A question about player owned stations.

No, just no.

This is not that kind of game.

People already have minor factions to play with.

Player factions?

Basically just asking frontier to add a name into the game and using some headcanon to imagine you are in control of it.

Personally I've nothing against player owned stations but given frontier I doubt it'll happen.
 
If I want to build "my base" I've got Minecraft, Starbound or even SL for that. Or I could just tell the gaming universe to go do something anatomically impossible to itself and build myself the kind of intergalactic palace that you lot can just dream about with a few hours of time in Blender. Elite isn't that and I hope it never becomes that.
 
Well this is what I think you're own base could offer:
A suite of in-game tools to solve the mysteries the Devs put out. A sort of Bat Cave.
A garage to fine tune your engineer mods. Tweak that 3 degrees inertial impact mod down to one degree or tweak your two long range cannons to have the same range. Just tweaks not outright mods in themselves.
Bounty board: most wanted criminals, their haunts and suggested target times.
Piracy board: richest Commanders their likely haunts and suggested target times.
Explorers lab: a place to experiment with meta alloys, UA's UP's and the alien fungi.
Salvage analysis: take the black boxes from crash sites leading to treasure or plot devices.
Just you in your base, only capacity for one ship at a time.
 
No, no, no, no.

1. No to player owned stations/ports or asteroid bases. (Player factions is good enough)
2. No to player owned super ships.

None of these concepts is what Elite: Dangerous is about. I stated it somewhere else, we are commanders of small ships, not fleet admirals or something. Keep the brass as NPC's!

To be honoest it is completely what Elite is about or why would there be NPC minor factions
 
To be honoest it is completely what Elite is about or why would there be NPC minor factions

Those are NPC's, factions to help out but not control or own a Station and possibly determine who comes in and who doesn't. I just feel we're commanders not Admirals of fleet bases. I'm also in agreement of what Gunnet said and fear the second group just taking over a Station and griefing and ganking people.

The other thing if everyone just had their own small base, commanders probably wouldn't see each other as often in other stations, as they would just port in their own. Believe the community would suffer a little for it.
 
I wouldn't mind some player created content. Something like a tiny surface installation with a single landing pad, no factions but A place for the player to store his ships/mods wouldn't hurt anything. It would be nice if it could be on a chosen moon anywhere (unclaimed) in the galaxy and was limited to 1 or 2 per player. It would be good for people that have unusual homes, such as the formidine rift.
 
Guild owned stations and territory control would be fantastic. It has so much end-game opportunity and is much cooler than NPC factions.

Those are NPC's, factions to help out but not control or own a Station and possibly determine who comes in and who doesn't. I just feel we're commanders not Admirals of fleet bases. I'm also in agreement of what Gunnet said and fear the second group just taking over a Station and griefing and ganking people.

In a true sandbox players should be able to become much more than a ship pilot. NPC controlled factions are boring sorry.
 
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Guild owned stations and territory control would be fantastic. It has so much end-game opportunity and is much cooler than NPC factions.



In a true sandbox players should be able to become much more than a ship pilot. NPC controlled factions are boring sorry.

So you're saying let a player controlled faction take over Lave or Deciat and have them shut it off to the rest of the community in one way or another? Or perhaps the only way to get it back is to form a huge coalition and battle to take it back...mmm, sounds suspiciously like another game I chose not to play...
 
Gonna side with "no" here. Not stations, not planetary cities, not even orbital outposts.

Think about this - we've had community goals to construct these - how many tons of how many materials had to be delivered?
What is the total credit cost for those materials?
Because these would cost at least that much, likely much more.
And that's just the beginning of the expenses involved. There's a reason these belong to factions and powers.

BUT...
A player-owned Hanger/Omni-sized landing pad where you never have to ask permission to land - sure, I'm down with that. Stick it on a planet, or inside a hollowed-out rock somewhere, absolutely.
A couple add-on structures to go with it - a place to sleep, spray the funk out of your RemLock suit? Change your socks? For sure. Another small structure to store materials, maybe a few tons of personal cargo so you can change ships, or keep a souvenir Ancient Relic, you bet.
A trophy wall to display your trophy achievements (that Hutton Mug you picked up, or whatever), yep, definitely - especially with a PS4 release lurking.
Perhaps your own repair and refueling bays (higher costs than at a station, but you pay for convenience).

But really, that's it, that's all they should do, all they'd really need to do.
 
Gonna side with "no" here. Not stations, not planetary cities, not even orbital outposts.

Think about this - we've had community goals to construct these - how many tons of how many materials had to be delivered?
What is the total credit cost for those materials?
Because these would cost at least that much, likely much more.
And that's just the beginning of the expenses involved. There's a reason these belong to factions and powers.

BUT...
A player-owned Hanger/Omni-sized landing pad where you never have to ask permission to land - sure, I'm down with that. Stick it on a planet, or inside a hollowed-out rock somewhere, absolutely.
A couple add-on structures to go with it - a place to sleep, spray the funk out of your RemLock suit? Change your socks? For sure. Another small structure to store materials, maybe a few tons of personal cargo so you can change ships, or keep a souvenir Ancient Relic, you bet.
A trophy wall to display your trophy achievements (that Hutton Mug you picked up, or whatever), yep, definitely - especially with a PS4 release lurking.
Perhaps your own repair and refueling bays (higher costs than at a station, but you pay for convenience).

