Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
so im sitting at synuefe tp-f b44-0 planet cd1 at the gamma ruins, and my friend tells me to check my navigation panel, and the second option under my current planet im on "ancient ruins", since when did ruins come up in the nav panel ? xbox is having issues with clips and screenshots so i cant post a pic, but can people check if this is a thing at other ruin sites ?

I'm on Xbox, different ruins...but I've never seen ancient ruins in the nav panel.

Speaking of Xbox, is anyone playing now willing to come out to the new alpha site in COL 173 in Open? Need some more people here to get the obelisks changing.
 
Last edited:
I would still like to know the legitimate way we were supposed to find these sites. I have an SSD and cant rely on the slow recall speed of a mechanical drive.

This was not the intended method for finding these sites and again we have bypassed the entire game mechanic. This is no better than if you datamined the locations.

I dont understand what we were expected to do. I also dont understand how we will ever get a good working puzzle in the future if these kinds of tricks can be used to bypass the whole process.

So even though we are up to 12 sites we still havent figured out how we were supposed to find the first one. We also should not have found any sites. At best we should have stumbled across 2 by now using the brute force method.

Either someone has figured out how to find these things legitimately and are not sharing or we are just shooting ourselves in the foot again. It cant be both. In less than 4 days we went from 4 apparent brute force found sites to 12. At this point I could not care less what about the outcome of the guadrians story line. Its been ruined utterly and is probably one of the most game breaking events I have ever been involved with.

FDEV needs to add tools to the game to facilitate these kinds of events. Or they need to wait until they have enough of them. This is like reading the synopsis of a novel at the rate of one word per day. I would really like FDEV to chime in explain to us how we were supposed to figure this out. Bugs in the game code was never the answer to these mysteries however it seems to be the only tools we have ever been given.
 
Last edited:
I would still like to know the legitimate way we were supposed to find these sites. I have an SSD and cant rely on the slow recall speed of a mechanical drive.

This was not the intended method for finding these sites and again we have bypassed the entire game mechanic. This is no better than if you datamined the locations.

I dont understand what we were expected to do. I also dont understand how we will ever get a good working puzzle in the future if these kinds of tricks can be used to bypass the whole process.

So even though we are up to 12 sites we still havent figured out how we were supposed to find the first one. We also should not have found any sites. At best we should have stumbled across 2 by now using the brute force method.

Either someone has figured out how to find these things legitimately and are not sharing or we are just shooting ourselves in the foot again. It cant be both. I less than 4 days we went from 4 apparent brute force found sites to 12. At this point I could not care less what about the outcome of the guadrians story line. Its been ruined utterly and is probably one of the most game breaking events I have ever been involved with.

FDEV needs to add tools to the game to facilitate these kinds of events. Or they need to wait until they have enough of them. This is like reading the synopsis of a novel at the rate of one word per day. I would really like FDEV to chime in explain to us how we were supposed to figure this out. Bugs in the game code was never the answer to these mysteries however it seems to be the only tools we have ever been given.


+100000 just on the first sentence !
 
I don't think it will be the Thargoids, to obvious. Plus in the original elite it was hinted that it humans that started the war with the Thargoids.

I think what ever destroy the Guardians, is what lies beyond the Formidine Rift.

So cool, if the formidine and the guardians lore ties in together.
 
I would still like to know the legitimate way we were supposed to find these sites. I have an SSD and cant rely on the slow recall speed of a mechanical drive.

This was not the intended method for finding these sites and again we have bypassed the entire game mechanic. This is no better than if you datamined the locations.

I dont understand what we were expected to do. I also dont understand how we will ever get a good working puzzle in the future if these kinds of tricks can be used to bypass the whole process.

So even though we are up to 12 sites we still havent figured out how we were supposed to find the first one. We also should not have found any sites. At best we should have stumbled across 2 by now using the brute force method.

