After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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@shadragon

Yes exactly right. Bash thread disguised as discussion. And if you dare to have a contrary point of view then you are a blatant fanboy and your opinion is invalid. And heaven help you if you happen to enjoy the game as it is now rather than what the op would wish it to be. So a no win situation then...

I just get tired of the constant drivel and go straight to ignore. Life is way too short
 
It is about trying to SAVE IT because there are THOUSANDS of players who have stopped playing or are near that point.
How do you know this? Where are you getting this data? It sounds like more made up conjecture.
Even if they have lost thousands, how much of an impact is it if they have millions of players? Also, if losing thousands, how many have they gained from decisions like porting to consoles?

I'm not saying that ED doesn't have issues (what game doesn't?), but it's statements like these that make me roll my eyes. It just makes everything come across as "Elite will fail if they don't do as I say!"

No one wants to see the game succeed more than FD. After all, this game is their livelihood.
 
I have been part of a number of discussions lately, many outside these official forums. And I have found those discussions are all regarding one thing.. Elite and how many players have either given up and no longer play or those rarely doing so and thinking about it.

One of the problems I want to touch on before saying my piece though, is I do NOT want to be inundated with a bunch of over the top fanboy replies. If you cannot join this discussion as an adult, if you feel you have to berate someone with a different opinion than your own, DON'T POST.

This is a discussion. I also want to make one thing clear: I WANT the game to grow and succeed. This is not about putting down or knocking down the game. It is about trying to SAVE IT because there are THOUSANDS of players who have stopped playing or are near that point. Obviously me writing this should tell you that I too am frustrated enough to do this. All I personally see is a lot more 'pretty' ooh and ahh features that actually add no real substance, no real content for players to actually do to the game. It is time that the DEVS of Elite start listening to we players. Yes, we see your vision and where you want to go. But in your quest, you are forgetting we the player and the fact we need to be engaged, we need to be entertained, we need to find ourselves having FUN in the game.

I joined Elite Dangerous back from day one. I am one of those original Founders. I have patiently sat here, watched and waited as improvements were made, bugs were fixed and time moved on. I have had complaints about things just like everyone else has. But I have stuck it out and kept the faith that eventually we would get to something I could consider 'fun' and immersive. Well, after the last few days of round and round in some other discussions with over the top fanboy types, I decided it was time to make my opinion official here in the official forums... in HOPE that Elite DEVS might just read this and understand what it happening out here to even their most long term supporters.

To put it bluntly.... The game is BORING. There is no immersion. There is no impulse to want to stay in the universe and game. And I realized that this may not change for a long time to come based on the new beta patch and the content being added.

The new patch adds a number of 'nice' features like holo avatars, some more decal markings for your ships and a few other things. But it does NOTHING to address the much more important and serious issue of game play itself. Just like the Horizons and Passengers and Engineers updates, this one too adds some nice pretty things to the game but it does not change anything in the underlying engine or universe in terms of fun or immersive experience.

There is no 'drive' to want to do anything. There is no draw that sucks you in and keeps you there. No story that engages your mind.

Now some might try to point to the new 'Thargoid' threat. ok.. ask yourself.. how many months ago was that and how many of you reading this have experienced some immersive game play and excitement since then? I haven't. Even so, that is actually not what I am talking about overall. If things continue, a FEW players will get the honor of spending hours upon hours of finding some isolated place with a clue or perhaps having a 2 minute encounter with an alien Thargoid. And while that might be enough for that one person for that one time, what about the other 364 days of the year and the thousands of other players who don't?

Elite needs MORE than that.. MUCH more. What I am talking about are things like an actual real functional economy driven universe. One that can and does generate DYNAMIC procedural based missions. There are no BIOMES. None. All planets are basically the same rock. And yes, I know, some of that is because the DEVS want to try and keep as close to mathematical reality as the real universe.. One problem.. IT IS BORING. Not to mention, we humans actually HAVE NO IDEA what planets look like or are made of. Math does not answer all especially since mankind is truly an infant when it comes to full on math and the cosmos. Regardless, sometimes you have to fudge things just a bit to make things FUN. It is a GAME after all.

