to see this snapshot of automatically discovered information before deciding whether or not to survey the planet or system at all.

We have a system map capable of showing this information, it already does for any pre-populated system (like Sol for example) or any system where another player has surveyed it & sold the data already.

I'd like to propose that this data gathered from the initial honk be displayed on the system map for all systems, not only the ones previously surveyed.

There are a great many systems to visit, many of which could be quickly established to hold no interest to that player beyond monetary value or tagging kudos. Having some basic info on which to make a decision on whether to invest any time surveying the system would be a worthwhile time saver, in line with the new process speeding up the surveying of the system if it is to be scanned. The player can therefore reach a system that does contain something of interest to them more quickly. In terms of encouraging players to find interesting things I think having this snapshot available at speed is better than blindly passing through the a system at speed with the current 'honk', where the chances of spotting something of interest is reduced to only automatically resolved objects. It also avoids confusion for any new player visiting undiscovered systems for the first time.


However there is also some demand for the sysmap to remain unpopulated so as not to spoil the reveal while using the FSS Scanner Screen to resolve the system a bit at a time.


With this in mind I'd like to request that the recently removed ADS module be reinstated into the game and be made available in outfitting to any player (exactly as before).

This solves both issues without creating frustration for any player, because the ADS module and the basic information it provides is generally already well understood.


Some background on this issue is provided here.
 
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+1

My personal preference is for the SysMap to be populated with black-bodies, showing only mass, temperature and distance from the star.
Nonetheless, I support ANY implementation of ADS-style functionality.
 
I woudl prefer a system like:
1. Honk and populate the map
2. Use the new probing on the planets and find POI's
3. Explore the POI's, if you wish to do so.

IMHO, the FSS as introduced right now, is caters to short range explorations or to those only picking the raisins out of the cake, but on a long term it will seriously affect long range explorations in a negative way if not outright stop them.
YMMV.
 
+1 reasonable compromise that has no downsides other than narking off the selfish rabidly anti ADSers.

It will happen by magic then?

No devs will be pulled off new projects to go back to work on something already delivered?

That's okay then.

(Good to see you're keeping up form by insulting someone with nearly every post you write too)
 
Hmm. You're just not going far enough. We should have an automatic mapping tool. When used, all bodies on a system are not only scanned but even mapped. To keep the challenge high enough, it should be necessary to hold the button for a whole 15 seconds!

Sorry for the sarcasm, but i really disbelieve that anything will be done here, and also that a lot should be done here. I see where Drew comes from. His suggestion, within the limits he states, would still be acceptable, albeit not logical at all.

I mean, it still collides with the current FSS system: in the FSS you'd have to find the planetary bodies, but in the system map you already have all of them. It seems strange. But at least it wouldn't completely invalidate the existance of the FSS. The suggestion in the OP, though, very much seems like a try to just throw the FSS out of the window without actually removing it.

Thus we'd secretly be back to what we had before, but now with more code in the game. So, development time wasted, more code, more maintenance effort, to still sneak the old placeholder mechanic into action again. I just don't like it, i am sorry.
 
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There are only two suggestions that Frontier will likely consider:

1) Bring back the ADS as the separate, optional module it once was, adding system map and navigation panel population to the FSS.
2) Adding "Unexplored" to the navigation panel for all planets as part of the default FSS.

Anything else is too much work to change a system they've already invested a year in.
 
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I personally have no interest in being first or last one to discover anything. And though I can't seem to get my head around the new system, I really like the ability to utilize my trigger's in the two different modes differently. I still honk each and every system I enter as I've always done. And if I've official bussiness in one, scan the NAV beacon. In that regard, nothing is any different. Though I have noticed that I know longer have to depend on my ability to use coordinates when attempting to find crashed ships and such. There for some reason is now vectors showing me the way in.
 
It will happen by magic then?

No devs will be pulled off new projects to go back to work on something already delivered?

That's okay then.

(Good to see you're keeping up form by insulting someone with nearly every post you write too)

Well FD have spent a METRIC TONNE of dev time on stuff I couldn't give a rats hairy crack about and I've sucked it up, why can't others eh? Some people deserve to be insulted, namely selfish people incapable of compromise. Don't like what I say? just ignore me PLEASE.
 
I found the progression from Basic DS to ADS represented a decrease in "fun" in exploration - it was much more satisfying discovering worlds when you had to fly circuits looking for the point of light that moved against the background. But the nature of the game meant that the ADS couldn't be ignored.

Exploring should be about - exploring! Not popping into a system, honking, and then moving on with the satisfaction of job done to the minimum.

Not tried the new exploration mechanics yet, but making things quicker and easier doesn't make the game more satisfactory to play.
 
Makes more sense with the new FSS.

If you are in a unexplored system. (No navigation beacon present).It remains unexplored until it's been explored, mapped and uploaded to universal cartography.

How can it be that just by arriving in a system you instantly should know the best things about it.

I think no changes are required.
 
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Two thumbs down. Going backwards does not lead forwards.

This benefits far too few and punishes far too many.

Edit:

At the request of the OP, I've brought over a compromise of my own, from page 27 of the other giant mess thread on this subject.

Here's my Compromise:

If you did not know, or have never tried this - give this a try: Zoom in on a planet, then press and hold your Discovery Scanner button.
You'll hear a familiar sound, the little chirps it makes as it's warming up - but it never delivers that WHONK. Instead, it just starts the warm-up chirping again.

A simple change to the FSS:

1. Zoom in, like you normally would. But do not provide any additional information, just populate the planet on the system map and in the orrery.
2. If you WANT the whole package of information like we get right now, hold you Discovery Scanner button. When the chirp cycle stops, when it would normally go WHONK, populate the planetary information just like it does now. This will add a few seconds to each planet's scan time, but it will allow those who do not want their information until they fly all the over to said planet, or decided Ok, I do want to know more about this planet before I fly all the way over to it.
3. Problem solved, nobody gets exactly what they want, but nobody is forced to have something they don't.
 
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I've updated the OP with a link to some background information on the compatibility between the ADS module and the new system.

For anyone who is not sure how the two modules would work together I have uploaded a video showing the current implementation of the discovery process in a pre-tagged system here:

Emulating the ADS in 3.3

[video=youtube;fN_1009TZhM]https://www.youtube.com/watch?v=fN_1009TZhM[/video]
 
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