After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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Maybe 'the game we want to make' morphed at some point into meaning 'the game we'll be able to cobble together'.

If true, it would be unfortunate, but then no amount of whining on the forums or posting about what FD should or shouldn't do will change anything.

If you do feel so negative about it, then probably for the best if such people step back from the game. In the meantime, 2.3 coming soon, lots of multicrew and camera fun to be had. Loverly jubbely.
 
People who are gamers recognize the flaws, those people that aren't gamers don't get it.

LOL, well, that's one way to sound a tad silly don't you think? Basically you are saying "Everyone who disagrees with me is wrong"

Come on Jex, i'm sure you can do much better than that.

Source: Me, gamer of 40 years, who still enjoys PvE combat in ED after 2 years.
 

Jex =TE=

Banned
Honestly the idea i have is that Fd is giving less and less time to Ed.

Considering FE2 took Braben 4 years to make and has more in it than this game does would make anyone question what's taking so long? Or am I missing the magic that lone devs have when they can code 10 times faster than every other games company out there? 300 employees and vs 1 guy and FE2 had atmospheric planets and missions and passengers and more ships and practically as many planets and pretty much the same economy.

Have they put in those go nuke a base mission yet? That will probably be a feature update as well.
 
I have no idea...I hear this from players who were ks players and Im only here 9 months, so I literally have no memory of so called roadmap. I have searched and found nothing...the search continues but patience aint what they were and my time on this forum is decreasing along with my time in the game. Im caring less than I used to.

Heh, well there's a lot of wild paraphrasing and wildfire meme-ery in passionate game communities ;). Unless anyone can source you a quote I'd go with known as pronouncements as a better guide of where things might go. It seems possible that personally owned 'player built' bases are something that might happen in some form or other, possibly with NPC minions over time.

There are vague mutterings and evasions from the early days that classic guild-style location ownership is far less likely, but most discussions I've found rely on dead links or vague pronouncements, so hard to get anything concrete. I'd say given general direction of travel a classic guild experience is unlikely though, yeah.
 
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Jex =TE=

Banned
LOL, well, that's one way to sound a tad silly don't you think? Basically you are saying "Everyone who disagrees with me is wrong"

Come on Jex, i'm sure you can do much better than that.

Source: Me, gamer of 40 years, who still enjoys PvE combat in ED after 2 years.

I didn't say all gamers but if you've been a gamer for 4 decades, how is it you haven't moved on in that time? That simple, basic whack-a-mole combat is still interesting to you? That unchallenging gameplay is fun? The doing the same thing, over and over again for no real purpose, for 2 years and you're still happy with that?

I don't understand that. I want my games to improve upon the games before them. I expect them to keep in the things that worked, improve or remove the things that didn't and add in more gameplay as well as update the graphics.

I also expect anyone who's been gaming for decades to move along with the times and agree that game play mechanics from 30 3 decades ago just don't cut it in the modern gaming world. Why would I want to play a game that I found interesting as a kid? I've grown up - my brain has matured - it requires more complex and engaging gameplay.
 
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verminstar

Banned
Heh, well there's a lot of wild paraphrasing and wildfire meme-ery in passionate game communities ;). Unless anyone can source you a quote I'd go with known as pronouncements as a better guide of where things might go. It seems possible that personally owned 'player built' bases are something that might happen in some form or other, possibly with NPC minions over time.

There are vague mutterings and evasions from the early days that classic guild-style location ownership is far less likely, but most discussions I've found rely on dead links or vague pronouncements, so hard to get anything concrete. I'd say given general direction of travel a classic guild experience is unlikely though, yeah.

M8 I know ye mean well, but I left my last game because of the same prolonged 'vague mutterings' from the dev team there...albeit I spent nearly 6 years there compared to the 9 months here, so they had more time to wear me down. And not eve...this was the game that came after eve so sorta in the middle between that and here. My patience have a limit...Im 46 not getting any younger here, and while I have lost most of the impertenance of my youth, I also have no patience fer 'vague mutterings'.