You can go to any planet and land and find... the same thing. Nothing. A few poi's that might have some minerals and drones that attack. You can drive and drive and drive you buggy in circles for hours... and nothing happens. There is nothing to see or find being generated. Why have true to life dull planets because you want 'real life' immersion.. yet turn around in the next sentence and talk about an alien race called the 'Thargoids'.. something we know is not real? That is an oxymoron in itself. Games need to be FUN as well as close to realistic and immersive as possible. Elite, right now, is not. The ability for users to find, mine and use materials to craft things, build things, find true POI's that are dynamic and lead into short story lines etc. Those are the kinds of things this game needs.

We have NONE of that. Right now Elite is made of a lot of pretty graphics, basic flight mechanics and a whole buttload of canned scripted missions, the only difference between them being how they are worded. Take this, go there, drop it off. Load these people, fly them there (maybe with a fight on the way) and drop them off. Mine this, bring it back. Shoot some drones, win the mission. When all done, rinse and repeat it all over again for a few more credits.. MOST of which you will now spend on repairing all the damage to your ship you took.

I know some of you reading are going to get all bent out of shape. You need to sit back, shut up and truly THINK about what I just wrote.

This is NOT about dissing the game or DEVS. This is about what MOST OF US feel about Elite at this point in time. It is about all those who have given up and all those about to give up. This is about SAVING THE GAME WE ALL WANT TO PLAY AND LOVE.

IF we did not care, if we were here to cut it down, I would not be writing this. It is time for the DEVS of Elite to pay attention to the players and backers of the game. It is time to acknowledge that our voices have been heard and they understand what we are saying.

And if they can't.. or won't.. Well, I am afraid the future does not look bright for Elite.

I want to enjoy myself, see new things, expand my horizons.. I want to be engrossed and immersed so that I am driven to load the game every day, looking forward to something new or exciting. Right now, I load the game.. and I just realized this as I wrote it... I load the game and almost feel a sense of dread because I know I am headed into the same thing... grinding rinse and repeat the same missions over and over with a few battles interspersed here and there.

Even I know that when that is how one feels when they go to do something, it is time for either those working on the thing you want to do either listen and make changes, or it is time for me to move on and leave it all behind for good.

Now the question is.. What will the Elite Devs say or do from this point? I guess I will find out one way or the other in the next few coming months. Either they will listen and pay attention, consider what some of us are saying.. or they won't.

I am curious to hear other thoughts regarding my post.

What do you mean by dynamic missions? Can you provide an example?

It sounds like you're burnt out, mate. Take a break for a few months and play other online or single player games for a bit - I never commit my whole game time to one game, there's just too much variety, and I need a break from Elite especially every day by playing something else.
 
Read this. Then read it again. It still sounded like: Only respond if you agree with me. Don't respond if you disagree as I will just dismiss you as a fan-boi.

If you think it is boring go do something else. I never have enough time to do all the things I want to do in game. There is just so much to do. I don't have time to be bored. If you are bored it is down to you, not the game.
 
I have been part of a number of discussions lately, many outside these official forums. And I have found those discussions are all regarding one thing.. Elite and how many players have either given up and no longer play or those rarely doing so and thinking about it.

One of the problems I want to touch on before saying my piece though, is I do NOT want to be inundated with a bunch of over the top fanboy replies. If you cannot join this discussion as an adult, if you feel you have to berate someone with a different opinion than your own, DON'T POST.

This is a discussion. I also want to make one thing clear: I WANT the game to grow and succeed. This is not about putting down or knocking down the game. It is about trying to SAVE IT because there are THOUSANDS of players who have stopped playing or are near that point. Obviously me writing this should tell you that I too am frustrated enough to do this. All I personally see is a lot more 'pretty' ooh and ahh features that actually add no real substance, no real content for players to actually do to the game. It is time that the DEVS of Elite start listening to we players. Yes, we see your vision and where you want to go. But in your quest, you are forgetting we the player and the fact we need to be engaged, we need to be entertained, we need to find ourselves having FUN in the game.

