A thought about atmospheric worlds

Can't remember. Thought it was, but I may be wrong.

I read the timeline from start to finish the other day as I was looking for thargoid info and I remember a bit on ww3 but no nukes. maybe they where like the world today (only use a nuke if someone else does) and didn't use any for fear of ruining earth. if so, I don't think we will be getting to land on earth any time soon
 
I read the timeline from start to finish the other day as I was looking for thargoid info and I remember a bit on ww3 but no nukes. maybe they where like the world today (only use a nuke if someone else does) and didn't use any for fear of ruining earth. if so, I don't think we will be getting to land on earth any time soon

No, not for a long time I bet, and then I would think that we would only be able to land at certain places (can't imagine the authorites would want ships flying around with the kind of armament we have in such populated areas without defences). I suspect we will get a vector to follow for the port we want to land at, and if we move out of that vector we would be destroyed pretty quickly.
 
would be funny though if they copied and pasted the elite 3 planet terrains into all the planets that where in the old games. so when you fly close enough the orbital flight thing from moons kick in and then suddenly the entire planet renders in as a bright green polygon. I actually wouldn't mind it, although it doesn't hold up very well compared to todays games it would be a nice bit of nostalgia as we wait for proper planet landings
 
There is no ten-year plan and there never was any such claim. David said he's not interested in making an Elite Dangerous 2 and instead wants to keep improving ED as long as there is financial support for it, even in ten years' time.
People took it to mean there is a ten-year plan, when really it was just his way of saying that, with the huge scope of ED, it would stay in development for as long as needed and feasible.

That's what most people refer to when they say 10 year plan. Unlike FIFA or CoD, where you have something like a 1 year plan.
 
I would assume they'd make the Earth unrecognisably ravaged by war and climate change to stop people moaning that they can't land at Cricklewood Broadway and go to their favourite Kebab shop.

If we ever see earth like worlds I am pretty sure that we will not be allowed to land or fly over then inhabited zones. You'll only see cities from the distance. And that's exactly like it should be, it's the only way to have high quality.
 
Much has been made off atmospheric landings. And to an extent, some planets with atmosphere will have little practical difference to the lifeless worlds we have now. They'll rocky an icy bodies with thin atmospheres.

But for life bearing worlds, if you can go to cities on, say, earth, and not see people the community will freak right the out. With this in mind, anyone hoping for the ability to land on any planet, look for at minimum space legs first. Because they'll need good 3d models with good animations to populate the worlds with. Minimum.

We might get lifeless worlds with weather patterns in the meantime, but life bearing worlds are unlikely.


Stay Frosty


Cmnd Fulsom

ELW and such are many, many, many years away, if they ever come. Atmo is interesting due to changes in planetary surface generatiob, flight model, lightning and such. If you expect huge cities with people walking around: dont hold your breath.
 
ELW and such are many, many, many years away, if they ever come. Atmo is interesting due to changes in planetary surface generatiob, flight model, lightning and such. If you expect huge cities with people walking around: dont hold your breath.

It would also be utterly stupid. A waste of time and resources for something that can't be done / would look poor / where you have nothing to do.
 

dayrth

Volunteer Moderator
Not likely to happen soon I agree, but take a look at the crowd generation/implementation in Planet Coaster. It's amazing, and it's done in the Cobra engine. Couple that with the first person work FD did with the Outsider and I have high hopes for populated worlds AND space legs.
 
Not likely to happen soon I agree, but take a look at the crowd generation/implementation in Planet Coaster. It's amazing, and it's done in the Cobra engine. Couple that with the first person work FD did with the Outsider and I have high hopes for populated worlds AND space legs.

And which game play would it offer? Order a Kebap? NMS again? I am all for landing on ELWs, but cities should only be seen from the distance (no flight zone). They can still add outposts for gameplay.
 
Much has been made off atmospheric landings. And to an extent, some planets with atmosphere will have little practical difference to the lifeless worlds we have now. They'll rocky an icy bodies with thin atmospheres.

But for life bearing worlds, if you can go to cities on, say, earth, and not see people the community will freak right the out. With this in mind, anyone hoping for the ability to land on any planet, look for at minimum space legs first. Because they'll need good 3d models with good animations to populate the worlds with. Minimum.

We might get lifeless worlds with weather patterns in the meantime, but life bearing worlds are unlikely.


Stay Frosty


Cmnd Fulsom

rather than landing on earth you should take a shuttle down so you can't roam too far
 
Not likely to happen soon I agree, but take a look at the crowd generation/implementation in Planet Coaster. It's amazing, and it's done in the Cobra engine. Couple that with the first person work FD did with the Outsider and I have high hopes for populated worlds AND space legs.


I agree, we won't be getting any of this anytime soon. But it's hardly an impossible dream:

- Space Engine isn't a game but it nails atmospheric planets, generated in real time.
- SC *might* release atmos. planetary content this year, a tough assignment but I hope it happens.
- NMS already does populated atmos. planets, in a simplistic way.
 

dayrth

Volunteer Moderator
And which game play would it offer? ....
I've no idea. I'm not writing it, but just off the top of my head, why not the same as we have now. Bounty hunting (individuals rather than ships), on foot and in ground vehicles. Smuggling, illicit substances in and out of cities/states. Mining (with a pick and shovel :D). Delivery missions (in a lorry). Passenger missions (in a bus).... etc.

Just me theory-crafting you understand. :)
 
rather than landing on earth you should take a shuttle down so you can't roam too far

good idea and I can imagine it being done but I think it should be paired with the no fly zones thing. imagine flying down to a planet and outside the no fly zones there is a landing site (like a car park but for ships) and from there you take a shuttle or bus or something into the city and its a mini hub world. maybe a bit like the citadel in mass effect?

[edit] Dayrth, if its the same sort of gameplay then there isn't any point in putting so much work in developing it and then not adding any new stuff to do
 
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Take a look at some of FD's other products. They can model large groups of people pretty well.
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Yea. In a few years we'll land on Earth in ED and find that it is covered by coaster parks... :D
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More seriously, i would expect Earth to probably remain the one location where we won't ever land. A seeded procedure almost certainly won't deliver a satisfying result and manually re-creating Earth would require way too much work to justify the result.
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For any other planet out there, well made procedural created content can go a long way. At the same time i think it's still some time (years)off, as populated planets need a vast library of assets to use, if you don't want to fall into the NMS trap. [Unless of course somebody at FD already is working on plants, buildings and animals of all kinds since years. ]
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Yea. In a few years we'll land on Earth in ED and find that it is covered by coaster parks... :D
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More seriously, i would expect Earth to probably remain the one location where we won't ever land. A seeded procedure almost certainly won't deliver a satisfying result and manually re-creating Earth would require way too much work to justify the result.
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For any other planet out there, well made procedural created content can go a long way. At the same time i think it's still some time (years)off, as populated planets need a vast library of assets to use, if you don't want to fall into the NMS trap. [Unless of course somebody at FD already is working on plants, buildings and animals of all kinds since years. ]
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I agree, earth is a long way off but I wouldn't say never, if FD is around for long enough you never know what new tech might show up
 
I've no idea. I'm not writing it, but just off the top of my head, why not the same as we have now. Bounty hunting (individuals rather than ships), on foot and in ground vehicles. Smuggling, illicit substances in and out of cities/states. Mining (with a pick and shovel :D). Delivery missions (in a lorry). Passenger missions (in a bus).... etc.

Just me theory-crafting you understand. :)

As much as I'd like to see it, I am 100% certain that it would suck. It simply can't be done in a believable way. ;)
 
Possible order of coding:
1. Volcanism,no atmosphere
2. Lifeless, thin atmosphere hence no weather,no water
3. Atmosphere(various levels of weather,gradually),water
4. Simple life(maybe only vegetation)
5. Animals
6. Complex life

Earth itself will never happen as there will be too many complainants(as mentioned in previous posts)
 
Possible order of coding:
1. Volcanism,no atmosphere
2. Lifeless, thin atmosphere hence no weather,no water
3. Atmosphere(various levels of weather,gradually),water
4. Simple life(maybe only vegetation)
5. Animals
6. Complex life

Earth itself will never happen as there will be too many complainants(as mentioned in previous posts)

what's complex life if not animals? if you mean humans then maybe walking around should come first otherwise it would be a bit weird driving a rover next to someone + it would open up the opportunity to possibly talk to people and maybe do mini missions
 
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