after patch tritium

Cool, just like to make sure, one never knows with this interwebz stuff!;)

So, I went to a single tritium hotspot (it is overlapping the edge of a VO hotspot) for one hour. I dropped in at 1000Km from center, and actually paid attention to what I was doing. I managed to pull out 197 tons of tritium, and two tons of LTD. This was done with only surface mining. I might be able to get a little more if I went shieldless and added another 5A collector. Maybe I'll try that latter. I hope that info helps folks. And if anyone cares, This is my build
Great info and thanks for testing reporting.
Time to get my fleet ready for my 1st long trip in a very long time (before Horizons)
 
So, for starters, before I'm going to jump to any final conclusions about this patch, I'm going to wait for a couple of days to see how the Tritium situation develops over the next couple of ticks.

That being said, Tritium is a fuel, so it should be "easy" to come by in large quantities and for reasonable prices when in civilized space. I'm not sure what went wrong with the price range for Tritium a couple of patches ago (buying for 4k, selling for 50k+). Imo selling for 10k as the top price would have been more than enough. It's just a fuel, not some fricking Ambrosia milked from captured Thargoid Queens. If you want to make money with commodity trading, just stock up and sell Imperial Slaves.

Mining should yield reasonable amounts of Tritium in a reasonable amount of time. Spending hours(!) in a ring just to get enough fuel for a single jump is ludicrous (not even including the search for a Tritium hotspot to beginn with).

Let's see if the patch makes the use of FCs feasible again or if we need another balance patch for Tritium
 
It's not good. I'm in exactly the same Tritium double overlap I was in when they broke the thing. I purposely didn't move location.

Before: 100 limpets used would get me 130 Tritium minimum
Now: 100 limpets used is, (on 2 runs so far), getting me 80 Trit on average

You work out the maths but it's added significantly to the grind where there really wasn't much of an issue before. And this took them a month! Absolutely incompetent.
 
What I find weird is that stations selling 2-3t of Tritium are selling it for around 2-4K while stations that have 1k-4K t are selling it for 30k-40k.
I really think that FDev’s overcomplicated mathematical economic model has broken down.
 
When people bought FC's the Tritium economy was completely different then post patch 3. FD either on purpose or by accident were still not sure, pulled a bait and switch on it's own customers. So sorry, no you don't get to be the judge of who should or shouldn't own a FC.

What he said was "There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game. "

As a carrier owner that has just overcome being robbed by Fed Dev of 36,000 T of trit and still traveled 22,000Ly with 10,000 T in the tank I agree that thining out the field is a natural process Im off to explore hotspots soon as that is what is required in Colonia
 
What he said was "There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game. "

As a carrier owner that has just overcome being robbed by Fed Dev of 36,000 T of trit and still traveled 22,000Ly with 10,000 T in the tank I agree that thining out the field is a natural process Im off to explore hotspots soon as that is what is required in Colonia
I see things like this and think that there's some players who can deal with owning a carrier (like yourself) and for others it's a an extra step up in difficulty too far.
 

Deleted member 182079

D
Completed 3 mining runs tonight, with each of my mining vessels. Pristine Icy ring on the outskirts of the bubble, nothing fancy but a ring with a hell of a lot of various hotspots - reckon close to 20 or so.

The first 2 runs were in a Tritium hotspot (not the same though):
Pure laser mining in a T10 (5 lasers, plenty of limpets) - after 30 odd minutes, had about 90t in my hold. I also mined all other minerals so it took me a tiny bit longer than if I just focused on Tritium. Came across a fair few rocks between 15% - 30%.

Predominantly SSD mining in my Core mining Krait 2 - felt pretty much the same to me on terms of tons per hour - while the yields are ok, the entire ballet around the rock aiming for deposits combined with plenty of failed limpets as a result of you and the rock moving was as much a chore as it was previously. about the same, 80t in 30 minutes that felt a lot longer than that.

Core Mining in my faster Cobra 3 - tried an LTD hotspot just for a laugh, and laugh I did, for all the wrong reasons. 5 cores, 4 Bromellite, 1 Grandidierite. Left the ring empty while physically shaking my head. Oh well it's good that I do no longer engage in targeted mining for credits.

So based on my limited testing (didn't try non-hotspot mining yet) they upped the yield to a max of around 30%+, and the number of rocks within the hotspot that will contain at least ok levels of Tritium have increased also.

All in all, I would say it's better in terms of Tritium yields, but I think laser mining yields of around 40-50% would feel right to me - and that's what you could get in a single Painite hotspot already.

I also think that the focus on SSD mining when it comes to Tritium is too high - the entire SSD mechanic lends itself better to occasional instances of it, as opposed to being the predominant mining form.

Still, I take it, it's better than before (not that difficult admittedly), however I will not take my FC to extended excursions where I might be reliant on Tritium mining. Having to mine for several hours to make a single jump doesn't appeal to me much at all - and I do enjoy mining.