I joined Elite Dangerous back from day one. I am one of those original Founders. I have patiently sat here, watched and waited as improvements were made, bugs were fixed and time moved on. I have had complaints about things just like everyone else has. But I have stuck it out and kept the faith that eventually we would get to something I could consider 'fun' and immersive. Well, after the last few days of round and round in some other discussions with over the top fanboy types, I decided it was time to make my opinion official here in the official forums... in HOPE that Elite DEVS might just read this and understand what it happening out here to even their most long term supporters.

To put it bluntly.... The game is BORING. There is no immersion. There is no impulse to want to stay in the universe and game. And I realized that this may not change for a long time to come based on the new beta patch and the content being added.

The new patch adds a number of 'nice' features like holo avatars, some more decal markings for your ships and a few other things. But it does NOTHING to address the much more important and serious issue of game play itself. Just like the Horizons and Passengers and Engineers updates, this one too adds some nice pretty things to the game but it does not change anything in the underlying engine or universe in terms of fun or immersive experience.

There is no 'drive' to want to do anything. There is no draw that sucks you in and keeps you there. No story that engages your mind.

Now some might try to point to the new 'Thargoid' threat. ok.. ask yourself.. how many months ago was that and how many of you reading this have experienced some immersive game play and excitement since then? I haven't. Even so, that is actually not what I am talking about overall. If things continue, a FEW players will get the honor of spending hours upon hours of finding some isolated place with a clue or perhaps having a 2 minute encounter with an alien Thargoid. And while that might be enough for that one person for that one time, what about the other 364 days of the year and the thousands of other players who don't?

Elite needs MORE than that.. MUCH more. What I am talking about are things like an actual real functional economy driven universe. One that can and does generate DYNAMIC procedural based missions. There are no BIOMES. None. All planets are basically the same rock. And yes, I know, some of that is because the DEVS want to try and keep as close to mathematical reality as the real universe.. One problem.. IT IS BORING. Not to mention, we humans actually HAVE NO IDEA what planets look like or are made of. Math does not answer all especially since mankind is truly an infant when it comes to full on math and the cosmos. Regardless, sometimes you have to fudge things just a bit to make things FUN. It is a GAME after all.

You can go to any planet and land and find... the same thing. Nothing. A few poi's that might have some minerals and drones that attack. You can drive and drive and drive you buggy in circles for hours... and nothing happens. There is nothing to see or find being generated. Why have true to life dull planets because you want 'real life' immersion.. yet turn around in the next sentence and talk about an alien race called the 'Thargoids'.. something we know is not real? That is an oxymoron in itself. Games need to be FUN as well as close to realistic and immersive as possible. Elite, right now, is not. The ability for users to find, mine and use materials to craft things, build things, find true POI's that are dynamic and lead into short story lines etc. Those are the kinds of things this game needs.

We have NONE of that. Right now Elite is made of a lot of pretty graphics, basic flight mechanics and a whole buttload of canned scripted missions, the only difference between them being how they are worded. Take this, go there, drop it off. Load these people, fly them there (maybe with a fight on the way) and drop them off. Mine this, bring it back. Shoot some drones, win the mission. When all done, rinse and repeat it all over again for a few more credits.. MOST of which you will now spend on repairing all the damage to your ship you took.

I know some of you reading are going to get all bent out of shape. You need to sit back, shut up and truly THINK about what I just wrote.

This is NOT about dissing the game or DEVS. This is about what MOST OF US feel about Elite at this point in time. It is about all those who have given up and all those about to give up. This is about SAVING THE GAME WE ALL WANT TO PLAY AND LOVE.

IF we did not care, if we were here to cut it down, I would not be writing this. It is time for the DEVS of Elite to pay attention to the players and backers of the game. It is time to acknowledge that our voices have been heard and they understand what we are saying.

And if they can't.. or won't.. Well, I am afraid the future does not look bright for Elite.