That whole hype train concept is totally lost on me, either get to the point and quit with the wax lyrical, or quit wasting my time more or less. Inspire me...I want to be inspired, not strung along in some 1984 fairytale with a bunch of 40 and 50 somethings all wanting their childhood dreams back. I was there in the 80s too...somewhat different circumstances but whatever.

Im fairly sure that I will find the quote, or get some white knight trying to sound clever and claim some remote possibility based on the part where the original roadmap appears to have gotten flushed down the head years ago anyway. I need more than that. Thats why I warned on another thread it would be unwise to share my thoughts...many here wont like them.

Time fer a break ye think? Gimme something to come back to...currently theres no reason to stay ergo nothing to come back to ^
 
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Jex =TE=

Banned
The main Problem is pretty simple: Players cant make a real difference in this game. We can hit the BGS a little bit, but without having to fear consequences. We don´t have a real economy, just a credit-generator, no production chains which have to be built, maintained or destroyed/interrupted. We all care about ourselves. Even in coop-missions like the ruin-storyline.

MEH WANTZ PLAYERZ TO BECOME IMPORTANTZ FOR THE GAMEZ!

IMO the BGS is a waste of time. What can you actually do with it that gives you, the player, any meaning. Sure you can flip systems but for what point, just to flip it? "Hey guys I just spent the last week flipping this system from Empire to Federation!!" Yeah, and? There's literally nothing exciting in that sentence and everyone here knows that amount of grinding it took.

A BGS that allows players to murder on a whim, can't even recognise players that saved a system from famine or war, can't even recognise it's own ranked members of the federation or empire?

What's the point of it then!?
 
M8 I know ye mean well, but I left my last game because of the same prolonged 'vague mutterings' from the dev team there...

I get ya :). I was just saying the initial guy you replied to was seemingly wrong on the 'Devs categorically stated there would be no player built structures' bit. Your desire seemed to go well beyond player built structures though, so I was agreeing, yes, don't hold out for more than that, or even treat player 'builds' as concrete ;)
 
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Jex =TE=

Banned
Read this. Then read it again. It still sounded like: Only respond if you agree with me. Don't respond if you disagree as I will just dismiss you as a fan-boi.

If you think it is boring go do something else. I never have enough time to do all the things I want to do in game. There is just so much to do. I don't have time to be bored. If you are bored it is down to you, not the game.


"If you are bored it is down to you, not the game." FDev's new marketing slogan :D:p
 

Jex =TE=

Banned
I love Elite, but it does need some more gripping missions. I think this is why people end up complaining of grinding for better ships/upgrades - because there's little to do in between getting that upgrade to enjoy or new ship to fly. The missions are too samey, although hopefully chained missions will help somewhat with this. However, here are some ideas I think would fit with Elite and would help make the day-to-day something more engaging and "less grindy."
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1. Scrap the current military ranking system.
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First, I'd let those who got the rank to keep the ships they unlocked. It would be unfair to snatch them away from people. But beyond that, reset everyone to civilians and make them join the military if they want rank. You can only join one military at a time - no-one works for the US military and the Russian military simultaneously. Even powerplay doesn't allow this. So stop ranking up in both Empire and Fed. Next, if you want to work for the military, you have to WORK for the military.
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So you sign up and get assigned a tour of duty. You're new, so best you are getting is to patrol some outlying system. You can either fly your own ship or get assigned one by the military. Obvious advantages and disadvantages either way (your own ship might be superior to what you are assigned, so that's better. But if you get a military-owned ship blown up, they pay the insurance). You do simple patrol runs, scanning ships and dealing with criminals. Combat should be improved to allow for a clearer ability to simply disable a target - that way its not "murder every criminal," plus you get the added play of having to defend the "police van," as it flies in, docks and arrests the criminal. Perhaps nothing happens. Perhaps his mafia buddies show up and try and rescue him. Things to do!
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Your tour of duty can expand as you get chained missions to scout nearby systems and scan for pirate bases and all culminate in taking down the local pirate lord and brining a bit of peace to an outlying system. Its simple enough that its the sort of story that can happen multiple times (so doesn't feel like every player is playing the same hero character) and can have different missions chained up in different lengths and orders to make it not repetitive. Once your tour is done, you get a promotion and some perks and its either off back to civvie life or sign up for another tour (or off to civvie life and come back later to sign up again). Later tours can be bigger missions against other powers, rather than criminals and perhaps even be assigned as part of a fleet attached to a capital ship. People could spend moths just being in the navy and never doing anything else.
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2. Dynamic missions encountered in space.
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Instead of just picking missions up off the board, have them discovered in USS sites. Respond to a distress call and you might end up escorting a Princess back to her homeworld. Or perhaps you just rescued a dictator under stack by rebels and only discover this as you approach the homeworld. Maybe you decide to switch sides and blow him away. Or take the bigger paycheck and waste those rebel scum. Or turn on both and steal all their cargo.
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Essentially, let us encounter missions in the void and have a simple narrative unfold from a set of branching options. Yes, eventually you will encounter enough randomly-generated missions that you will see the same basic missions repeating. But then these are the sort s of things that will happen to a lot of people, so why not? Try making a different choice on a later mission. There will also be room for Frontier to add in new missions over time, too.
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3. Sort out crime and punishment
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Yes, I know this is a big issue regarding griefing, but that's not the reason I'm suggesting it here. If you commit murder, then you should be hunted. If you are a serial killer, you are going to have your name on wanted lists across the galaxy. If you join the Imperial Navy, you will not be welcome in Federation space unless on a diplomatic mission and vice versa. If you are a bounty hunter who preys on a specific pirate faction, don't expect to be welcome at any of their bases. Make there be a good reason why the scum of the galaxy congregates in anarchy systems and honest traders stick to well-policed trade routes. Make me feel like the world around me is responding believably to my actions. If I want to role-play Han Solo, then I expect to be interdicted by the odd Imperial cruiser and have crime lords putting a price on my head when I fail to deliver their cargo. Make me persona-non-grata in systems where I've off the locals. Make allies come running to my aid when I've made an ally of a faction. Make me feel like my actions have consequences on other people.
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4. Dynamically generate my character profile.
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Taking into account the above systems, let my character become known by certain traits. Let's say I turn on my employer during an assassination mission because the other side offers me more money. I'll start to build up a reputation as treacherous. Or if I never break a contract and always support the same side, I'll start to be known as loyal. If I open fire first a lot, I'll become known as hot-headed or trigger happy. If I try and talk my way out of situations, I'll be known as diplomatic.
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Going back to role-playing Han Solo - I shouldn't simply get to write some text saying I'm a smuggler who's only out for number one, but occasionally might stop to rescue a Princess in distress. If I want to be that character, I have to BE that character. Create a reputation that other players can see. Become famous or infamous in the galaxy. Or just be a quiet privateer who is satisfied to know that those few who know him, think he's trustworthy.
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Then have this all feed back into the prior new mission system. Your reputation will affect what options become available. If you are known as moral, then the downtrodden rebels are more likely to ask you to join their fight. If you are known for only playing with the highest bidder, then only those who can afford you will bother offering you money. If you are treacherous, then anyone who deals with you will be constantly looking over their shoulder. Heck, perhaps they might even try to fail to pay you and murder you at the end of a mission. Treachery breeds treachery.
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Essentially, gives us more to do in missions and make our choices count. Blaze our own trail, one might even say. ;)

If anyone here ever says "But you always complain and NEVER give ideas!!!" I suggest referring them to this post :)
 

Jex =TE=

Banned
Well, I will just respond as I always do.

You have been playing for three years, let us say an average of eight hours a week so,

8 * 52 * 3 = 1248 hours (and knowing my own play time, that is probably a low estimate, no?)

so, lets say you paid £100 so far for the game an update and some store bits this means you have had 1248 hours of fun for £100 or

100.00 / 1248 = 0.08(and a bit) or just over 8 pence per hour.

