Add possibility to land on a system directly to a specific star, nearest to destination station

The idea is around since quite a while. There's some people strongly opposing it, but i personally think that something like this would make sense. I mean, we already had some "jump directly to a planet" or even "jump directly to a station" suggestions. They would indeed hurt the game by removing some gameplay elements. (E.g. having to actually fly to a more remote place. )

But as we can directly to stars it would make sense to also be able to determine which star to go to in systems with more than one of them. It would only require a bit rework of the current galaxy map, so you could pick which start to plot the route to. (Always having to switch to system map would be an alternative, but it also would be inconvenient. So i'd rather have it in the galaxy map. )

Unfortunately, considering how long this idea is around and disregarded by FD, i don't think that it will still happen.
 
The OP is specifically talking about trading"Some trading is a waste of time".
Sure, but long distance travel doesn't get any more exciting if you don't have cargo on board :)

The supercruise mechanism was decided in consultation with the player-base. The original posts regarding this were linked in a post recently:
Yes, I know, I was around back then as well. And I generally like supercruise - fast approaches to planets are way more interesting than microjumps would be, and it's a lot less fiddly for just hopping around between planets or getting the right angle for screenshots, as well as handling transitions between "system scale" and "planetary scale" very smoothly. *But* wide binary systems are something it handles very badly indeed in terms of interesting gameplay.

They changed from microjumps to supercruise right at the last minute, in design terms - not that long before the first public Alpha release - after the microjumps idea had so many "how would you do perfectly normal activity X" questions raised about it that it became clearly untenable. It was the right decision - but making it so late in the day meant that they couldn't redo the rest of the design to fit properly with it.

It took them about 2.5 *years* to figure out what the nav beacons were for in the new model and it's still not clear why there are so many NPCs hanging around there. They make perfect sense in a "you arrive from hyperspace at the nav beacon and then microjump to an onward destination" design ... even with the ability to scan them for system data they're a bit out of place now.

It took them until the 3.3 release to get the signal sources to work with supercruise - persistence, etc. - how they'd originally been intended to work with microjumps.

The splitting of space between supercruise and normal instances makes combat (outside of designated NPC shooting zones) very fragmented. Chain interdictions (PvP or PvE) are a symptom of it. A quick microjump from the system's nav beacon to the station's instance, followed by a run in to the station over an extended normal space distance, would have allowed for a much more integrated combat experience.

And, of course, we have a whole bunch of stations generated by the Stellar Forge in places which would be perfectly reasonable for microjumps but are terrible for supercruise.

Supercruise was the right decision - but Frontier need to finish the design and implementation changes it implies.
 
Some trading is a waste of time. Sometime happens that I reach a system, and the target station orbits around another star far, far away from the one next to me.
Since I don't see any reason for the interstellar jump to arrive always at the same star in the same system, I'd like to have something that allows to me to reach the system directly next to the star where my station is orbiting.

Of course it can be performed by some equipment that must be acquired, or it can be something that only bigger trading ship can have, but for people used to trade this can save a great amount of real-life time, considering that in these case we need more than 10 minutes (or more) to travel in deep space without doing anything. By shortening the travel distance, a player is also more protected by pirates that have less time to start the engaging.

So, my request is:

- Create an equipment that allows a ship to reach a system and, if a station is selected in that system as destination, reach the system directly within the star nearest to the station.
- Give the possibility only to some ships to have this equipment, or some other logic that don't give too much advantage to occasional trader.

What do you think about it?


Hi !

That's partly why i suggested an Hypercruise in this thread. This hypercruise could make you a one jump from a system, directly few kilometers toward a space station in another system, but it'd take you 20 to 40% longer time than your normal travel in several jumps in hyperspace.

CMDR Ewa said:
Hypercruise would be a new type of FSD jump which would be between the supercruise and the witch space jumps. Faster than supercruise and globally slower than witch space jumps, but allows us to reach far destinations in only one jump for a longer time. For example 500 ly in 20 minutes to 1h, speed and range depending on FSD engine performance, ship weight, fuel remaining and fuel quality, and even local gravity value.
This type of travel would allow us to forget the travel and do another thing inside the ship (when space legs will be available).

The Hypercruise would be :


  • 100,000 ls min to 3,000 ly range max. The max range would be traveled in 1h30 minimum (max speed) and the minimum range allows us to make mini jumps within a binary systems to reach a far star.
  • Emergence directly to POI, space stations or coordinates point in normal speed (without passing by supercruise and heading a star), and emergence in front of planets or stars (big points) in supercruise.
  • Space environment visible as in supercruise, but in an interstellar range (as in the 1st 30s of this trailer we could see the real stars and the real nebulas moving around us) we could even scan the closest stars and regions to find POI in void zones by traveling slowly.
  • Allows us to stop in void zones outside systems in free coordinates.
  • Allows us to change coordinates while travelling in hypercruise and make the ship modify its trajectory and speed. But we can't use the joystick and make the ship turn free like in supercruise mode.
 
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