I want to enjoy myself, see new things, expand my horizons.. I want to be engrossed and immersed so that I am driven to load the game every day, looking forward to something new or exciting. Right now, I load the game.. and I just realized this as I wrote it... I load the game and almost feel a sense of dread because I know I am headed into the same thing... grinding rinse and repeat the same missions over and over with a few battles interspersed here and there.

Even I know that when that is how one feels when they go to do something, it is time for either those working on the thing you want to do either listen and make changes, or it is time for me to move on and leave it all behind for good.

Now the question is.. What will the Elite Devs say or do from this point? I guess I will find out one way or the other in the next few coming months. Either they will listen and pay attention, consider what some of us are saying.. or they won't.

I am curious to hear other thoughts regarding my post.

Your not the only one, I posted this the other week. Got a good a response, but if players really want the change then you are going to have to make the noise. And consequences and choices is the driving factor that this game needs, as it is consequences and choices that push the Lore in to the game, that makes the game feel like you are in the universe of Elite Dangerous.

EDIT: This post is not specifically about C&P, piracy is used as an example to highlight the problem as I see it with lack of consequence in all career paths. This is not about pve or pvp either, as both styles of play would be enhanced just as much as each other, if implemented correctly.


In addition to this, it is by no means a one way thing. Becoming a pirate doesn't stop you from becoming a bounty hunter, after learning the error of your ways.... it just means you have to work hard to re establish the galaxies trust in you. What it does do however, is give your character/Pilot/whatever their own story, which is what FD stated at the very beginning with "blazing your own trail". So becoming a pirate doesn't mean you always have to be a pirate, it just that when you are, you are really going to feel like one, as with any other career choice.



I think one of the biggest problems with Elite Dangerous is that Frontier Developments has made a huge mistake by taking any meaningful consequences out of the game in favour of being do whatever they want, whenever they want during the game, but the problem is, this kind of attitude takes more away from the game than it adds.


For instance, piracy is a huge part of the game and it helps to create danger within the universe and makes it more exciting for everyone else. With the current game mechanics this is however a farfetched dream, because the current game mechanics only give you a small bounty for your criminal activities when really the consequences if done correctly would add more depth to the game by making it feel like you are a pirate, a smuggler or even an assassin. By having a piracy ranking that goes up as you commit more and more crime the harder it becomes to harder to dock at faction stations. For instance, if you are committing crime in Federal space it won’t be long before you are prevented from docking at any space station in any system belonging to the federation because you are a criminal scum bag. In actual fact, in high Security Systems you will be lucky if you managed to get to the station to even begin to think about requesting docking.


This would mean making more advantage of pirate bases that are dotted throughout the galaxy, and some of these may also be hidden deep in remote asteroid belts where they can take safe refuge from bounty hunters and police forces. It may even be the case that the murderers who have been banned from docking at any faction station apart from maybe a few independent systems can only dock and these are hidden pirate bases. That the bonus is that it would make great use of the new asteroid stations and actually give them a viable purpose in game.


These bases can also have unique missions and career paths that enable the pirate to rank up and gain access to top secret bases and engineers that can create unique equipment that only pirates can use in order to achieve the criminal activities. Of course, there is a downside to having pirate bases, for example, not having access to the best ships, the best equipment even A rated upgrades seeing as everything has to be brought off the black market and as such is very expensive and rare as well, seeing as the high ranking pirates have no access to high tech stations in any of the major factions area row of influence.


Being a pirate would also mean not having access to any of the best trade routes seeing as you can’t dock at any of the major faction’s stations. You may have access to some independent systems but that would be about it but they will most definitely not have access to the most profitable trade routes at all.


This alone will create so much game play for the players it will be amazing, but the problem is frontier developments has completely closed off any kind of meaningful game play by having the philosophy of any player being able to do what they want when they want. Instead what we get for piracy is some limpets and that’s about it, there is no interaction with the NPC’s and as a reward for a criminal activity all we get is a 9000 credit bounty planted on our heads as token gesture that we are bad boys and to make us feel like pirates.


