Hmm. The requirements are tough.
During my universtiy time in the course of neuronal networks, i was one of several teams competing in writing control software steering a car through a track. But the tracks were in the Doom engine, so effectively only a 2D environment. Getting that done was tricky enough. And that's even just one part of several requirements, which are not easy to meet. And if the technical requirements were not bad enough, it also is in England.
I agree but would it be a bad thing if the NPC drivers weren't very good and crashed a lot? Might generate some gameplay in getting mats and cargo from these crashes. And lets face it, it would be quite funny watching the NPCs drive off the odd cliff or get caught between to outcrops or whatever
The funny part would be there only for a short while. Then we'd just be stuck with yet another part of the game, which doesn't work properly. Especially note player mentality: i remember when the first videos of the actual Mechwarrior 5 were released. Everything still in the alpha, with clearly early stage vehicle AI.
So what were people talking about? How great the updated mech models looked? How awesome all the destructive terrain was? If they liked the HUD or did not like the HUD, compared to MWO? If the weapon effects on the new engine was good or not?
Not really. All the discussion was about how terribly the vehicles moved, crashed and got stuck all of the time, usually followed by declaring the developers to be incompetent. And that, as mentioned, was for videos of an early alpha of that game. The bar is much higher even for delivered software. Bad drivers would not be good for the game.