Alien archeology and other mysteries: Thread 9 - The Canonn

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To do this all you have to do is approach the planet you want to search. Make sure orbit lines are ON. Then align yourself with the orbit of the corresponding moon that circles the planet. Drop down onto the planet and fly along the heading of the orbit line of the moon. ?? Or am I missing something here??

That's fairly accurate yes, there should be more information we can use to narrow it down to an exact location but until that clever person comes along and shows us how to do it that may be the only option we have.
 
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The trouble is, with just a fixed "rising" point and an apparently variable "setting" point it seems less likely that a mathematical approach will work.

We'd need two easily defined reference points to work with, and it seems we only have one (moon rise above small mound). Solutions for that problem (allowing the site to be rotated as necessary) are virtually unlimited for all surface points where the moon can be seen to rise aren't they?

o7

But... it sets over the larger circle. A known, fixed point. Or will be doing very soon*.

*Well, I say that, but its starting to look like another 4 hours. I *should* already be in bed, I'm due at work in 9 hours!
 
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To do this all you have to do is approach the planet you want to search. Make sure orbit lines are ON. Then align yourself with the orbit of the corresponding moon that circles the planet. Drop down onto the planet and fly along the heading of the orbit line of the moon. ?? Or am I missing something here??

not quite, the moons pass at an angle over the ruins, not overhead.
 
Ok, so I did some back-of-the-napkin calculations based on the idea that the sites share moon rise/set angles.

First overlay a protractor on the site center, read about 150 degrees between the rise and set points.

This creates an isosceles triangle with 15 degrees at each other point, and the base (long side) running along the moon's orbital path.

Now I try to measure the triangle's sides:

Starting with the radius of the planet for the first site (1,122km) I determine a planetary circumference of 7,049km. Divided by 360 degrees, I get 19.5km per degree. Since the site is -31 degrees off the equator, I multiply 19.5 by 31 and get 606km.

So now to verify this, I would expect to locate the first ruins site at around 606km off the 0 degree mark. In-game, I am not sure how to measure this (see "Remaining Problems 2" below).

Completing the triangle, solving for the base: Approximately 4,523km.

So how to advance with proving this is a valid analysis corresponds with the 2nd ruins site:

Find the circumference of the 2nd known ruins site (presently I do not know it's radius). Create a proportion vs. the base of the 1st ruins site triangle, to find the base of the 2nd ruins site triangle:

7,049km (1st ruins site planet circumference) / 4,523km (1st ruins triangle base) : 2nd ruins site circumference / 2nd ruins site triangle base

Then calculate the height of the 2nd triangle, as with the first.

If the calculated 2nd site triangle height is near the second ruins site distance from the moon's orbital path, it's looking good. The concept is holding true. Now take it to other candidate planets.

Remaining problems:
1. Measuring a reliable distance offset from the moon's orbit in-ship/in-game. Maybe a wing of two players do this. Have one wing member land at the moon's orbit path, then a 2nd CMDR heads out, reading the distance to the other CMDR to know his range?

2. Flying a steady "small circle" based on an inclined moon orbit, which is not as easy as flying the equator. The heading would need to change steadily as the route circles the planet.

3. Perhaps most importantly... All my calculations above are based off the equator. Well, at the 1st ruins planet, the moon has a -6.8 degree inclination. So how many km above/below the equator is this at the ruin's -128.97 longitude? This variance will likely impact the triangle height calculation a bit, and from that, everything after. Solving this will take a good deal of legwork.

But ultimately, if this triangle holds true for all ruins sites, it seems likely that the search areas could be narrowed greatly by calculating the height of the triangle stretching between the base (running along the moon orbit) and the opposite angle vertex (centered on the ruins site).

As ever, if I've messed something up, please correct it. Thanks.
 
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With 2 CMDRs it should be pretty easy - one on the surface looking up following the LAT line, locked onto the other who super-cruises the moons orbit path, where the two courses cross, hopefully site 3!

- - - Updated - - -



I think we can still use it. Both moons orbit up from the small circle and down through the large circle on the ruins - not in the same exact spots, but within the same area of horizon.

Given that the design allowed "perfect alignment" at the alpha site, and that simply choosing the correct location and orientation would allow similarly "perfect" alignment at the beta site, and given that this perfect alignment does not appear to exist, I would theorise that it's not going to work out mathematically.

Next question then - does Barnard's Loop land neatly over the large mound at both sites? Or the star (through the same wall gap at both)?


o7
 
Given that the design allowed "perfect alignment" at the alpha site, and that simply choosing the correct location and orientation would allow similarly "perfect" alignment at the beta site, and given that this perfect alignment does not appear to exist, I would theorise that it's not going to work out mathematically.

Next question then - does Barnard's Loop land neatly over the large mound at both sites? Or the star (through the same wall gap at both)?


o7
Try this from the last page.

Its a wacky angle, but the moon and BLoop are racing diagonally towards the roughly same spot of horizon.

And I don't think the variance in angles between the two moon orbits is going to be that big a deal, I think it might still narrow the search into a managable sized area.

And 2 CMDR's winged up, one super-cruising the moon orbit line, the other close to the ground travelling the identifid lat line (-29/-30 ish degrees?) may be able to do it pretty quick.
 
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Oooh. Now, see, I have a vague recollection that Barnard's Loop sets neatly over the large mound at the alpha site - am I remembering correctly?

I have this image of BLoop at site one - its labelled rising, but my memory keeps saying, no, it was setting.

Either way this is BLoop on the horizon at SITE ONE, in line with the triangular platform holding obelisk cluster G:

35xjyhw.jpg


UPDATE:

I collect images like these at both sites when I can, in the hope that any revealed alignments might help locate further sites, and/or back engineer a way to get the 4 named systems out of studying the ruins (not saying the latter is possible, just hoping).
 
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Right. I'm going to sleep on it all. I think I'm too tired :D

I can't even get my mathematics to work for the alpha site (basing it on the 14.205° offset and the known system parametrics such as the moon's orbital inclination).


o7
 
I already tested some of that. On Site A I placed a Relic in each of the circles at the corners of the triangle. On site E, |>==== I placed a relic in both circles of ==== and one of the only triangle corner. Nothing noticeable with both.
 
27/01/2017, 3:59 PM

https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5072586#post5072586

Yesterday, 8:16 AM

https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5075795#post5075795

Aside from posting co-ordinates of what I will check next, I have been PM'ed multiple times by different people asking whether searching 32x32 or 64x64 is a good idea to follow, and I told them it is just as good as any.

Fine, I didn't post all the combinations in one picture - but it shouldn't take a monkey to work out how many combinations you can check.

But here, all 24 combinations you can check per planet (within margins of error or within a few lat/long numbers - because, you know, nothing is ever pin-point precise, but apparently it must be in this thread):

  • -32.XXXX / -64.XXXX
  • -64.XXXX / -32.XXXX
  • 64.XXXX / 32.XXXX
  • 32.XXXX / 64.XXXX
  • -32.XXXX / 64.XXXX
  • -64.XXXX / 32.XXXX
  • 64.XXXX / -32.XXXX
  • 32.XXXX / -64.XXXX
  • -32.XXXX / 128.XXXX
  • -32.XXXX / -128.XXXX
  • 32.XXXX / 128.XXXX
  • 32.XXXX / -128.XXXX
  • -64.XXXX / -128.XXXX
  • 64.XXXX / -128.XXXX
  • -64.XXXX / 128.XXXX
  • 64.XXXX / 128.XXXX
  • -32.XXXX / -32.XXXX
  • 32.XXXX / 32.XXXX
  • -32.XXXX / 32.XXXX
  • 32.XXXX / -32.XXXX
  • -64.XXXX / -64.XXXX
  • -64.XXXX / 64.XXXX
  • 64.XXXX / -64.XXXX
  • 64.XXXX / 64.XXXX

I don't care if I'm proved wrong - but it is a little early to say I am wrong when there are 3 more Ruins to find in 3 other systems, especially since the new ruins is remarkably close to the 32x32,... no?

He was within 2 degrees of each at the new site... i think he is on on to it....
Synuefe ZL-J d10-119 Is going to set or rise where the new site moon will rise...

I believe this site and his coords will net us another site
 
With 2 CMDRs it should be pretty easy - one on the lsurface looking up following the LAT line, locked onto the other who super-cruises the moons orbit path, where the two courses cross, hopefully site 3!

- - - Updated - - -



I think we can still use it. Both moons orbit up from the small circle and down through the large circle on the ruins - not in the same exact spots, but within the same area of horizon.

That's a great idea because then you can keep a consistent distance.
 
I like the moon rising/setting idea, but doesn't it vary a lot like it does here on earth : https://www.timeanddate.com/moon/canada/london

Probably, but if it only varies such that it fits within the areas marked by the OUTER circles around groups A and F, I think its enough to narrow the search down significantly.

Along LAT line -29/-30, under the moons orbital track.

I have to sleep soon, otherwise would look to wing up with someone and go look for site 3. I'm hoping some erstwhile CMDR's will manage it before I wake :cool:

Site 4 may be harder, as there are no suitable moons in the last system, iirc, but I have a feeling that site may be "special" some how. Not super-duper magic kingdom special, but slightly different from the two we have so far, in some way (not necessarily 'physical').
 
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Since it's been shown that moons rise and set relative to the circles on the ruins site getting the relationship between the moons ground track and the ruins on the existing sites will help us identify the particular relationship.

We can then use this offset on other systems with moons to identify a search path.

Basically we can get the great circle path of the moon
https://en.m.wikipedia.org/wiki/Great_circle

Then offset it relative to the orbital direction and identify the small circle that runs parallel to it on the side that would result in it rising at the correct circle and setting at the other circle.

https://en.m.wikipedia.org/wiki/Circ...sphere#/search

To facilitate that I've taken the liberty to create the following google sheet to gather the necessary latitude and longitude points in a given time. Using these I can identify the great circle paths between them and their points. And then offset those to get the parallel track for the ruins.

Once we gather this data for the existing sites we can better correlate the angle of the ruins to the moons so we can derive the proper angle and track on the other landable bodies with moons for a search for new sites.

https://docs.google.com/spreadsheets...Br2G2M4gjxOKsA



Isnt this an over complication of the issue?

To do this all you have to do is approach the planet you want to search. Make sure orbit lines are ON. Then align yourself with the orbit of the corresponding moon that circles the planet. Drop down onto the planet and fly along the heading of the orbit line of the moon. ?? Or am I missing something here??

In order for the moon to rise and set at the circles the ruins have to be offset from the orbit but located at a point that's along a parallel path.

I'm trying to figure out the ideal distance using existing sites. Unless all the bodies have the same radius I suspect it will be an angle from the center rather than kilometers.
 
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He was within 2 degrees of each at the new site... i think he is on on to it....
Synuefe ZL-J d10-119 Is going to set or rise where the new site moon will rise...

I believe this site and his coords will net us another site

-29.1 in Lat (site 2) to -32 (preddicted), is that makes 2 degrees ? ...
Ok, we can "approximate" ... but until when ? 15degrees ? Oh wait, that would match the -64 ... Mmmhh maybe you're right.

EDIT : I will wait what the 3rd site has to say before validating or invalidating anything ...
 
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Ok, so I did some back-of-the-napkin calculations based on the idea that the sites share moon rise/set angles.

First overlay a protractor on the site center, read about 150 degrees between the rise and set points.

This creates an isosceles triangle with 15 degrees at each other point, and the base (long side) running along the moon's orbital path.

Now I try to measure the triangle's sides:

Starting with the radius of the planet for the first site (1,122km) I determine a planetary circumference of 7,049km. Divided by 360 degrees, I get 19.5km per degree. Since the site is -31 degrees off the equator, I multiply 19.5 by 31 and get 606km.

So now to verify this, I would expect to locate the first ruins site at around 606km off the 0 degree mark. In-game, I am not sure how to measure this (see "Remaining Problems 2" below).

Completing the triangle, solving for the base: Approximately 4,523km.

So how to advance with proving this is a valid analysis corresponds with the 2nd ruins site:

Find the circumference of the 2nd known ruins site (presently I do not know it's radius). Create a proportion vs. the base of the 1st ruins site triangle, to find the base of the 2nd ruins site triangle:

7,049km (1st ruins site planet circumference) / 4,523km (1st ruins triangle base) : 2nd ruins site circumference / 2nd ruins site triangle base

Then calculate the height of the 2nd triangle, as with the first.

If the calculated 2nd site triangle height is near the second ruins site distance from the moon's orbital path, it's looking good. The concept is holding true. Now take it to other candidate planets.

Remaining problems:
1. Measuring a reliable distance offset from the moon's orbit in-ship/in-game. Maybe a wing of two players do this. Have one wing member land at the moon's orbit path, then a 2nd CMDR heads out, reading the distance to the other CMDR to know his range?