Either someone has figured out how to find these things legitimately and are not sharing or we are just shooting ourselves in the foot again. It cant be both. In less than 4 days we went from 4 apparent brute force found sites to 12. At this point I could not care less what about the outcome of the guadrians story line. Its been ruined utterly and is probably one of the most game breaking events I have ever been involved with.

FDEV needs to add tools to the game to facilitate these kinds of events. Or they need to wait until they have enough of them. This is like reading the synopsis of a novel at the rate of one word per day. I would really like FDEV to chime in explain to us how we were supposed to figure this out. Bugs in the game code was never the answer to these mysteries however it seems to be the only tools we have ever been given.

Given the gal net article have in game character searching for ruins by eye, I suspect it was always meant to be the case of us hunting for them by eye.
 
+100000 just on the first sentence !

I have an ssd as well but i get the delays. Where its difficult for me is when the drop is high ie enter glide at 40-42km and end just above 30km.

I suggest you go to a known site drop above it and keep an eye on altitudes. If you are below 30km when you enter glide and dont get a hit go to SC away at 200km and relog and repeat. Try different approaches to see how your computer system reacts. But every time you dont get a delay move away try to enter a different way above the site but before you do restart the client.

When i drop below 30km i get the delay all the times even with SSD

And i agree , there ahould be tools to find these things as for the past 10 days i feel like a doplhin up and down from SC to Orbit/glide every 10degrees
 
I suspect what will happen at some point is that FDEV will make all ruins detectable on a planet if a detailed surface scan is performed, with the story reason being an improved method of detection by Ram Tah
 
I have an ssd as well but i get the delays. Where its difficult for me is when the drop is high ie enter glide at 40-42km and end just above 30km.

I suggest you go to a known site drop above it and keep an eye on altitudes. If you are below 30km when you enter glide and dont get a hit go to SC away at 200km and relog and repeat. Try different approaches to see how your computer system reacts. But every time you dont get a delay move away try to enter a different way above the site but before you do restart the client.

When i drop below 30km i get the delay all the times even with SSD

And i agree , there ahould be tools to find these things as for the past 10 days i feel like a doplhin up and down from SC to Orbit/glide every 10degrees

Mate your not getting it.

OC trick is the problem we are talking about.
If its found by OC trick its an exploit no two ways about it.
 
Mate your not getting it.

OC trick is the problem we are talking about.
If its found by OC trick its an exploit no two ways about it.

Did you not read my last paragraph? I am getting it. I like the hunt! And i would very much like to have other tools but i dont!
 
Last edited:
I suspect what will happen at some point is that FDEV will make all ruins detectable on a planet if a detailed surface scan is performed, with the story reason being an improved method of detection by Ram Tah

I hope so :)

- - - Updated - - -

Dis you kot read my last paragraph? I would very much like to have other tools but i dont!

Not having the tools but using an exploit is still using an exploit.
But yes tools would be better.
 
Last edited:
Given the gal net article have in game character searching for ruins by eye, I suspect it was always meant to be the case of us hunting for them by eye.

By eye was not the way. If it was, then my opinion of this game has become even worse.

I am sure it was not supposed to be so slapdash as that. If it hadnt been for the exploit we would have needed 10000 people working every day for 2 or 3 months straight just to find one of those sites. We would have been looking over the equivalent of 1000 earths worth of surface in hopes of seeing something the size of a Wal Mart parking lot. Its not even statistically possible. However some how with no tools whatsoever we automagically found these sites. I call .
 
I hope so :)

- - - Updated - - -



Not having the tools but using an exploit is still using an exploit.
But yes tools would be better.

Exploit hey? I can see these past few days quite a few people enjoying and celebtating the outcome and the findings of this method wouldnt you agree?

But as i said i wish i had other tools and i am certain the same applies for all the other guys searching out there.

And i can tell you this: this method takes a lot of time ! A lot of time to search so many planets and potentially come up with something. Many delays which are a false alarm ! You dont just land on top of them. Search and search and search one planet after the other. Thats it from me i am off for tonight
 
Exploit hey? I can see these past few days quite a few people enjoying and celebtating the outcome and the findings of this method wouldnt you agree?