This then has a massive impact on those who wish to play as bounty hunters, because with properly developed pirates you can properly developed bounty hunters and as a rank they get access to their own engineers who can create unique items that enable them to hunt and track pirates. For instance tracker limpets which can latch on to pirate ships so the bounty hunters can get some help to find out where the pirate’s base of operations are.


So please frontier developments change the philosophy of the way that you are making this game because right now you are making it very shallow very dull and there anything but the elite universe which is described in your rich lore that you have created.


And it is not piracy or bounty hunting which is a problem, it is all career paths that to the problem. Mining, trading, military careers, exploring, the whole lot is devoid of any meaningful depth. I mean can you imagine, proper developed faction paths, where you can rank up with the federation with a properly developed career paths, which could expand in to privateering, navy, spy's and double agents, the only way to partially rank up with two factions. But this can't happen with FD's current philosophy of lack of consequences in favour of a shallow do what you want when you want mentality.

https://forums.frontier.co.uk/showt...nt-mentality?p=5256581&viewfull=1#post5256581

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What do you mean by dynamic missions? Can you provide an example?

It sounds like you're burnt out, mate. Take a break for a few months and play other online or single player games for a bit - I never commit my whole game time to one game, there's just too much variety, and I need a break from Elite especially every day by playing something else.

He is not burnt out, he is just seeing the game for what it is. "Currently" it is shallow, dull and boring devoid of any feel within the game of the wonderful and rich Lore that FD have written for this game.

So much Lore and 0.00001% impact on game play.
 
