All alerts cleared at Mealstrom Oya - tissue samples are the way to go

Unfortunately there were NPC destroying the hearts too early. Especially after the last heart we could have had more time to gather samples...

Not having ever seen system AX forces in a Hyperspace encounter, that means you must also be using Signal sources—have you found that any particular signal type and threat level is best to get an Interceptor, as opposed to a group of Scouts?

This is of the following:
  • Nonhuman signal source (5–8)
  • AX ship signatures
  • AX weapons fire
  • Refugee convoy pattern
  • Combat aftermath
I am moving Ramandji at the moment, though I am considering moving away from Alerts due to long intervals where I simply cannot get a Hyperspace encounter in the correct direction. Alternatively, a way to assure said encounter would be lovely!
 
Very nice written and good luck with that tactic but still, the whole alert system mechanic bores me like nothing else in the game. If fdev wants us to engage there, they have to improve it a lot. Like more threat 4 NHSS with orthrus spawning. Maybe a module to protect guardian equipment, scenarios on megaships (defend against thargoid attack) or simply more thargoidcontent in signal sources. I mean there is literally nothing fancy happening no matter the threat level. I dont get more than 2 to 6 scouts spawning and searching for more than an hour for that orthrus thing and do nothing else because of the weapondamage just doesnt do the job for me. It could be so easy, just make a mini scenario like protect the refugee ships till they jump or simply destroy all incoming thargoid ships etc. I also dont get the idea of tissue samples. Why should it affect the war when i sell a sample of a thargoid which has been sampled like a million times before.
 
Not having ever seen system AX forces in a Hyperspace encounter, that means you must also be using Signal sources—have you found that any particular signal type and threat level is best to get an Interceptor, as opposed to a group of Scouts?
Unfortunately, we found no specific signal source for getting interceptors for sure. Hyperdictions is by far the best way to get one. Doing the jumps simultaniously with your wing mates increases the chance of a hyperdiction in the correct direction.

When you are long enough in the hyperdiction instance NPCs can drop in. They don't do that everytime, it seems to happen random. At the time the video startet, we were already taking samples for 2 hearts, thats means ca. 15 minutes.
 
Sounds like my last visit to the proctologists... :ROFLMAO:
Reminds me of that tired old joke...
"Harold, you are back from the proctologist ALREADY?!"
"Honey, I HAD to leave in a hurry."
"Give me ONE good reason why, Harold! You know it's for your own good!"
"Sweetheart, when I got there and asked him, 'Where do you want me to put my trousers?' he said, 'Right next to mine...'!!"
 
boo. any effective means of stopping the thargoids is bad. given how overtaken systems don't delete stations, it would be pretty clear that the idea is being able to return to the state that existed prior to the war if humans win.

that's uninteresting. it's like we're working to keep the game the same as it's been for many many years.

is there a way to help the thargoids other than non-participation?
 
When Frontier eventually roll out on-foot Thargoid combat I guess we'll be chasing them around with biopsy instruments rather than guns.

"Come back here! Let me probe you!"
So that is the actual reason why we even can level up Artemis suits....we need them for the Thargoids.
 
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You forgot to add "we shall relog the hell out of them"
To be fair, what can the devs really do to prevent frustration? They want something to be rare for some reason - I am not to judge if the reason is legit or not, it is their prerogative to make something rare if they want to or if it suits the narrative. People want to hoard rare stuff, and the players will complain.

If something is rare, players are going to find ways to cheese and farm rare stuff, and relogging is one of the prime candidates for that. That is not unique to ED; look at NMS and how you get the "good" ships: Fly to a space port with the right economy and population, save, and relog the hell out of it until the ship you want appears. Fallout 4 players farmed legendary items by relogging, and so on. Then people will be frustrated because "they are forced to relog to get teh good stuff". Players will complain.

So they can try to nerf menu relogging to keep stuff rare. Like they did with HGEs or settlement loot. People will complain, and then find another way to cheese it. Introducing: Desktop relogging, and people will be frustrated because grinding just became more grindy. Players will complain.

Or they can completely remove respawning by relogging mechanics, and now the item or whatever is really rare, and because people cannot farm the rare stuff they want anymore, they get frustrated. Players will complain.