But then I also enjoy pizza, just not every day.
 
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Good info

I am sat at a system in the bubble where I have scanned a couple of standard single Tritium hotspots.
Will give it a blast with the Cutter mining ship before I decided whether to head out exploring again.
I have a full tank and 14k in reserve in my FC, but want to see what the situation is before I head out.

But nowadays exploring is easy peasy with much better money than when I 1st got my explorer Elite way way before Horizons landed.
 
Thank you to all the testers :)

I will wait a week, but currently it seems you pay top dollar to do a jump(6-8M Cr?) or mine for nearly 2 hours just to do 1 full jump?
FC still parked up in the bubble gathering dust :(
 
What he said was "There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game. "

As a carrier owner that has just overcome being robbed by Fed Dev of 36,000 T of trit and still traveled 22,000Ly with 10,000 T in the tank I agree that thining out the field is a natural process Im off to explore hotspots soon as that is what is required in Colonia
Did you mean 3600 T? If not, then how was 36,000 T stolen from you when you can store roughly 20,000+T max?
 
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I see things like this and think that there's some players who can deal with owning a carrier (like yourself) and for others it's a an extra step up in difficulty too far.

there were a lot of people who got carriers (got all the money for carriers) when money was free. Those are the people who shouldn't have them.

basically, anyone who pushes for the "costs" of things to be effectively zero can all be forced to rage quit the game and it would be better off for it.

It's not about wanting the game to mimic life and be a tedious grind fest. It's about making the little bit that the game allows you to do be balanced in the only ways currently possible to incentivize player investment in roles and behaviors and to create a sense of achievement in a game as shallow as this one is. It's about trying to regain a sense of scale in achievement in not only what you can acquire but what you can do. It's about trying to setup a balance that limits the most extreme things you can do or get to only the most extreme players in a game that has basically no skill-sensitive mechanics

Long distance travel in the galaxy should be a hassle that is prohibitive to all but the most persistent pilots. Going across the galaxy should mean something. it should be a long costly investment. It should be an achievement worth bragging about. Not something accessible to everyone like it's been devolving into.

mining 180-200 tons an hour is plenty ...more than enough for exploration.

Pressure should be put on fdev to make the average activities filled with more fun and engagement so that the average players aren't pushing to be allowed to do the most extreme things for lack of any other content. Not erode the mechanics of the game to make an already shallow game even shallower by making everything's cost be painless and skill-less.
 

I will wait a week, but currently it seems you pay top dollar to do a jump(6-8M Cr?) or mine for nearly 2 hours just to do 1 full jump?
FC still parked up in the bubble gathering dust :(

To be fair, buying Tritium in the bubble to make one jump isn't that expensive. 6-8 Mcr are about two missions in a boom system. A few missions more without boom. Same with the upkeep. Jumping around with a FC in the bubble is doable and OK if the FC is used as a mobile base and not as taxi.

Sadly moving out of the bubble with an FC seems not feasible for a lone player and probably not that fun for a group.

Will test mining to see if it will work for me and how I want to use my FC.
 
I'm just going to say this and leave it there because I don't own a FC... For the simple action of moving an asset in a game, it shouldn't be a matter of "I can't buy it, I must spend hours and hours mining or wait for other players to mine it for me" just because you happen to be at a certain place.

And that includes if that place is beyond Sag A*.

I get it. It's a big investment. But, somewhere along the line, it really should be about having fun. And the initial cost and continuous, never to be frozen even when not online upkeep, is plenty fun tax, I think. Not to mention how long it takes to move these things about.

None of what I'm seeing here sounds sensible. Make moving them cost loads if you must (why not, it costs me almost 1m just to move a single medium ship a few light years.... Which I'd much rather spend on that than, say, a fun ship or something...) but all this talk about 1bn to refuel (and the sheer volume of mining I'm imagining you'd need to do to fill that much tritium) just to move something...

Just seems to me that people are forgetting this is supposed to be a game, not a life commitment.
 

Deleted member 182079

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Thank you to all the testers :)

I will wait a week, but currently it seems you pay top dollar to do a jump(6-8M Cr?) or mine for nearly 2 hours just to do 1 full jump?
FC still parked up in the bubble gathering dust :(
I spent about 100m on around 2000t of topping up my reserves including fuel tank, and it seems someone must've taken me up on my experimental buy order of 60k for another 1000t.

So it wasn't cheap, but then what else would I be doing with all the credits I keep earning doing missions etc.

Mining as a top up option is viable in the bubble certainly if you're low on funds, but again unless you have a patience of gold, don't mind to move at a snails pace (indefinitely staying in the black basically) and really like mining, a lot, then I wouldn't recommend going out without your hold filled to the brim. It's still rather slow for a supposedly common fuel commodity I think.
 
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Deleted member 182079

D
To be fair, buying Tritium in the bubble to make one jump isn't that expensive. 6-8 Mcr are about two missions in a boom system. A few missions more without boom. Same with the upkeep. Jumping around with a FC in the bubble is doable and OK if the FC is used as a mobile base and not as taxi.