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I love Elite, but it does need some more gripping missions. I think this is why people end up complaining of grinding for better ships/upgrades - because there's little to do in between getting that upgrade to enjoy or new ship to fly. The missions are too samey, although hopefully chained missions will help somewhat with this. However, here are some ideas I think would fit with Elite and would help make the day-to-day something more engaging and "less grindy."
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1. Scrap the current military ranking system.
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First, I'd let those who got the rank to keep the ships they unlocked. It would be unfair to snatch them away from people. But beyond that, reset everyone to civilians and make them join the military if they want rank. You can only join one military at a time - no-one works for the US military and the Russian military simultaneously. Even powerplay doesn't allow this. So stop ranking up in both Empire and Fed. Next, if you want to work for the military, you have to WORK for the military.
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So you sign up and get assigned a tour of duty. You're new, so best you are getting is to patrol some outlying system. You can either fly your own ship or get assigned one by the military. Obvious advantages and disadvantages either way (your own ship might be superior to what you are assigned, so that's better. But if you get a military-owned ship blown up, they pay the insurance). You do simple patrol runs, scanning ships and dealing with criminals. Combat should be improved to allow for a clearer ability to simply disable a target - that way its not "murder every criminal," plus you get the added play of having to defend the "police van," as it flies in, docks and arrests the criminal. Perhaps nothing happens. Perhaps his mafia buddies show up and try and rescue him. Things to do!
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Your tour of duty can expand as you get chained missions to scout nearby systems and scan for pirate bases and all culminate in taking down the local pirate lord and brining a bit of peace to an outlying system. Its simple enough that its the sort of story that can happen multiple times (so doesn't feel like every player is playing the same hero character) and can have different missions chained up in different lengths and orders to make it not repetitive. Once your tour is done, you get a promotion and some perks and its either off back to civvie life or sign up for another tour (or off to civvie life and come back later to sign up again). Later tours can be bigger missions against other powers, rather than criminals and perhaps even be assigned as part of a fleet attached to a capital ship. People could spend moths just being in the navy and never doing anything else.
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2. Dynamic missions encountered in space.
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Instead of just picking missions up off the board, have them discovered in USS sites. Respond to a distress call and you might end up escorting a Princess back to her homeworld. Or perhaps you just rescued a dictator under stack by rebels and only discover this as you approach the homeworld. Maybe you decide to switch sides and blow him away. Or take the bigger paycheck and waste those rebel scum. Or turn on both and steal all their cargo.
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Essentially, let us encounter missions in the void and have a simple narrative unfold from a set of branching options. Yes, eventually you will encounter enough randomly-generated missions that you will see the same basic missions repeating. But then these are the sort s of things that will happen to a lot of people, so why not? Try making a different choice on a later mission. There will also be room for Frontier to add in new missions over time, too.
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3. Sort out crime and punishment
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Yes, I know this is a big issue regarding griefing, but that's not the reason I'm suggesting it here. If you commit murder, then you should be hunted. If you are a serial killer, you are going to have your name on wanted lists across the galaxy. If you join the Imperial Navy, you will not be welcome in Federation space unless on a diplomatic mission and vice versa. If you are a bounty hunter who preys on a specific pirate faction, don't expect to be welcome at any of their bases. Make there be a good reason why the scum of the galaxy congregates in anarchy systems and honest traders stick to well-policed trade routes. Make me feel like the world around me is responding believably to my actions. If I want to role-play Han Solo, then I expect to be interdicted by the odd Imperial cruiser and have crime lords putting a price on my head when I fail to deliver their cargo. Make me persona-non-grata in systems where I've off the locals. Make allies come running to my aid when I've made an ally of a faction. Make me feel like my actions have consequences on other people.
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4. Dynamically generate my character profile.
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Taking into account the above systems, let my character become known by certain traits. Let's say I turn on my employer during an assassination mission because the other side offers me more money. I'll start to build up a reputation as treacherous. Or if I never break a contract and always support the same side, I'll start to be known as loyal. If I open fire first a lot, I'll become known as hot-headed or trigger happy. If I try and talk my way out of situations, I'll be known as diplomatic.
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Going back to role-playing Han Solo - I shouldn't simply get to write some text saying I'm a smuggler who's only out for number one, but occasionally might stop to rescue a Princess in distress. If I want to be that character, I have to BE that character. Create a reputation that other players can see. Become famous or infamous in the galaxy. Or just be a quiet privateer who is satisfied to know that those few who know him, think he's trustworthy.
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Then have this all feed back into the prior new mission system. Your reputation will affect what options become available. If you are known as moral, then the downtrodden rebels are more likely to ask you to join their fight. If you are known for only playing with the highest bidder, then only those who can afford you will bother offering you money. If you are treacherous, then anyone who deals with you will be constantly looking over their shoulder. Heck, perhaps they might even try to fail to pay you and murder you at the end of a mission. Treachery breeds treachery.
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Essentially, gives us more to do in missions and make our choices count. Blaze our own trail, one might even say. ;)
 
There is NO REASON WHAT SO EVER, that Elite Devs cannot start working to add CONTENT for players. Something to do. Something that keeps you interested and engaged.

Actually there is. Fdev is just capitalizing on a market which lacks quality space sims. To do that you don't have to make a good product just push out a crappy one with minimum acceptable features. Since there is no serious 'released' competitor to Elite there is no reason to 'fix' your product to make it a better one. Push the crap, make cinematic trailers and just cash in.

I am sorry but i am a realist unlike the forum avatar suggests :)

FDev did nothing to make me think otherwise. I hoped for an always growing and a great space sim when Elite first released too but this is what we got now and will have in the future.
 
The game you are looking for is the 'X' series of games. This is Elite where you forge your own path. That is why it has a Back Ground Simulation rather than a story line that you work your way through. Honestly if you don't 'get' this then ED isn't the game for you and you'll never be happy as it won't ever been that game.

The original Elite was as far from the type of game you describe as can possibly be.

If you need goals to have fun then ED just isn't you type of game, it is about the journey not the end of the story. There is nothing wrong with this and there are plenty of games out there that cater to this type of gameplay, ED just isn't one of them.

Huge fan of the X series prior to Rebirth.

The very best in the series is X3 Albion Prelude with the huge Remastered Mod installed.

In that I've taken part in huge battles for the control of a sector between empires. Flying my own corvette while calling in wings of fighters from my own fleets around the universe.

