add a fog around planets and stars to more easily know where the danger zone starts.

hopefully this is the right place to suggest this. i find the orbit line around suns and planets very difficult to know if i am above or below it. if the game added some kind of light fog around all these things instead it would be easier to know where you are. as looking at the fog right in front of you instead of a line on the horizon and guessing would be much easier to use.
 
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not everyone wants to play like you do. it could be an option that can be switched off just like the lines. this would in no way detract from the way you wanna play the game. but can help others who would appreciate it. next time instead of just saying no that sucks. move along.
 
not everyone wants to play like you do. it could be an option that can be switched off just like the lines. this would in no way detract from the way you wanna play the game. but can help others who would appreciate it. next time instead of just saying no that sucks. move along.

You don't get to police the forums and tell people to move along. I don't want FDEV to waste their time implementing silly ideas, ideas that will actually reduce performance of the game hugely even for players not using those options, I have a right to express my opinion just as you have your right, not all opinions are equal granted, but you don't have the right to tell me to go away!
 
i find the orbit line around suns and planets very difficult to know if i am above or below it.
I suspect if you see this bar(altimeter?) then you are already below. Not sure about stars though.
 

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An overlay of the UI for navigating the gravity distribution could be useful. The supercruise system basically sees space with different degrees of rigidity, and for the purpose of effective navigation you want to go the shortest way through the most warpable space. The more rigid space could be given a lighter grey transparent overlay, with darker colours showing the more warpable space. Most systems are discoid, so this overlay (or "fog" if you want) wouldn't tell you much you couldn't deduce from just being there. But some systems have quite complex orbits going on, for example around gas giants with many moons. Then such overlay could be useful.

Most importantly, the overlay should be easy to turn off and on.

:D S
 
You don't get to police the forums and tell people to move along. I don't want FDEV to waste their time implementing silly ideas, ideas that will actually reduce performance of the game hugely even for players not using those options, I have a right to express my opinion just as you have your right, not all opinions are equal granted, but you don't have the right to tell me to go away!
just as you dont have the right to say my idea is silly. simply because you dont like it. it can be added and having the option to turn it on and off doesnt effect u in anyway. the dev's can take advice from many opinions, not just the ones you agree with. you judgmental hypocrite.
 
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An overlay of the UI for navigating the gravity distribution could be useful. The supercruise system basically sees space with different degrees of rigidity, and for the purpose of effective navigation you want to go the shortest way through the most warpable space. The more rigid space could be given a lighter grey transparent overlay, with darker colours showing the more warpable space. Most systems are discoid, so this overlay (or "fog" if you want) wouldn't tell you much you couldn't deduce from just being there. But some systems have quite complex orbits going on, for example around gas giants with many moons. Then such overlay could be useful.

Most importantly, the overlay should be easy to turn off and on.

:D S
thank you that was very helpful and informative.

:)
 
Fog, in space? This is a sim, that would look silly. Actually I have turned off orbit lines altogether because they are very ugly and intrusive to the space ship flying experience, I consider them a guide for beginning players and should be turned off by all experienced players....but fog in space? No....just no.
'Tis videogame - the Anomalies and Thargoid Maelstroms, and...and...those ships...with...the...green...

...They're plot markers - ah, nevermind.
 
An overlay of the UI for navigating the gravity distribution could be useful. The supercruise system basically sees space with different degrees of rigidity, and for the purpose of effective navigation you want to go the shortest way through the most warpable space. The more rigid space could be given a lighter grey transparent overlay, with darker colours showing the more warpable space. Most systems are discoid, so this overlay (or "fog" if you want) wouldn't tell you much you couldn't deduce from just being there. But some systems have quite complex orbits going on, for example around gas giants with many moons. Then such overlay could be useful.
I really like this idea though it's tangential to OPs request....

add a fog around planets and stars to more easily know where the danger zone starts.​

...which is sufficiently met by the means of the orbital lines already present in the game.
 
I'd be happy if they just fixed the bug where the danger zone line sometimes doesn't doesn't appear until 30 seconds after jumping into a system, but I've been waiting almost five years for that now...
 
I'd be happy if they just fixed the bug where the danger zone line sometimes doesn't doesn't appear until 30 seconds after jumping into a system, but I've been waiting almost five years for that now...
It disappears if you're going slow. Speed up and it appears.
 
It disappears if you're going slow. Speed up and it appears.
Slow, or pointed so you aren't going to hit it anyway right now.

It also never appears for things which aren't the current reference frame, which matters a lot with cobinary moons or planets, or small objects in close orbit of something much larger, and might even come up sometimes with contact binary stars.

In other words, it has a habit of only appearing when it's too late to do anything about it. Meanwhile the "you're getting closer" decorative circles appear on multiple objects at once and don't require you to be pointed right at them; swapping the display rules of those two would make them both more useful.
 
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