But as i said i wish i had other tools and i am certain the same applies for all the other guys searching out there.

And i can tell you this: this method takes a lot of time ! A lot of time to search so many planets and potentially come up with something. Many delays which are a false alarm ! You dont just land on top of them. Search and search and search one planet after the other. Thats it from me i am off for tonight

The word choice Exploit was not intended in a bad way.
Its just what it is.
It is the definition of what OC trick is.
A way to gain an unintended advantage not included in the games design.

If the devs included OC trick as a design decision. Then I stand corrected.
 
Last edited:
I don't think it will be the Thargoids, to obvious. Plus in the original elite it was hinted that it humans that started the war with the Thargoids.

I think what ever destroy the Guardians, is what lies beyond the Formidine Rift.

The AI was probably worried about its own survival, so it probably decided that the best way to survive was to commit massive genocide and wipe all of the guardians out ("It's the only way to be sure.").

However, there was mention that the Guardians who ended up losing the first civil war were in fact exiled (so are likely to still be alive) - and these were the Guardians who favored closer relationships with their AIs.

The second civil war was basically the religious uprising across the entire Guardian bubble rather than the home world - this was basically to force all city-states across all colonies to submit to their religious doctrine. City-states being city-states, they would have had a hard time defending themselves against a unified planet with many city-states. They wanted to rid the AI from their culture, but they had also forsaken other technological integration and medical benefits (that likely made them more susceptible to diseases as the war carried on for over a hundred years).

I think it is very likely that at least one faction of the Guardians is still alive (the non-religious group), but they favor living in Witch-space (either because of fear of persecution, or because they know there is two factions of AI - the one they sided with and work with, and the other that decided to wipe all of them out).

There are probably two factions of AI - one that is good (perhaps caretakers of the Guardians) and one that is bad (perhaps the AI that wiped out the Guardians in normal space).

The ones that hyperdicted pilots are probably the good Guardians, since they left without killing anyone, and were probably confused by the radiation signatures of the Unknown Artefacts or Probes that mark human ships in some way.

The crash sites are, probably, clashes between the bad AI involving humans whom were potentially transporting the same artefacts or probes - but had bad luck of the draw in what AI hyperdicted them.

And if there are indeed two AI factions, with Guardians backing one of them, then both sides could both still be at war - though it is likely more of a cold war with scant skirmishes than an open war.
 
Last edited:
me and my friends just went to check out the side by side site as we were already on the planet, as we approached we could see the obelisks, then the landscape rendered over the top of them

WP_20170213_00_36_31_Pro.jpg

again sorry for bad pic xbox is having trouble with clips and screenshots, also these ruins are showing in the nav panel as well :)

edit : just checked pg and solo, still doing it for all 3 of us
 
Last edited:
I would still like to know the legitimate way we were supposed to find these sites. I have an SSD and cant rely on the slow recall speed of a mechanical drive.

This was not the intended method for finding these sites and again we have bypassed the entire game mechanic. This is no better than if you datamined the locations.

I dont understand what we were expected to do. I also dont understand how we will ever get a good working puzzle in the future if these kinds of tricks can be used to bypass the whole process.

So even though we are up to 12 sites we still havent figured out how we were supposed to find the first one. We also should not have found any sites. At best we should have stumbled across 2 by now using the brute force method.

Either someone has figured out how to find these things legitimately and are not sharing or we are just shooting ourselves in the foot again. It cant be both. In less than 4 days we went from 4 apparent brute force found sites to 12. At this point I could not care less what about the outcome of the guadrians story line. Its been ruined utterly and is probably one of the most game breaking events I have ever been involved with.

FDEV needs to add tools to the game to facilitate these kinds of events. Or they need to wait until they have enough of them. This is like reading the synopsis of a novel at the rate of one word per day. I would really like FDEV to chime in explain to us how we were supposed to figure this out. Bugs in the game code was never the answer to these mysteries however it seems to be the only tools we have ever been given.

Couldn't agree more.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom