Well if we all start saving now we might be able to afford one of these:
https://www.overclockers.co.uk/media/image/thumbnail/FS0068P_159019_800x800.jpg
It only costs $24,000 so between all of us it should only take a few years to save for then we just have to decide who gets to use it each night!
Can you even imagine how much processing power that kind of render type would require? Try making it in some game engine, run it real time, post screenshots for realistic expectations.
Yesterday while browsing Twitter I came across some images from Elite Cast featuring some artwork done by a member of the Ed Art Tools community.
People see heavy post processing with an eye straining dose of chromatic aberration and all of a sudden it's next gen stuff and cannot be rendered today LOL
It's things like this that highlight just how far down the artistic ladder I am - I now realise that what I'm standing on is not the bottom rung of the artistic ladder but actually the rotting remains of a different ladder on which the artistic ladder is standing.
Hello I made the pics of the scarab, that were made in 3dmax...SepterLt made the ones in UE4 and shared the models on Ed Art Tools...and yes they are very quick art concepts. not in game....lol
The reddit links are the highest res..sorry if peeps wanted higher.
Scarab, grass, trees. (3240x1292) http://i.imgur.com/608BKMT.jpg
Scarab, water, mud. (2757x1700) http://i.imgur.com/7phXISq.jpg
Scarab, dunes, grass. (1500x734) http://i.imgur.com/zbCZqhn.jpg
Scarab, fog, crystals. (3150x1530) http://i.imgur.com/qyQW39o.jpg
and a joke one for a reddit user "Scarab, General Lee, mud" http://i.imgur.com/sXvnQMV.jpg
They are all weird sizes as I cropped the original 4k renders...sometimes for composition cropping is needed.
I have one more I'm working on..this time making a insect like monster attacking the SRV.
Hope you don't mind me posting those here, thought they were too good to be missed by the forum.
My thought's exactly Who? Work as good as this deserves to be seen by all of us who love the game and want it to be the best it can be. If I worked at Frontier I'd be so proud to see the love and attention put into these images. I hope they get a mention in the newsletter with full credit to the creators.
People see heavy post processing with an eye straining dose of chromatic aberration and all of a sudden it's next gen stuff and cannot be rendered today LOL
Anyone remember Farcry2, where you could run over and shoot the local fauna?
Like that pls FD
Thus far, the lighting improves by quite a bit with the Cobra Engine with each update or so. The fairly new stations like hightech, agriculture, and refinery all have good lighting. Hightech especially, it looks delicious.
As far as Chromatic Aberration, it's the new thing these days like the brown filter was several years ago. It is annoying, makes no sense to include that type of effect in a videogame. In the real world, CA is produced by poor quality glass like in a camera lens. You can also see it through your average magnifying glass. So to make it into a post processing filter in a videogame is like wanting to experience the game through poor optics. It's a fad and like all fads it will go away... hopefully.
What is exciting, is that one day, probably not too many years away, this IS what games like Elite will look like.
My Son is two. I imagine that when he is a teenager, he will look at graphics on games like Elite, The Witcher, GTA etc, much the same as Teenagers now look at the very Original Elite game from the 80s!