Allow multiple star system jumps.

Agreed. Enough said.
Well, not really. What about all those players who take on pirate/massacre missions where long distance SC travel is not known before you take the mission? It's not fair on them is it?

Or what about explorers who aren't taking any missions at all, but are still impacted by long SC travel times?

You said in your earlier post:

Nanite, You are avoiding defending your ideas with sound reasoning.

It seems a bit hypocritical to ask me to defend my ideas/responses, and then completely dismiss/ignore all my reasoning when I do. I can't say I'm strongly motivated to provide detailed reasoning if my comments are just going to be ignored by the very people who ask for them. 🤷‍♂️
 
Your reasoning just provided is weak and strongly dependent on your own gameplay style and understanding of the overall game.

Your reasoning certainly does not warrant a significant change to the basic game mechanics. You might think its a minor program tweek, the ramifications to the overall game is enormous.

Fundamentally a player does not currently need to engage in long distance SC travel if they don't want to. Period.
 
Well, not really. What about all those players who take on pirate/massacre missions where long distance SC travel is not known before you take the mission? It's not fair on them is it?

Or what about explorers who aren't taking any missions at all, but are still impacted by long SC travel times?
.......

1. Just abandon the mission - it won't hurt much to do so.

2. With the FSS system explorers too can ignore distant objects. If they want to map them - make the trip - if they don't want to make the trip then don't.
 
Your reasoning just provided is weak and strongly dependent on your own gameplay style and understanding of the overall game.
If you don’t mind me saying, your reasoning for keeping it is similarly weak and strongly dependent on your own gameplay style and understanding of the game.

you already admit that SuperCruise is a poor gameplay mechanic that requires no skill. You even said yourself you’d rather do household chores than play the game while you’re on long SuoerCruise journeys - it’s hardly a glowing endorsement of the game is it?

if SuperCruise is so boring, why do you want to leave it unchanged?
Your reasoning certainly does not warrant a significant change to the basic game mechanics. You might think its a minor program tweek, the ramifications to the overall game is enormous.

you also said in an earlier comment that you’d be open to changing SuperCruise to introduce gameplay mechanics that allowed you to travel faster - that would be great!
 
But I somewhat disagree that there is no requirement for players to perform long distance travel. Pirate massacre missions can very often take you into a system with a distant star leaving you travelling for hours tracking down pirate lords when they spawn at secondary stars. There's no easy way to discover this before you accept the mission, since they don't spawn until after you have arrived at the system,.

First if you do massacre pirate lords missions, which in itself does not exists, you either massacres pirate faction ships, or you kill pirate lord.

Massacre missions takes place in a specific target system, so if you accept hunting pirates in a system with long distances, that is on you. you accepted mission into that system.
If you are talking about killing Pirates Lords, then these can move to a neighbouring system, so there is random risk that this can be into a system with long super cruise distance. BUT this does not happens "very often", as you claim. Ontop of this, the chance that the system you directed to, would have even longer super cruise distance than Alpha Centauri has to Hutton Orbital is very unlikely, as that is the reasonably conclusion if you are to be "travelling for hours" to the mission POI, or another more likely explanation is that you are flying slow, and if that is the case, who are to blame that it takes hours for you reach your destination?


But the again, the most likely answer is that you massively over-exaggerated this, both how often this happens, and also how much time you have spend when this happens. What was it you called this kind of thing, Hyperbole...

And you still have the option to abandoning those missions, if the super cruise distance turns out to be to far away for your preference of how much time you want to spend on this... You obviously does not do this for the credits, as you have repeated that earning credits are easy... and if you are after the mission reward, it is not uncommon that if you abandon the mission, you will find another mission with the same reward. And if it was a mission with a rare reward then you decide what is rather do, try your luck on a new mission or stick with this one? but if the reward is rare, then you are likely in the wrong station/system for that particular reward...
 
Misquoting people - not cool.
I've been pretty patient. Good luck with life.
🙄
I like the high pay long travel missions when I'm doing house chores.
Edit: Also if you stack missions to the same remote location it becomes a massive pay-day.
I do agree that flying long distance in supercruise is not engaging. It should be made more engaging. Simply replacing ship flight with fast travel is a cop-out for a flight sim game.
Your words - not mine.
 
the poor crying combat players wouldnt want it, it would spoil their nightly ego fest wouldnt it and make it more difficult to interdict players. Poor things
 
the poor crying combat players wouldnt want it, it would spoil their nightly ego fest wouldnt it and make it more difficult to interdict players. Poor things

I do not really recall any such player posting about that issue here. in fact, I do more believe, that "combat" players want this more, to reduce to travel... based on earlier threads, then we know that combat players do not want to spent much time wasting on travelling, they have complaints about having to wait for their combat build to be transported, they have complaints about it is slow to jump with pure combat focused ship, due to low jump range, so it is logical, that this also extends to long super cruise journeys.


So from that point of view, this does not really change anything. If they would sit a in a system hunting players, the if the player was travelling tot he other star, then they would very likely have to follow for quite some time, before they catch up... so that is more unlikely to happen. And this would not change where and how these players hunt for targets, nothing would change for systems like Deciat...


So I have no idea how you think those players think would be a bad idea... if anything, this would make it better for them...
 
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