Value for money? I reckon so. Perhaps just accept you affair with ED is over but remember you had a great ride and it cost you peanuts

Fly safe CMDR (or not)

Nobody judges a game on it's value for money. What planet do you live on?
 

Jex =TE=

Banned
For me, its all the haters hating that gets me down. I don't personally go to the websites of games I've discarded as boring, dull, not worth my time and constantly tell them that. For instance, I spent too much money on GTA V, then to realise in about 10 hours of play its boring and repetitive. Do I go and tell their forums all the time what I think of it? No.

But I do comment on these forums because I like Elite.

Elite is what it is, a space simulator with added bells. For me, thats what I want.

you can't compare a game that was made and finished to one in development. You'd have to be a massive idiot to complain about a game you bought that's getting no more dev time on it. Asking for better content for a game currently in development is a given if you don't like it's direction.

Just to be clear becasue around these parts you need to be, I'm not calling YOU a massive idiot, I agree with you in fact on finished games. Early access games though are entirely different ;)

Then you come on the forums to see if anyone thinks the same as you do.
 
I would like to see FD create optional story packs that can be sold on the store. Complete with voice acting, animations, etc. Multi-tiered, branching missions that together tell a story, include cinematic elements like cutscenes (and we KNOW this game can generate some amazing cutscenes, just look at the trailers!) and include all of the core gameplay elements. These story packs do not need to tie into the overarching storyline being told through Galnet. Just think about how big the bubble is, all of the thousands of factions and planets and potential interests. There could be power-play story packs that reward merits or special items. There could be "simulation" story packs that tell the story of important past events, like Halsey's disappearance.

So much potential for immersion. I think this is the kind of gameplay that the OP is after, and that I think a lot of people that feel bored by the game are looking for. The gameplay systems themselves are pretty good, but some people need a reason to do it, to tie it all together. After a little while, making credits and upgrading your ship isn't enough.
 
The problem isn't that there aren't any good suggestions on this forum. The problem is that the good ideas get drowned out by the torrent of bad.

I wpuld say drowned out by a torrent of whiners who want everything laid on a plate... Sometimes because they work or have families.... just like everyone else then.
 

Jex =TE=

Banned
I wonder how many of us actually still play.

I log in like once a month to push another 1-2k LY away from the bubble and then grow bored and don't come back again for another month.

I dunno why you're playing it then. Before I stopped playing, I'd sit at my desk, think about loading it up, then 10 minutes later I'd still be sitting there and then decide to play something else just like hundreds of other people have done too. I have a dwindling hope that we might get some exploration, at least that would give me a reason to come back but I've seen what FD hand out. I've read they're comments on how they think exploration is fine so I'm doubting the game is going to go anywhere interesting and will stick with the simple game mechanics and shallow depths it's become infamous for.

- - - Updated - - -

But what turns up at your door is a clapped out mini that is painted up like a Veyron.

That made me laugh......even harder when I imagined the Top Gear team delivering it [haha]
 
The problem isn't that there aren't any good suggestions on this forum. The problem is that the good ideas get drowned out by the torrent of bad.

Considering FE2 took Braben 4 years to make and has more in it than this game does would make anyone question what's taking so long? Or am I missing the magic that lone devs have when they can code 10 times faster than every other games company out there? 300 employees and vs 1 guy and FE2 had atmospheric planets and missions and passengers and more ships and practically as many planets and pretty much the same economy.

Have they put in those go nuke a base mission yet? That will probably be a feature update as well.

Not to mention FE2 came on one floppy disk.
 
I wpuld say drowned out by a torrent of whiners who want everything laid on a plate... Sometimes because they work or have families.... just like everyone else then.

This entire thread started because there are a fair few of us who enjoy the game but don't feel inclined to play it. Reasons were given. If you want an example of whining go into Toys R Us on a Saturday morning (actually don't, I wouldn't want to inflict that on anyone).

Can we start a ban on the following words: Griefing, Whining, Fanboy, Fanboi? There's a whole plethora of rich descriptive words to choose from. Be more adventurous!
 
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