Sadly moving out of the bubble with an FC seems not feasible for a lone player and probably not that fun for a group.

Will test mining to see if it will work for me and how I want to use my FC.
Yeah agree with this - I'm lucky in that I never really planned to use my FC as an exploration base, even though the idea appeals - I went for a dry run towards the Bubble nebula and was glad when I was back in the actual bubble, my FC actually slowed me down returning because I had to rendezvous every now and then to refuel, otherwise I'd have made the return journey in a 3rd of the time in my DBX. I'm just not the permie explorer type.

My FC does shine though as a mobile base, and it's getting used as such extensively. Since I only make a few jumps per week fuel does last pretty long, and at least in the bubble it's still readily available if you have the cash.
 
Apparently FC's are just mining/hauling tools and a place to park your ships. I would actually be fine with that concept, if that's how they were sold to us. But it's not. Nor were they marketed as just a way to do more mining. In fact, they were marketed as a resource to create new ways of experiencing the game. The entire game.

Going back to the perspective of a commander utilizing their FC for exploration, which was a function sold by Fdev: Mining for 2 hours (and that's with some friendly rounding down) just to afford a single jump isn't ok, folks. It would be IF that was what was sold to us, but it's not. And no, I'm not looking for an Exploration Easy Button. What I'm looking for is a better understanding by Fdev on how these mechanics all work together, and a solution that doesn't just mean the loudest voices get to still make ridiculous money mining LTD's.

What's interesting is the continued focus on the precious money-making mining use of an FC. I couldn't agree more that the past few months have been a joke of people tripping over themselves with self-importance about the value of their continual cash grab. And those who only did it for the sole purpose of buying an FC, just so they could keep mining, deserve to be ed when the golden goose finallly got Fdev'd (far later than ideal, not handled correctly, and tweaked due to a ton of noise).

Tritium was created to fuel fleet carriers. I give zero effs about profits made. It's getting increasingly frustrating seeing the 'solution' focus so closely tied to the mining/money making issues. LTD mining issues are now ruining the opportunity to fix FC's for exploration.

But hey, that's just my opinion. There's a ton of those here.
 
We need +500t / hour tritium mining for it to be viable. You can complain what you want but unless tritium rates are increased even further then mining tritium in the black is not an encouraging gameplay.

You can get 500t/hr. It is a fleet carrier after all, where is your fleet of friends? Or are you by yourself? Get some help, ask your friends, it'll go a lot quicker!
 
…I only recommend to get rid of this often mentioned brain-worm, that you can only move with 10k of tritium in the cargo hold. …

My plan, when I bought the FC, was to mine for fuel and then jump when I have enough fuel. Doing stuff I enjoy and adding in a bit of mining (I don‘t enjoy) to get the fuel for the next jump.
Buying Tritium was never really that interesting for me as it would basically remove the reason for the FC for me - I can do everything I want with the ships I have and if I have to spend money inside the bubble to move ships I can just get my ships delivered to any station I‘m docked anyway.

This makes exploring with the FC something I can‘t do as even my „exploration“ FDS is faster in getting around than the FC with mining. No big problem, just an adjustment of what I‘m willing to do with my FC.

My FC will be my mobile base in the bubble and exploration will be done with my DBX or FDS or what ever ship I enjoy flying (currently thinking about an exploration/passenger mission Vulture).

Going out into the black with an FC still is something I would like to do, but for that the time spend mining for Tritium would have to be very short. Probably not going to happen. No complaint about that. Just noticing what works for me and what not.
 
I filled my python in about 45 minutes in a single hotspot with a laser/ssd combo...got one snowball, had 3 surface, 4 ssd (totalling 16 squirts (?) ) and an alexandrite core (which is fixed now, no leaving behind surface deposits yay!) so I reckon it's about right now 👍 o7
 
No fleet carrier is "stranded" anywhere. In the bubble you're set, there will always be somewhere to get 3H if you're prepared to jump a cargo hauler over there to get it.nd pay the price. Outside the bubble, including Colonia, you don't just point your carrier into the black and go....

You take your ship with the biggest jump range and a fuel scoop then you slap a DSS in it. Go 500ly out towards your destination by "fastest route" then plot an "economical route" back to your carrier. Start scanning systems. Go DSS every icy ring. When you find a good looking 3H spot, summon your carrier. Switch to your mining ship and refuel your carrier plus a little bit of storage for safety and profit - you can do this in less than an hour after just a single sub-500ly jump. Switch back to your longest-ranged ship and repeat as required.

It will get you anywhere in the galaxy - WITH your carrier and entire fleet. Sure, it takes longer than just buying 25k tons of the stuff and bouncing your carrier every 15 minutes. It takes longer than flying it in a single ship. But NO carrier is ever truly "stranded" unless it has no mining ship (or the modules to equip one) aboard
 
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