All of these suggestions seems like someone was playing No Man's Sky and says, "Hey let's put in the multi-module designed player owned bases and cargo ships into Elite Dangerous!". Great for NMS but it has a relatively limited play style compared to the many different ways ED is played plus the never ending balance issues with all of them. This would need a lot of consideration before being implemented per effecting the BGS, whether or not it really fits in with the ED experience, the advantages as well as the possible abuse that someone would figure out.
Meanwhile we sort of have it already with being able to store ships and gear at multiple bases. Add in a nice detailed hangar graphic showing a player's fleet of ships, one-click statistics for each, and maybe a custom name player sign. Then we are pretty much there without having to reinvent the wheel or effecting another player's game play actually owning a station.
Meanwhile we sort of have it already with being able to store ships and gear at multiple bases. Add in a nice detailed hangar graphic showing a player's fleet of ships, one-click statistics for each, and maybe a custom name player sign. Then we are pretty much there without having to reinvent the wheel or effecting another player's game play actually owning a station.