This is already a solved problem and it's been a solved problem since multicrew in ships.
Assuming Odyssey is using the same solution. Which we don’t actually know. The handling of camera / avatar / head animation etc could easily have changed to accommodate the new gameplay, and rendered that solution redundant, or fit for ship only.
(Although we can test the ship application at least, now that Multicrew has been added to the alpha today
We realise that it will be a "rough" VR experience, that's why we're asking "please make a simple non-supported version in the interim, through a config file"
I think we’re talking at cross purposes. That’s what this thread is advocating, yep
The post you’re replying to was about Jay’s thread though. (Which doesn’t touch on those areas, and I think it should
Derail Valley manages it after all, with a company of only 5 people (probably of which only two write code).
Derail Valley is a VR-first title (which also supports the full spread of VR inputs, including motion controllers etc). It’s not really a great template for what we’re dealing with here.
Last edited: