You didn't translate his words correctly. He didn't ask for an extra slot.You are simply asking for an additional slot to be made available in all ships. So you can fit in another module. Okay.
Nope.
You didn't translate his words correctly. He didn't ask for an extra slot.You are simply asking for an additional slot to be made available in all ships. So you can fit in another module. Okay.
Nope.
I most certainly did. OP says they want two modules rolled into one effectively freeing up a slot.You didn't translate his words correctly. He didn't ask for an extra slot.
It seems most ships have one too few class 1 slots
Again. He didn't ask for that. He said we shouldn't take away people's choices. Whoever wants to use what he wants and how he wants to use it.I most certainly did. OP says they want two modules rolled into one effectively freeing up a slot.
Edit: the OP makes it abundantly clear that they want to add a module to their cutter but can't without removing something else because of the number of slots. Also short on hardpoints? How about we combine a beam laser and multicanon into a single more expensive module, maintaining current functionality of both items?
Again. He didn't ask for that.
The rest of the op's discussion explains they have a lack of module space in their current Imperial Cutter. The OP is short module space...I think the Supercruise Assist should be rolled into a rather pricey "Advanced Docking and Supercruise Computer"
So they want to combine modules.... a method to effectively get another module slot.So now, Supercruise Assist would make the occasional long trading run more convenient. Where would I put this? Seems the only thing I can drop here is the Cargo rack in the size 6 slot. 64 cargo is not worth giving up for Supercruise Assist!
Thanks for making my point for me. It's a game - it's supposed to be fun. Docking and supercruise are simply tools of convenience to aid fun, and don't affect any of the core gameplay experiences (exploration, trading, combat).It's a game, it's not supposed to be realistic. I don't play games to be realistic, I would suggest that in many cases "realistic" makes for a very bad gaming experience, the current system is designed to provide a balance of choices and decisions in ship setup, not necessarily to be realistic!
Adding another slot will not affect the mandatory installation of anything specific there. You can have as many as three more slots and not put a docking computer or flight assistant in it.What the heck are you talking about??? The first line of the OP says combine the modules!!!
The rest of the op's discussion explains they have a lack of module space in their current Imperial Cutter. The OP is short module space...
So they want to combine modules.... a method to effectively get another module slot.
Are you reading a different thread???
Edit: fixed confusing bad grammar
Speaking of flight assist, doesn't disabling it also cause the throttle to zero on jump? I remember using that trick on exploration trips long ago. Maybe it has changed since.All of my exploration ships have supercruise assist. I consider it an absolute must. When jumping to the next system it automatically stops your ship when it arrives. So if I get distracted I don't drive into the star. When doing hundreds of jumps this is a very valuable feature. Prior to fleet carriers having my ship blow up 1000's of Ly from the bubble because of an important phone call really sucks.
Disabling the thrust after a jump is in the menu of the ship - key 4.Why doesn't flight assist require a separate module to be installed? Or rotational correction? I dunno, breaking the ADC and SCA out but not those other two convenience functions seems arbitrary. I personally don't like the ADC or SCA; they're boring. But I'm sure there are some FA-off purists out there who think flying FA-on is boring. Besides, I feel like I can be much more efficient without them, what with gravity braking, spiraling, and the Lando Calrissian approach to undocking; so there's probably already a tradeoff involved: speed vs. convenience.
Speaking of flight assist, doesn't disabling it also cause the throttle to zero on jump? I remember using that trick on exploration trips long ago. Maybe it has changed since.
In this case, the question is not about doing something automatically, but about not having 5 different computers on the ship and combine them into one slot.Never been a big fan of auto-anything.
I gave docking computer a by-ball, for nostalgia, but i really didn't want it to go any further than that.
Just my opinion on such things.
In 1984, you had to learn how to fly into a station before you could buy a docking computer.
You kids have it super-easy these days.
And now let's make things easier.
No slippery slope here, nope, none at all... sighs.
Thanks for making my point for me. It's a game - it's supposed to be fun. Docking and supercruise are simply tools of convenience to aid fun, and don't affect any of the core gameplay experiences (exploration, trading, combat).
If people think it's unbalancing to have an extra Class 1 slot, then having people with two extra slots from not using flight assists should bother you more.
If you dock 3000 times and fly to the planet for 30 minutes and so 1000 times? Is it easy or fun?People sometimes confuse a fun and enjoyable game with being "easy," that's not true at all. I mean sure I can go through low level raids in LOTRO at maximum level and one hit kill the raid boss and farm the gear for friends in the party, but that's not fun for me or them, what's fun is going in on level and working out the tactics to win the raid the way it's meant to be played.
Never confuse "easy" with "fun", they are not the same thing.
If you dock 3000 times and fly to the planet for 30 minutes and so 1000 times? Is it easy or fun?
What do small ships and flight assistance have to do with it?
Docking and supercruise are simply tools of convenience to aid fun, and don't affect any of the core gameplay experiences (exploration, trading, combat).
If you dock 3000 times and fly to the planet for 30 minutes and so 1000 times? Is it easy or fun?
As far as I understand this is a section of proposals from the players to the developers ? Or is it not?I have visited over 50,000 systems, 477,000 level 2 scans, I am still enjoying exploration, your point being? That I should be able to tell my ship to launch, fly to the selected planet, scan it, map it, land at the bio, scan the bio 3 times and basically do everything that I actually do, what does that leave the pilot to do?
Now the point being here is, no-one is taking anything away from you, you still get your docking computer, you still get your SC Assist, it just comes in two modules you have to purchase, so I fail to see any valid point here. You are not being punished by having them in two modules, you are not being disadvantaged with having them in two modules, you already have exactly what you want, you just want it differently, and why should FDEV do that? What advantage is it to them when you already have everything you already want?
I do not understand why I have to? Did the release of the extended docking computer cause the developers to remove the normal docking computer from the game?They got 2 slots in that Update.
And i would assume that happened as a Help intended to new players since they're the one to spend their first gameplay sessions in small ships.
If they will remove flight assists as modules and integrate them in ship's computer, they will have to remove the slots added in that update (2 from small ships and 1 from medium and large) - affecting every cmdr that is not using those extra internals for flight assists.
You can forgive anything, it's YOUR right.IF we remove the choice, ultimately we can ask them to remove all ships, except one what will get the Cutter cargo capacity, the Anaconda jump range, the Viper laterals, the Mamba speed, the Corvette shields and on top of that, 20 internals, so everyone can fit everything - no choice needed.