2. Flying a steady "small circle" based on an inclined moon orbit, which is not as easy as flying the equator. The heading would need to change steadily as the route circles the planet.

3. Perhaps most importantly... All my calculations above are based off the equator. Well, at the 1st ruins planet, the moon has a -6.8 degree inclination. So how many km above/below the equator is this at the ruin's -128.97 longitude? This variance will likely impact the triangle height calculation a bit, and from that, everything after. Solving this will take a good deal of legwork.

But ultimately, if this triangle holds true for all ruins sites, it seems likely that the search areas could be narrowed greatly by calculating the height of the triangle stretching between the base (running along the moon orbit) and the opposite angle vertex (centered on the ruins site).

As ever, if I've messed something up, please correct it. Thanks.

That is fantastic so we can go out and wings and to have one person fly the path of the moon and the other person offset.

My next task will be to create a formula in Google sheet that can be used for the radius and it will give you the correct offset distance
 
Alright, so my last post claimed that the sound strings that the obelisks emit are time-aligned. It since then has turned out that while yes they mostly are time-aligned, it seems to have no importance. After even more inspection, I *finally* noticed that there are only 7 different tokens, which are demonstrated below.

5W0lXC7.png

At first I thought that L3 also had a variant, which I named L4 and I was already jumping with joy, because base8 numbers fit exactly into 3 binary bits (note the number 3), which would have made a huge amount of sense... alas, it was not to be and I can confirm that indeed there are only the 7 tokens + the [END] block which always stays the same.

So with those tokens we can divide the messages like shown below:
mDicxMl.png

The above string would be: SL1VL2L1SBSBL3L2VL1L2BL3VBHL2L3HL1VHBL1L2L3S[END]

It is interesting to note that my rule about there never being 2 tokens of the same type in a row still holds true! So, CMDR Farran speculated that perhaps it is indeed a language. We know that the Guardians used sign language to communicate, making two of the same sign in a row makes no sense, right? so naturally you can't have 2 tokens in a row... in addition, 7 gestures of some sort can be arranged into strings of gestures/tokens - aka. words! So we think that the strings transmitted by the obelisks are indeed words (or even sentences). So, now we definitely need some linguistics people working on this!

EDIT: I will post the strings I have tokenized -
VBL1HVBL1SHL2BL2VL2HBL1VL1BL1BHBHVL3SVSHSHBVL2L3L2VL2VL1[END]
SL1VL2L1SBSBL3L2VL1L2BL3VBHL2L3HL1VHBL1L2L3S[END]
SVSL3HVBSL3BL1BSL1L2BL2HBL3L1L3SHL2L3HL1HL3BL1L2L3SL1V[END]
VBL3BHVL2SBVBL1[END]
HL3HL3HVL1L3HBHL2LBL1HVBHBL1VHL2SLL2HVL1SHL2L1SL3VL3HVL2L1HLHSL1B[END]
VBVL2SHVSL3VHL1L2LL1L2BL3SHSL3HBHSV[END]
SVHL3L1L2L3B[END]
HSL2L1L3SL2SVHL2HL2L3VSHSL1L3L1VSVL1VL1VBVL1L3BL2HS[END]
L2L1BL2SL2VL3BVBSL3SL3L1L3L1VHVL3L2BSL3L1L2L3SL2VL2VBL3L1VL1H[END]
L1VL3BL2L3BSBVH[END]
L2L3L1VHL1HL2VBL3SVL3VSVL1L3SL2L3VHB[END]
L1SBL1L3SBL2BVL3H[END]
L1HVHBL3L1BL3SVL3VHSL3VL3VL3HL2HL2BL2L1[END]
VHL1L3L1BSVSL3VL2[END]
L2HL1L3VL3L2SL1L3L1B[END]
BHL3L1SVL1HL3HL2[END]
L1L2HBSVL3L1VSL3L2VHB[END]
VL3HL3BSBL3BL1SL3HL2[END]
HVHBL2SL2L3SHVHSHSL1BL1BL1L3L1HBVHL1HL3BSBSL1VHBL2[END]
VL3L2HL2HL3L1VSL3VHVB[END]
VL3BL2HSVL1[END]
L3L1SVBHL3SL1BL1HL1SVL1BL3BL2VSVL3VL2BSBH[END]


~CMDR Clanga
 
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