Alien archeology and other mysteries: Thread 9 - The Canonn

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What happened with the hidden signal logs?

I did try searching sorry, hard to keep up!

Also, has anyone tried being on the surface at the ruins.. and aligning stars to the tops of the pyramids? Maybe from the center of the altar area (not sure what to call it)
 
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Both Col 132 and IC 2602 have alarming similarities. Also the full names are rather similar too. Seems that eight is seen regularly... eight planets. Also both only have seven of those eights landable. Coincidence? Seems to be a LOT of that lately.

Yes, I noticed the similarities in the systems too. Struck me as odd and unlikely as well.

I still think that the ruins themselves have more information built into them to give us more direction as to which planets to look on, but I've been unable to decipher anything other than system locations so far. For example, the large pad has four notches on it's side while the small pad has five notches:

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I doubt they are just there for the fun of it, I think they mean something, I just don't know what. In SYNUEFE XR-H DR11-102 the ruins are on the fourth object in the system (asteroids, ringed star, 1A, then 1B), maybe the five notches on the small pad mean that something is on the fifth object of COL 132 SECTOR CN-Z B30-10? I personally feel like planet 3 has the most promise, but I may be biased as I just think it's a cool looking little world, heh.
 
^^^ This. Indeed.

Our Alien Friends 0,0,0 should be Col 70 Sector FY-N c21-3, as we already discovered thanks to the UP.

That said, I do not think that UA/UP and Ruins are related/have the same origin.

EXCEPT the UP data is reported relative to Merope 5C, not Col 70 Sector FY-N c21-3, WHY???
 
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with this in mind, just for science sake, can we scale the ruins map to align to this? It doesn't seem like people are finding much in COL 132 SECTOR CN-Z B30-10 yet. Otherwise, maybe it's time gated or Fdev is waiting for the next server restart to load in more unregistered comm signals/UPs

I would give it quite a bit more time before deciding there's nothing there. There's a lot of ground to cover in the systems without further clues as to where to look in the systems. There is a lot of information / detail perhaps still locked away in the ruins (obelisks, lights, layout, triangles, other features etc..) that I think surely are not simply placed as distracting fluff that may yet yield further clues as to whereabouts in the target systems to look.

I'm with the map idea, and sure scale it up to see if t can fit anything / anywhere else, but lets not diminsh the idea there is sometihng to be found in the identified systems just yet.

I personally think the current track is the right one. Too many coincidences and accurate measurements mapping to the given systems for it to be easily dismiss-able.
 
Currently at the first system (COL 132 SECTOR CN-Z B30-10) and have fully surveyed what I am calling "Strawberry Lake" on the 3rd planet. Will continue looking around in low orbit.

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Currently at the first system (COL 132 SECTOR CN-Z B30-10) and have fully surveyed what I am calling "Strawberry Lake" on the 3rd planet. Will continue looking around in low orbit.

And while I'm at it, I also agree with the gentleman that suggested we need a better surface/planetary surveying mechanic. We need something else to help us BADLY. Hear that, FDevs? Anything - POI's that stand out, better SC methodology while above surface altitudes, a limpet controller, ANYTHING. Because this feels a whole lot like looking for a lifeboat in the middle of the Pacific Ocean, that's coloured blue, at midnight.
 
Mengy's Alien Ruins Stellar Map Theory
I was immediately surprised to find that the distance in meters between the north pyramid peak and the large pad center is very close to the distance in light years between Sol and SYNUEFE XR-H D11-102.

Much Rep for the idea and work, but for LY to be relative to meters means that "Mr Alien" must also measure in meters (or at least know we do) for the maths to work, the pioneer/voyager probes all had keys using a representation of the speed of light as the key to distances shown. For this to work we would need to find the eqivalent for this site, it would more than likely use a universal constant (if it was meant to be decoded by someone other than it's makers).

*I am not saying it is not a map before anyone jumps in...... just, without some measure that is not ,meters/miles/feet etc, it seems unlikely.

Good luck on the search for answers CMDRS o7
 

Arguendo

Volunteer Moderator
I was thinking about the recently discovered 3rd thargoid crash site... We often see convoys carrying the unknown Artefacts to unknown destination, and at the crash side were 2 ships - an Anaconda and Type 9. Both are seen in convoys, now there are normally 3 ships in said convoy aren't there? So unless I've miscounted the ships at the site, and this theory of the convoy ships being these then there is a ship that survived the encounter.
I haven't seen any reply to this, so I'll give it a shot.
The UA convoys consists of 3 ships (2 Anacondas and 1 T9) iirc. Since the site has atleast 4 human ships, there aren't any missing. There is actually an extra T9 there, which would explain why there are commodities strewn around the site. The UA convoys never carried regular commodities, so they had to come from somewhere else.
So, yes, this could be a UA Convoy and an extra T9. The placement of the UAs are a bit strange however (right in front of the Alien ship), especially if we assume that all ships (human and alien) crashed and were rendered immobile at the time of impact. How would then the UAs move to that spot? And the 2nd crash site also has UAs, but there are no other human ships there, only an SRV wreck (like the 3rd site).
The crash sites are a bit strange, in that they are all different (1: Only a wreck. 2: A wreck, UAs, SRV. 3: Wreck, UAs, SRV, human ships). It's like they are "escalating" and that makes it unclear for us whether we can attach them to something already known, like the UA Convoys. It's a bit confusing tbh.

Has anyone else noticed that the ancient artifact, the ones you get by shooting the spires that shoot up out of the ground at the ruins, when you jettison them they don't just fall and roll around like all other cargo does. They stand upright in a fixed position where you left them. Just thought this lended itself well to the theory that they were some kind of activation key.
Someone mentioned this early on after the discovery of the ruins. Given our lack of ability to easily place objects anywhere specific, it seems a bit strange for FDev to add a placement mechanic to the puzzle. Jettisoning things from the SRV isn't really accurate atm. So to me, it seems that the "stand up feature" is more to make sure it stays upright on top of the "beacon."

