So from what I can tell, subsurface and seismic mining missiles are 'dumbfire' and do not home in on the selected target area on the asteroid. This would be OK, if not for the fact that the missiles do not go where the crosshair is pointed. Depending on your distance and position relative to the target, the missile may hit half a screens'-width to the left of the crosshair, or to the right, or above or below. The result is that aiming these tools, especially the subsurface missiles, is effectively a guessing game, and for every one that hits, you have to fire several shots that just bounce off the asteroid. Even if you're only a few metres away from the target point, and the asteroid is completely still, your odds of hitting the target seem to be 50/50 or worse. It's incredibly frustrating and, for the subsurface missiles, absolutely not worth bothering with in my opinion - especially not for one resource chunk per hit.
We already have the gameplay element of drill depth/seismic power adjustment. Couldn't we have the missiles home in on the selected target point, rather than this absurd situation where we have a near-useless crosshair and we're effectively having to guess where the missile will go?
We already have the gameplay element of drill depth/seismic power adjustment. Couldn't we have the missiles home in on the selected target point, rather than this absurd situation where we have a near-useless crosshair and we're effectively having to guess where the missile will go?
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