Absolutely epic stuff.

Well worth getting over the huge learning curve.
 
You nailed it.

This isn't a game. It's a tech demo. The flight model is the only polished, complete mechanic in the game, and even the boost portion of that still sucks.

I’m as disgruntled with Elite as anyone, heck probably more than most, BUT to say that Elite is just a tech demo? Nah, that’s a tad unfair.

There are many good foundations in Elite currently paving the way for huge amounts of potential, and the system of those foundations together do make for a cohesive “game”. The problem is that the foundations are not being developed, they are not being built upon. Well except for combat, which has gotten many new mechanics since 1.0, but the rest of the core of the game has not been improved upon. It is still a game though, just a very lacking one.

For comparison, Space Engine is a tech demo. A very good one mind you, I wish Elite’s Stellar Forge was halfway as good at creating interesting yet realistic worlds as Space Engine’s procedural galaxy engine, not to mention Space Engine’s lighting model (ring shadows on gas giants and dark planets!!!). That said though, there is zero gameplay in Space Engine. There isn’t a couple dozen simulated detailed spaceships to fly around and customize, there isn’t an economy nor a mission system to partake in nor passengers, there isn’t anything to shoot at or blow up, it doesn’t have a space buggy to drive around, there aren’t space stations or surface installations to see or dock with, there aren’t NPC’s flying around it’s procedural galaxy, and there even isn’t a space horn to scan systems with. Elite has all of that. Although to be honest, exploring in Space Engine might actually be more fulfilling than exploring in Elite is currently. The best part of exploring in Elite currently is simply flying the ship through deep space, and the most challenging aspect of exploring in Elite is trying to push the limitations of your ship out on the fringes where jump distance can either get you somewhere special or strand you forever.

So no, while many of us can agree that Elite’s core should be priority number one for Frontier before adding any more bolt on features, let’s also give credit where it is due: Elite, while lacking, is still much more than just a “tech demo”. Frontier did a decent job back in alpha getting the framework ready for 1.0, the issue is that they’ve neglected improving most of that framework since then.
 
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There are things that are probably simple to implement that would enhance exploration.

Why are there not missions for empires and corporations that offer huge credits and ranks for discovering new earth like worlds etc?

Or bring back scans of undiscovered astronomical phenomena. Systems with moons that have x percent of rare minerals. That sort of thing.

Something that would give real purpose to spending weeks in deep space.

It's just different missions, nothing innovative.

Even better would be a deep scan mini game for getting more data.

Space born life forms to hunt and scan.

I do feel exploration has been completely neglected as a play style. Just increasing the rewards won't address it.
 
There are things that are probably simple to implement that would enhance exploration.

I do feel exploration has been completely neglected as a play style. Just increasing the rewards won't address it.

No, no it most certainly does not. I have tons of ideas on how Frontier could improve exploration, most of which is not too outlandish, and even a lot of which the mechanics already exist in the game used for other things! Not to mention the hundreds of threads on these forums (and other forums) with huge amounts of ideas for exploration.

The problem isn’t a lack of ideas, the problem is a lack of effort by Frontier. Even some acknowledgement that Frontier realizes the issue and are scheduling some dev time and a point update or two to improve the situation would go a long way. Instead we get silence, and in fact a few devs on the livestreams seem to feel like they think exploration is in a good place currently. Which, pretty much anyone who explores in Elite can tell you, is patently incorrect.

It's that disconnect between the devs and the players which is fostering the majority of negativity that continually pervades these and other forums.
 
Well, I will just respond as I always do.

You have been playing for three years, let us say an average of eight hours a week so,

8 * 52 * 3 = 1248 hours (and knowing my own play time, that is probably a low estimate, no?)

so, lets say you paid £100 so far for the game an update and some store bits this means you have had 1248 hours of fun for £100 or

100.00 / 1248 = 0.08(and a bit) or just over 8 pence per hour.

Value for money? I reckon so. Perhaps just accept you affair with ED is over but remember you had a great ride and it cost you peanuts

Fly safe CMDR (or not)
 
There are things that are probably simple to implement that would enhance exploration.