^^^ This. Indeed.

Our Alien Friends 0,0,0 should be Col 70 Sector FY-N c21-3, as we already discovered thanks to the UP.

That said, I do not think that UA/UP and Ruins are related/have the same origin.
The last sentence there is important. We need to keep the different mysteries separate, atleast until we can find an undisputable connection between them. There currently isn't any tangible connection between the ruins, UA/UPs, or Barnacles. There actually isn't any connection between any of the three (except the loose connection between UA/UP corrosion and MetaAlloys).
So please don't confuse things by mixing info from one into the other.

Also, even though the math used to find that "Alien origo" was impressive, it is currently at the same place as Mengy's theory; unproven. The former cannot be proven because it's in a locked sector, so it's an assumption that we are waiting to check. Until then, I would be careful about using it as a reference for anything else in the game.
 
The last sentence there is important. We need to keep the different mysteries separate, atleast until we can find an undisputable connection between them. There currently isn't any tangible connection between the ruins, UA/UPs, or Barnacles. There actually isn't any connection between any of the three (except the loose connection between UA/UP corrosion and MetaAlloys).
So please don't confuse things by mixing info from one into the other.

Also, even though the math used to find that "Alien origo" was impressive, it is currently at the same place as Mengy's theory; unproven. The former cannot be proven because it's in a locked sector, so it's an assumption that we are waiting to check. Until then, I would be careful about using it as a reference for anything else in the game.

Agreed. +1
 
I have checked and tested for 4 hours last night. I think that the images at the base of the towers represent the clusters of obelisks in and around the site. I tried scanning only those Obelisks while avoiding the areas that trigger the towers to rise. I then went through and triggered all the towers. I did this in many different orders and configurations yet I got no positive or negative results.

I then noticed when the towers raise that sometimes there is a high pitch tone when they are done raising. I also found that some of them dont have a tone. I tried multiple combinations on raising said towers but there was no pattern to be found. Its just random as to which one makes the tone.
 
Great finding Mengy!
Now why did I decide to take my Asp on a shake down cruise on the R/R line? Keep going to the end of the Galaxy, or buckyball it 19k back to help in the search.....
 
Great finding Mengy!
Now why did I decide to take my Asp on a shake down cruise on the R/R line? Keep going to the end of the Galaxy, or buckyball it 19k back to help in the search.....

If it was me I would continue with the trip. We have a lot of loose leads and unconfirmed theories-- and 19kly of exploration data and time going poof to a highly probable disappointment at this stage doesn't seem like an even trade.

Carry on Commander, there are plenty of us here but not many out there. Who knows what you will find?
 
I take it that someone has spotted the large amount of cratering a kilometre or two in the direction of the first (going clockwise) breach of the battlements, on the edge of the ravine? Looks like weapons fire to me...

As for the battlements themselves, compare them to 16th/17th century forts... the locations of the "wedges" look very much like the gun emplacements:

View attachment 113388

I've gathered a few first impressions from visitors in the last week.

They include:

Hill fort
Server farm
Graveyard
The new ITER fusion facility: http://www.bbc.co.uk/news/science-environment-23408073
 
I "think" the Really Weird sounds that are made when you even get close to the ruins is FD's way of giving us some kind of another search tool to let us know we are close.

Allot of people myself included want to see even better scanning tools but i doubt we will see anything like that until possibly the 2.3 update

Now...what i cant remember is exactly how close you have to be until you hear them
 
Obelisks transmitting Binary/Morse/.../just random noise ?

Ahem....I took a trip to the ruins and figured I'd just listen to them, since the audio guys deserve some credit too.
I bet there is a battle between the audio and visual compartment. Anyway.

I recorded and 'spectrogrammed* the ambience...NOTHING, the relics...NOTHING, oh man....the obelisks...NOTHI....Whoa wait! What is this?

Disclaimer:
1. This was only a 3 minute test recording to see if the pattern repeats.
2. I had to cut long pauses out because it otherwise wouldn't have fitted on the screenie (thick vertical red lines)
-> don't dismiss it when your recording doesn't show something at first...there are was a nearly 60 secs pause in my recording
3. I have no clue when it comes to morse/binary/trinary, you name it, I just saw a pattern here that you cannot hear
4. I have raised all towers before and shot off all pillars (don't know if that makes a difference)


I added a screenshot with my audacity settings for you to repeat my test, as well as my camera setting (debug) and the obelisks position (if it makes a difference).

I'm sry but I am limited herewith mobile connection so I cannot upload big audio or video files.
I hope you have everything to reproduce it and give it a few minutes of your time to dismiss it if it is nothing.

Thanks and have fun!

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EDIT 1:

Added 13 min rec in audicity pictures:

mTlZElE.jpg

EDIT2:

uploaded 13min mp3 as requested:

Formatted in mp3 if that is alright. 16 MB
https://drive.google.com/open?id=0B0hAyNBI5eYEUkJ5NXNZMU5BeUk

edit: checking the compressed version I can not spot the blocks in audacity.
Maybe uncompressed is needed.
So if any of you guys is near the ruins could you have a look?
I just can't do much traffic intense stuff on this mobile device
 
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..."Mr Alien" must also measure in meters ....

Good luck on the search for answers CMDRS o7

Well, the UAs know morse code.. ^^ i think the Fdevs have to keep to standard units in order to make the mysteries possible to solve. Apparently they're hard enough atm!

This forum is keeping me on my toes as I can't fly myself for another week and a half... Keep it up CMDRs. Be bold and brave in your endeavors!
 
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