I apologise to some as this is a tad long post.
Mouse, I think you're missing the point.
Life is about failing. No one is just granted with the abilities to do things right 100% of the time.
People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams.
This just doesnt apply to a video game. It applies to life.
If you take something small like this video game. Take the PVP you hate so much. Learn to work around it, build for it and learn to survive. Which doesnt take much by the way.
You would achieve something. But continuously putting your nose in the air everytime PVP is mentioned. At this point in this games life is kinda wrong.
When you have the same tools as everyone else in this game, I'd suggest you start getting better and use them.
You get in what you put out.
Put in the work.
Do the work.
I actually had missed this post, and 90's wow talk about way off target. But hey if you want to get philosophical lets go.
Life is about failing? Where did you come up with that load? That screams to me as the type of logic that leads people to feel that suicide is the answer, to which it never is. Life is about many things, but failure is only an outcome, not what life itself is about.
And then you contradict yourself, if life is about failing than, "People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams." win by that logic. But you are wrong, yes some people who are scared of failure let that fear overwhelm them and they never go anywhere, but scores and scores of people who were or are scared of failure took the chance, some failed and others succeed.
And I have achieved stuff, ingame and in real life, much more than I ever thought I would...even when I thought I would fail, and sometimes I did, but that is life. You can't control all that happens to you. I have also paid the costs of some as well, but to say that I would actually "achieve something" if I PVPed and claim my "nose is in the air" is absolute horse hockey. You suggest with those comments that I haven't already achieved things in the game and it feels to me that you seem to insinuate that I am a coward because I apparently "fear failure" if I were to try to pvp which I find rather hilarious. I have clearly stated before the reasons why I don't, and that I used to PVP in games before and during my service. So I am going to ask you something now since you opened your mouth here. Do you view veterans of the military who suffer PTSD, flashbacks or night terrors as cowards and people who fear failure because they won't play a game, which has multiple choices on how to play, the way YOU want them to play?
And please again tell me WHERE I ever said I hated PVP. I have asked you that before, I have asked you also where I said I was Anti-PVP... and you have done nothing but reiterate the claims because you can't tell me where as I have never claimed through text or actions to be either. The only "Anti" I am is Open Only, because that destroys a key component of the game, "choice". Open Only is only a dream for EVE in a cockpit, forcing everyone into ONE style of gameplay... PVP.
As for your, "Learn to work around it, build for it and learn to survive. Which doesnt take much by the way." I have learned to work around it, I went to Solo/PGs. That is working around it. What you describe here is not working around PVP, but trying to coerce PVP on someone who doesn't want it for whatever reasons. If I do not want to PVP then why would I take the steps you suggest to put myself in a situation where I would be forced to? Again this is a veiled Open Only type reference.
And the tools in the game... please spare me the load on that one. There are many tools in the game, now the question is... A.) Is everyone supposed to use every one of the tools to play the game? or B.) Are all those tools available in the game for people to choose which ones they want to use when they play the game?
I will give you a hint... the bloody answer is
B
To claim people have to use all the tools in the game to play the game is again an "Open Only" strategy and frankly a poor one at that.
as for your last "inspirational" words..
"You get in what you put out. Put in the work. Do the work." I get a lot out of the game and I put in the time I want to. You are also making the case for explorers, they put a LOT of work in and, unless they happen to be in open and someone finds them to kill them for jollies, they get a lot out of the game as well. But if they win that fight the attacker only loses the rebuy cost. If the explorer loses they then lose a lot of time, effort, and data.
But I have a "Inspirational" quote for you as well,
"
The game can be played by those who love PvP and PvE, play your way with those who want to play your way and let those who don't want to play your way play the way they chose to play...We are not your bloody content.
It seems to me that an explorer faces different risks, not greater. Weeks or even months of exploration data can be lost in an instant of unwanted PvP, true- but on the other hand, the explorer is all but exempt from that risk while actually exploring until the very end, when the need for situational awareness is quite real.
It's a long period of "safe" time followed by a short period of heightened vulnerability. On the other hand, a player who stays in the Bubble runs a more constant risk of unwanted PvP yet stands to lose less at once.
Seems balanced to me, and again: solo and PG are still options.
I agree on different risks, but you seem to disregard the risks explorers have out in the black, there is no "safe" time, there is always a time where something can go wrong and the attacks at Sag A prove that is false as well. I run with shields up even in a PG because you never know. And you are right those who stay in the bubble stand to lose a lot less which is what he is going on about. It doesn't seem balanced and he brought this up because while Solo and PG are options there still is the push by some for "Open Only" and if for some reason that happened then it is even more skewed.
Now I see why FDev did this... to stop people flying out to explore getting a lot of data then self destructing or flying into a sun to "teleport" back to the bubble and turn all the data in. But I will ask you and others, if you want Open Only so badly then how will you balance the loss of data for explorers vs the loss of only a rebuy for the attacker(s)?