Why are there not missions for empires and corporations that offer huge credits and ranks for discovering new earth like worlds etc?

Or bring back scans of undiscovered astronomical phenomena. Systems with moons that have x percent of rare minerals. That sort of thing.

Something that would give real purpose to spending weeks in deep space.

It's just different missions, nothing innovative.

Even better would be a deep scan mini game for getting more data.

Space born life forms to hunt and scan.

I do feel exploration has been completely neglected as a play style. Just increasing the rewards won't address it.

Missions attached to current exploration won't cut it. Exploration needs more mechanics. There's a thread with lots of great conceptual gameplay mechanics which would blow everyone's minds if implemented. Eyeballing everything needs to go.

But honestly, adding some new stuff to what we already have would do a lot for exploration. Examples: Black holes accretion disks, comets, dark systems or rogue systems, even misjumps which take you to zones of the galaxy not shown in the galmap.
 
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It's not that the game is boring that gets me, it's all the fabois yellin that it aint.

For me, its all the haters hating that gets me down. I don't personally go to the websites of games I've discarded as boring, dull, not worth my time and constantly tell them that. For instance, I spent too much money on GTA V, then to realise in about 10 hours of play its boring and repetitive. Do I go and tell their forums all the time what I think of it? No.

But I do comment on these forums because I like Elite.

Elite is what it is, a space simulator with added bells. For me, thats what I want.
 
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It's fun to be labeled fanboi after having dropped the game being disappointing by the state of exploration. :)

I wonder how many of us actually still play.

I log in like once a month to push another 1-2k LY away from the bubble and then grow bored and don't come back again for another month.
 

Deleted member 115407

D
I mean... when the sort of people who put POLITICAL CORRECTNESS in capital letters complain about POLITICAL CORRECTNESS, isn't "someone trying to police the tone of a discussion to suit themselves and characterising anyone who disagrees with them in even the mildest, politest terms as "over-the-top fanboys" or children who can't have an adult discussion" the sort of thing they're on about?

Dude. You're not being a bold truth-teller standing against people trying to bully you out of your opinion. You're just being a bit overbearing and overreaching and extrapolating your experience to the player-base as a whole and getting a bit precious and whiny when people some point out that no, actually, what you're saying is a subjective opinion not an objective fact.

If people leave, then the game isn't for them. We don't change things to be popular or to satisfy those with limited attention spans (Which does nothing regardless in their case.)

With zero specific criticisms in your post, this is just a bash thread disguised as a discussion. You don't like things, fine. Make specific posts with what you find lacking and discussion will follow. "Boring" isn't a valid comment. That just means this game isn't for you. You're bored, say there's nothing to the game but 'pretty graphics, basic flight mechanics and a whole buttload of canned scripted missions' then say your post is because you love the game(?) Wee bit contradictory there.

Ultimatums only work if you are willing to see them through.

@shadragon

Yes exactly right. Bash thread disguised as discussion. And if you dare to have a contrary point of view then you are a blatant fanboy and your opinion is invalid. And heaven help you if you happen to enjoy the game as it is now rather than what the op would wish it to be. So a no win situation then...

I just get tired of the constant drivel and go straight to ignore. Life is way too short

OP has demonstrated an incapability of having a rational, equal exchange with his peers. From attempting to control the conversation outright by setting terms in the OP, to retaliating against genuine replies as though they were personal attacks, regardless of how supportive and non-confrontational those replies may be, to the tone of his overall speech.

OP calls his harsh tone "lack of political correctness". It is nothing more than lack of tact, and lack of respect for those who he has invited to the discussion. When people act that way, i.e. harshly and overly-confrontational or retaliatory, they are fooling themselves into thinking that they are garnering respect, but in fact it is an incredibly easy facade for the listener to see through, and results in more harm to the speaker's reputation than anything else.

Unfortunately, point that out to a person who behaves in such a way is usually met with resistance and retaliation. So it is what it is.
 
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