Alien archeology and other mysteries: Thread 9 - The Canonn

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Allright, did some research of my own and I'll share what I found out:

1. Commodities (not materials) to be found:
- Ancient relic -> Drops when shooting at "antenna/monolith" tower
- Ancient totem -> Found around the site
- Ancient orb -> Found around the site
- Ancient casket -> Found around the site (I may be wrong about the name here, cannot remember it exactly, as I lost my SRV along the way - damn oxygen)

2. Scanning obelisks:

- Obelisks "activate" only if you're close enough
- Each scan yields "Pattern XXX Obelisk Data" material data type
- XXX is anthing from the list [ALPHA, BETA, DELTA, EPSILON, GAMMA] (did not find anything more than that)
- Patterns reset after relog (had a crash and had to restart game, the pattern from the same exact obelisk changed)
- After scanning, obelisks "close" and are no longer scannable

3. Some research:

First: I started mapping which patterns I get from each obelisk group. Then I realized the patterns change after relog.
Second: I scanned the whole site, got patterns ranging from ALPHA to GAMMA
Third: I started recording patterns before scanning to see if the triangular animated symbols correspond with patterns found. The video is below:
[video=youtube_share;woiTTxOPRqw]https://youtu.be/woiTTxOPRqw[/video]

I tried to align everything to the start of obelisk "ping". They go bright, then dark again. I tried to align the dark points as the start of the section. It's not perfect but you can see some repeating patterns.

My theory is that each row of symbols corresponds with one (more?) of the patterns found. Also, different combinations of symbols change the sequence of the triangle animations.

Here's what I noticed:

First two (ALPHA, ALPHA/EPSILON) seem to be the same or similar enough.
Last two (EPSILON/GAMMA, EPSILON) seem to be similar enough.

I can't really find a common symbol stack for the middle two (EPSILON, EPSILON/ALPHA).

This may be due to me synchronising badly but I'm still posting this. Maybe someone will have an idea or find some common element. Please help proving or disproving the theory.

Thanks.

P.S. I have the source videos if someone wants to analyze frame-by-frame.
 
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A bit boring but I have taken some screenshots from different heights, starting at 40km and going down to 10km in 5km steps. This is so people can get an idea of how visible the Xenohenge is at different altitudes and that may be useful for future searches for similar structures.

40km - http://imgur.com/T5FjOuw
35km - http://imgur.com/ZsYfCxD
30km - http://imgur.com/uRuOw89
25km - http://imgur.com/7uD3NpD
20km - http://imgur.com/OhgLb34
15km - http://imgur.com/5oYa2Ov
10km - http://imgur.com/jy7zHa1
 

Ozric

Volunteer Moderator
Look this everyone.

I think you may need to explain (to me at least) what we're supposed to be looking at, if it's more than a nice picture.

Allright, did some research of my own and I'll share what I found out:

Nice work. I turned off all music and the wave scanner and played through headphones, which is also when I noticed the Obelisks make a "powering down" sound once scanned.
 
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Nice work. I turned off all music and the wave scanner and played through headphones, which is also when I noticed the Obelisks make a "powering down" sound once scanned.

Yes, they power down and are no longer scannable. Furthermore, they only activate if you're close enough. I'll edit my post and add the information.
 
Allright, did some research of my own and I'll share what I found out:

1. Commodities (not materials) to be found:
- Ancient relic -> Drops when shooting at "antenna/monolith" tower
- Ancient totem -> Found around the site
- Ancient orb -> Found around the site
- Ancient container -> Found around the site (I may be wrong about the name here, cannot remember it exactly, as I lost my SRV along the way - damn oxygen)

2. Scanning obelisks:

- Each scan yields "Pattern XXX Obelisk Data" material data type
- XXX is anthing from the list [ALPHA, BETA, DELTA, EPSILON, GAMMA] (did not find anything more than that)
- Patterns reset after relog (had a crash and had to restart game, the pattern from the same exact obelisk changed)

3. Some research:

First: I started mapping which patterns I get from each obelisk group. Then I realized the patterns change after relog.
Second: I scanned the whole site, got patterns ranging from ALPHA to GAMMA
Third: I started recording patterns before scanning to see if the triangular animated symbols correspond with patterns found. The video is below:
https://youtu.be/woiTTxOPRqw

I tried to align everything to the start of obelisk "ping". They go bright, then dark again. I tried to align the dark points as the start of the section. It's not perfect but you can see some repeating patterns.