Or they can give up the original plans to make said item rare and make obtaining it trivial. People will call it out as easy mode, and players will complain. And the item that was supposed to be rare is trivialized.

Players will complain 🤷‍♂️.
 
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To be fair, what can the devs really do to prevent frustration? They want something to be rare for some reason - I am not to judge if the reason is legit or not, it is their prerogative to make something rare if they want to or if it suits the narrative. People want to hoard rare stuff, and the players will complain.

If something is rare, players are going to find ways to cheese and farm rare stuff, and relogging is one of the prime candidates for that. That is not unique to ED; look at NMS and how you get the "good" ships: Fly to a space port with the right economy and population, save, and relog the hell out of it until the ship you want appears. Fallout 4 players farmed legendary items by relogging, and so on. Then people will be frustrated because "they are forced to relog to get teh good stuff". Players will complain.

So they can try to nerf menu relogging to keep stuff rare. Like they did with HGEs or settlement loot. People will complain, and then find another way to cheese it. Introducing: Desktop relogging, and people will be frustrated because grinding just became more grindy. Players will complain.

Or they can completely remove respawning by relogging mechanics, and now the item or whatever is really rare, and because people cannot farm the rare stuff they want anymore, they get frustrated. Players will complain.

Or they can give up the original plans to make said item rare and make obtaining it trivial. People will call it out as easy mode, and players will complain. And the item that was supposed to be rare is trivialized.

Players will complain 🤷‍♂️.


Still it's more than lame and cheesy.

I mean, ok - someone really want to unlock an engineer and will relog for SDP.
Lame but well, it's a rather personal thing and a really small scale thingie.

But relogging to farm Orthrus at wing level as a recommended tactic for player groups ?? - that's no longer a small scale personal thing.
And hopefully FDev can do something about it, so if we do win a galactic wide narrative, we dont achieve that by relogging to desktop.
 
And hopefully FDev can do something about it, so if we do win a galactic wide narrative, we dont achieve that by relogging to desktop.
Right now, what is causing alerts to be overtaken so easily is not relogging Orthrus, but farming tissue samples in bulk which has like an absolutely crazy effect on progress. Certainly compared to just about everything else you could do previously do try and prevent invasions.

That’s also what this topic is about, just as a reminder.
 
Right now, what is causing alerts to be overtaken so easily is not relogging Orthrus, but farming tissue samples in bulk which has like an absolutely crazy effect on progress. Certainly compared to just about everything else you could do previously do try and prevent invasions.

That’s also what this topic is about, just as a reminder.

Well, i would assume they will adjust the effects of tissue sampling, but only if this is interfering with their designated way of narrative progression.
 
But relogging to farm Orthrus at wing level as a recommended tactic for player groups ??
Yesterday I did hunt Orthruses in a wing of four. There was no relogging involved, and we got a few of them with a bit of flying around between systems within an appropriate time frame. It was fun 🤷‍♂️ . No relogging required. It is hard as a solo effort, so you need to wing up. Isn't that what people always ask for, ED being an MMO and all?
 
Yesterday I did hunt Orthruses in a wing of four. There was no relogging involved, and we got a few of them with a bit of flying around between systems within an appropriate time frame. It was fun 🤷‍♂️ . No relogging required. It is hard as a solo effort, so you need to wing up. Isn't that what people always ask for, ED being an MMO and all?

That sounds like fun, but how is it related to the post you quoted?

I mean it's obvious that Orthrus does exists and it's not really needed to relog for it.
Yet a farming strategy involving relogging is detailed in the opening post.

Which makes me remember about the exploit used to summon tens of medusas (or other interceptors) in the same instance, also by relogging.
Fdev fixed that - although that was different to HGE relogging or to the NHSS relogging. So maybe there is hope 🤷‍♂️
 
That sounds like fun, but how is it related to the post you quoted?
It was in relation what to what I quoted. You do not need to relog to hunt for Orthruses. You can choose to, but it also kills all the fun. Like every farming guide.

Relogging recommended gameplay? Recommended by whom? By a guide to cheese the gameplay. Might as well be a stupid Youtube video farming guide. In that regard the OP doesn't differ in any way from all the other grindfest guides.
 
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