I taught film for two decades.
I find that hard to believe, considering your posting history.
I taught film for two decades.
Yawn. My attempt at a positive post has attracted the trolls. So sad.
What is cryptic ?
Your post attacks other people's posts ! By its title.
So
Every thing else is negative apart from me (and vapid screenshots of planets THEY cannot see or get to see anymore)
This attempt at a simulation/game is great but really no better than x4 alpha or others so we need fdev not to focus on the graphics but fixing the basics.
Road to riches is an exploit to bypass thinking in the game and is no better than skimmer missions.
If you miss sell the game saying things like:
galactic map work, wing missions work
Or materials work just because it did once for you
Is not the guarantee it does.
And
Destroys the credibility of excellent graphics system in place
Road to riches in not an exploit - its a list of celestial bodies made by other players. For the sake of a discussion lets pretend it is in fact exploit - how would you suggest FD "fix" said exploit?
Yawn. My attempt at a positive post has attracted the trolls. So sad.
ED requires you to use your imagination, to make your own stories.
As I just posted in a different thread, I think Frontier nailed the sweet spot between graphics that maximize performance on most rigs while still looking darn good. Good job, FD!
https://i.imgur.com/UmLGmOr.png
As I just posted in a different thread, I think Frontier nailed the sweet spot between graphics that maximize performance on most rigs while still looking darn good. Good job, FD!
https://i.imgur.com/UmLGmOr.png
Yawn. My attempt at a positive post has attracted the trolls. So sad.
Imagination is required for all games I believe.Why do people keep trotting out this 'imagination' crap, If I wanted to use my imagination I'd buy a £2 novel. This is a video game, there should be content, that's why you pay £60 or so for it on release day.
Which they have. I got what I expected as I did some research before buying.There is an expectation on the developer to put stuff into the product that the consumer desires and that's why they hand over their hard earned cash.
I don't remember any insta travel in the trailers, but the dog fights around station are not in, but you can do dog fights around installations. Res sites and Combat zones will be changing in the future.Flashy trailers that show people walking to ships, dogfights around stations and 'insta travel' then omit all these things from the game is pretty shoddy and verging on a scam. Before the Fdev fan brigade jump in, thank you I'm aware of the tiny text 'not actual game footage' that showed for all of a couple of seconds.
I don't. They shouldn't expect too much then. It's there own fault.I can see why people that wanted and expected more are upset
This I agree with but I do believe the jump and honk will be changing in the Q4 update. I also really like the update to the trade gameplay. The new tools are very nice.but for me 3.0 and the improved planets and engineering changes are a big step forward and a huge improvement in my own 'gaming experience'. Never bothered with Engineers before and now find myself 5k out unlocking Palin and enjoying the scenery as I go. The jump/honk is still as tiresome as ever, I guess that'll never change but looking forward to Q4 visual improvements.
I feel like writing a rant thread/ open letter to FD complaining about how all the fantastic planets are slowing up exploration progress now because we have to keep stopping to look at them![]()
As they said before here, it is a very beautiful galaxy, they just forgot to put a game in it.
As they said before here, it is a very beautiful galaxy, they just forgot to put a game in it.
It's still no new gameplay is it and the planets had variety before the biege plague. How much dev time gets wasted on tweaking things that don't need any more work. Unless they break it in a biege patch and everyone off!
Eye candy is not content.
Why do people keep trotting out this 'imagination' crap,
You are too easily pleased and I taught film for two decades.