My theory is that each row of symbols corresponds with one (more?) of the patterns found. Also, different combinations of symbols change the sequence of the triangle animations.

Here's what I noticed:

First two (ALPHA, ALPHA/EPSILON) seem to be the same or similar enough.
Last two (EPSILON/GAMMA, EPSILON) seem to be similar enough.

I can't really find a common symbol stack for the middle two (EPSILON, EPSILON/ALPHA).

This may be due to me synchronising badly but I'm still posting this. Maybe someone will have an idea or find some common element. Please help proving or disproving the theory.

Thanks.

P.S. I have the source videos if someone wants to analyze frame-by-frame.

I had a hunch that perhaps the animations would hold some kind of clue (mentioned it on page 98) after watching your video, i'm even more convinced that they have relevance.
 
Sorry if this has been suggested already (this is a long thread) but might some of these surface features cast shadows that could mean something at a particular time of day?
 
o7 Commanders,

i have discovered some kind of "clock mechanism" under each of the relic towers.

http://imgur.com/a/b5IAq



Three of this objects standing still and a fourth one is orbiting the others clock-wise.
I dunno if the clock is already ticking when the towers are not deployed, i found this after activating them...

I hope some underground debug cam shots are allowed, if not please tell me and i delete this ;)

BTW.: Today was my very best experience in elite so far, thank you sir braben! :D
 
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realisticly we should have space jcb diggers to actualy excavate areas......dig the stuff up...drill into it...break it open
howard carter style[big grin]
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

If, for example, I triangulated it from other Ruins found more obviously in, say, the Sol system. That would be cool.

But the other two methods, Blind searching with no hints(barnacles) or tipoff via Galnet article(Co-ordinates for a crashed Anaconda located not too far from barnacles). Either of those would be unacceptable.
The first one is impossibly difficult, catering to luck only.
And the second method is too easy, and would be essentially hand holding.
Both are incredibly lazy methods of creating mystery.

I think this was damn near the perfect way to find it - someone using knowledge of the sky and working it out from that - would've been better if they had come up with an ingame reason for the sneak footage though - snippet of video from a lost probe or somesuch. But, very well done xdeath.

- - - - - Additional Content Posted / Auto Merge - - - - -

Did someone recognise, that the Ancient stuff has no "ageing" after scooping and droping it again. It stays with 100 %. you can push it without problems in directions slowly. Maybe we have to place them on the right positions like in 5th element. the Relic itself sends then maybe something from the towers. So the 5 ancient Thinks need to put on the right place. I would give it a try.

Aye, I was wondering along those lines as well - the "wall" type structures seem to have holes or inserts in them as well, and there are a few "altars" ..."tables" maybe about ?
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

If, for example, I triangulated it from other Ruins found more obviously in, say, the Sol system. That would be cool.

But the other two methods, Blind searching with no hints(barnacles) or tipoff via Galnet article(Co-ordinates for a crashed Anaconda located not too far from barnacles). Either of those would be unacceptable.
The first one is impossibly difficult, catering to luck only.
And the second method is too easy, and would be essentially hand holding.
Both are incredibly lazy methods of creating mystery.

No, I think you did it exactly as intended - you just caught everyone out by doing so flippin' quickly! Huge respect for that... [up]
 
im getting the impression the solo explorer out there may be a bit stuck when it comes to solving this puzzle...it does indeed appear that you need several commanders to set of the right combo chain of presses?
 
im getting the impression the solo explorer out there may be a bit stuck when it comes to solving this puzzle...it does indeed appear that you need several commanders to set of the right combo chain of presses?

nah FDEV would not make something ingame that cant be solved by any of the gaming modes.
 
