Thank You CMDR. I dont think they are relevant for solving the riddle, but maybe for lore-wise. Kinda reminds me on Dresden Codex.
You know on leaving site 2 in solo with all beacons "lit" and intact (sight was in darkness) - it's so much easier to see- anyone figure a way to light the beacons from orbit should get a special prize
- oh that would be hilarious if all this time we were searching and FDev were wondering how we missed the "obvious" switch for the "landing" lights![]()
Hey folks, if one of your theories holds true I really buffled and concerned of the nature of this quest.
In order to solve one of your fantastic theories you need a master degree in mathematics and astronomy.
I cannot fancy that FDevs are going the route.
This is a game after all and the quest should be solvable for the average gamer out there.
I still guess there is a much simpler solution for this hunt but we cannot see the wood for the trees.
Thank You CMDR. I dont think they are relevant for solving the riddle, but maybe for lore-wise. Kinda reminds me on Dresden Codex.
axial tilt of XO system, planet AB2 ?
Those beacons keep puzzling me, either they have a specific purpose beyond giving us a relic, or it's just for effect, the latter would be disappointing to me.
Does anyone want anything else from site 3 before I head to site 2 ?
We don´t need quests that can be solved in 1 day....
All 3 are changing.sorry that I cant check myself (was yesterday on site 3 but forgot) as currently transferring my ASPX to Colonia, but could someone on Site 3 have a short glimpse to the obelisks while scanning ?
If I remember right, on Site 1 always the middle of the 3 symbol groups was giving changing patterns, the upper and lower were static?
If on Site 3 now the middle one keeps static and either upper or lower is giving patterns that might tell some ?
20 Benson & Hedges and a Snickers bar please - I'll pay you when I see you![]()
You know on leaving site 2 in solo with all beacons "lit" and intact (sight was in darkness) - it's so much easier to see- anyone figure a way to light the beacons from orbit should get a special prize
- oh that would be hilarious if all this time we were searching and FDev were wondering how we missed the "obvious" switch for the "landing" lights![]()
What solution are you reffering to?- there is one puzzle which is plain weird (the solution to the pilar base has a trivial solution, but the solution lacks context).
Does anyone want anything else from site 3 before I head to site 2 ?
I generaly agree with most of the points you make, but you seem to contradict yourself here - in that you reiterate that Ram Tah says the obelisk layout is important, but 99.99% of the thread lookling at geometry and layout is done with a lack of clues.
Can you clarify please?
- there is one puzzle which is plain weird (the solution to the pilar base has a trivial solution, but the solution lacks context).
- there is one puzzle which is plain weird (the solution to the pilar base has a trivial solution, but the solution lacks context).