But really, that's it, that's all they should do, all they'd really need to do.

I repped you...I totally agree with you in almost everything you said. A simple place to call home, I'd go for that; the trophies, cargo, etc. are cool, but I say let the outfitting have to happen in the big stations. There should still be some reason to visit those and interact with other players.
 
I repped you...I totally agree with you in almost everything you said. A simple place to call home, I'd go for that; the trophies, cargo, etc. are cool, but I say let the outfitting have to happen in the big stations. There should still be some reason to visit those and interact with other players.

background sim needs to be worked on before any of this can happen, theres no noise from fdev about it being in 2.3 outside of megaships , 2.4 is all up in the air just waiting for the PR to start before we know more
 
Gonna side with "no" here. Not stations, not planetary cities, not even orbital outposts.

Think about this - we've had community goals to construct these - how many tons of how many materials had to be delivered?
What is the total credit cost for those materials?
Because these would cost at least that much, likely much more.
And that's just the beginning of the expenses involved. There's a reason these belong to factions and powers.

The total credit cost is what would keep people playing in the end-game phase. They'd have something worthy to spend their billions of credits on.

BUT...
A player-owned Hanger/Omni-sized landing pad where you never have to ask permission to land - sure, I'm down with that. Stick it on a planet, or inside a hollowed-out rock somewhere, absolutely.
A couple add-on structures to go with it - a place to sleep, spray the funk out of your RemLock suit? Change your socks? For sure. Another small structure to store materials, maybe a few tons of personal cargo so you can change ships, or keep a souvenir Ancient Relic, you bet.
A trophy wall to display your trophy achievements (that Hutton Mug you picked up, or whatever), yep, definitely - especially with a PS4 release lurking.
Perhaps your own repair and refueling bays (higher costs than at a station, but you pay for convenience).

But really, that's it, that's all they should do, all they'd really need to do.

A player managed Megaship could have all those things. Player-owned hangars inside a player owned Megaship could function as player housing + a social area for guilds.
 
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I repped you...I totally agree with you in almost everything you said. A simple place to call home, I'd go for that; the trophies, cargo, etc. are cool, but I say let the outfitting have to happen in the big stations. There should still be some reason to visit those and interact with other players.

I didn't say anything about Outfitting - repair and refuel, sure.
But you want to buy new parts, yeah, you need to go where they're sold.
You want new ships, you go to where they're sold.
You want commodities, you go to where they're sold.
 
I didn't say anything about Outfitting - repair and refuel, sure.
But you want to buy new parts, yeah, you need to go where they're sold.
You want new ships, you go to where they're sold.
You want commodities, you go to where they're sold.

Sorry, I guess I read too much into your first post and didn't read enough :)

+1 virtual rep
 
- No to large player owned stations. those are for Powers and Governments

- YES to player owned Outpost or planetary base but it would be a credit sink not a credit generator.
would be used as a base of operations with basic services like repair, refuel, restock only. Upkeep would be required and services would be 10%-15% more expensive than large stations (possibly upgradeable to 0% with engineers) I would also say it can be upgraded to have 1-4 landing pads (for wings only) but they are an extra cost and higher upkeeps
 
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For me?

I'd want my own station just so I can say "Hey look, this station is MINE!"

A special space-home for myself, built up after untold amounts of effort and saving up.

Functionally speaking, it needn't be special at all - just your ordinary station that I *might* be able to affect via the BGS, if I feel like getting into it. (Though I'd prefer it be a luxury-interior station.)

- - - Updated - - -

Think about this - we've had community goals to construct these - how many tons of how many materials had to be delivered?

About that point...many of those have been for player groups that aren't always the biggest ones around. I mean, a player group can be as small a size as one player, so....

It would make sense for the price of having a station to be *astronomical*, surely, but it would be nice to have *my own place*.
 
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I doubt FD will ever seriously consider player owned bases / stations.
And I think their main reason is geared towards how to keep people from profiting by selling items on eBay, craigslist etc. Just look at Ultima Online, Diablo or world of Warcraft. Some people made huge bucks selling wares and accounts for those games. I know a guy that paid $600.00 for a tower on Ultima Online, and that was back in 2000. I sold a few swords on eBay that paid for my gameplay for 2 months.

With that said... I do think FD is missing out by not making certain options in the game available.
I could go into a lot of detail about how they could allow us personal station.
But look at how long it has taken us to just name our ships.
 
For there to be any point and fun to owning a station you'd pretty much need to tack on a whole other "subgame" onto Elite, a station managementgame, managing secutiry, economy, supplies etc etc. which in itself could actually be quite fun if properly done but nothing I see in the future of Elite.
 
For there to be any point and fun to owning a station you'd pretty much need to tack on a whole other "subgame" onto Elite, a station managementgame, managing secutiry, economy, supplies etc etc. which in itself could actually be quite fun if properly done but nothing I see in the future of Elite.

That's a very good point... the amount of work alone makes the strongest point as to why it's unlikely
 
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