No ifs no but indeed, a first class job at no mistake.
Not quite as Senpai as David Braben, but senpai all the same.:)


Did someone recognise, that the Ancient stuff has no "ageing" after scooping and droping it again. It stays with 100 %. you can push it without problems in directions slowly. Maybe we have to place them on the right positions like in 5th element. the Relic itself sends then maybe something from the towers. So the 5 ancient Thinks need to put on the right place. I would give it a try.
When dropped from an SRV nothing degrades... no even UAs. When dropped from the ship everything degrades. Relics for sure, because I have done a number of tests with them.

Currently stuck in that weird instancing gel that covers planets. Trying to get back to the ruin site to renew my inspiration for searching.
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

If, for example, I triangulated it from other Ruins found more obviously in, say, the Sol system. That would be cool.

But the other two methods, Blind searching with no hints(barnacles) or tipoff via Galnet article(Co-ordinates for a crashed Anaconda located not too far from barnacles). Either of those would be unacceptable.
The first one is impossibly difficult, catering to luck only.
And the second method is too easy, and would be essentially hand holding.
Both are incredibly lazy methods of creating mystery.

Nothing but respect to ya xdeath for finding it the way you did so quickly! However, I don't really like this method that FD has adopted of giving out hints and clues and (in the case of the ruins) straight up showing us what it is, all completely outside of the game. It's one thing for Michael Brookes to come into the thread and drop a cryptic line and a winky face when we might be in need of a point in the right direction, but something altogether different when we have to watch game trailers or livestream events and go frame by frame, enhance the image, etc...as a NECESSARY step to finding something in the game. For me it feels a little cheap. In the case of the gamescom videos it boiled down to just decoding some binary which is something that could have just as easily been put somewhere in some local starport news. The majority of the hunt was decoding messages in local news anyway. And having the actual location of the ruins in the trailer bugs me a little because this is something that could have been achieved in game as well. It would be cool if we could somehow view video transmissions at starports or in our ships or something (like some explorer runs out of fuel on the ruins planet and beams back a video of it, from which we then triangulate his position based on the stars and whatnot) BUT since we can't currently do that in the game we could make use of the pseudo-CMDR characters like Salome, Raan Corsen, and...those guys that found the alien ship. Didn't Raan Corsen even upload a video to youtube? Somehow even that is preferable to extracting information from trailers and livestream videos.

Example: galnet article (or maybe local news article at some well-visited system) is published mentioning a distress signal from some sector, or someone who went missing somewhere and the message is garbled but said something about ancient relics or weird structures. Now the canonn guys are scouring the sector, nobody can find anything, people are seeing graphics glitches on planets and claiming there's space ships buried there, whatever. Another article posted, the mystery lives on! Then a video is posted somewhere and it shows something really weird that none of us have seen before under the name of the commander mentioned in the news article. Is it real, is it fake? We get some visual clues from the video, we know what sector we're in soon we're crashing Taipans into the obelisks and playing rocket league with ancient orbs.

Somehow that just feels better to me, but maybe it's not! Anyways, like you said who knows what their original plans were for revealing the alien ruins to us. I just think it sucks that they actually revealed it to us in a trailer.

All that aside, it's cool that we found em, and I'm interested as ever to see what happens next!
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

No, I don't see you being at fault at all. It's what we all do, try to solve the puzzle using the available information, what you've done is pretty great to be honest.

But the point is it was a trailer, and nothing to do with anything in game. Frontier literally shouldn't be putting stuff like that in there. I'd be lying if I said I'm not disappointed, I really feel Frontier should know better, every single trailer that's come out people have been tearing apart and using it to try to determine the system. It's not like it's unexpected.

The game should stand on it's own, although trailers are fine for teasers and we all love seeing glimpses of what's to come, they should not be the solution. In game "mysteries" should leverage the game and should be solved via the game, not a Youtube video.

Also I'll say that this is compounded by it not being in isolation. Frontier really need to take more care, people already know, and at this point they shouldn't and this is entirely down to Frontier not taking due diligence.
 
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