OTOH you got the zoomed-in view of the worlds, an advanced "photo explorers" tool. Just a little extra work and you can be much more sure the trip to the planet will be worth it.
True that. It reveals far more details. The problem is that only about one body. FSS is a great scanning mechanic for getting to knnow the system You are currently better. While it does zoom on to the body, that's basicaly it. It shows one body. A still frame. You can't as quickly tell whether that body is in extraordinary orbit around other object as with system map You could.
the FSS is a barrier to seeking out such things.
I do believe I must disagree. It is not a barrier per se. It only slows things down quite significantly.
Yes, but you just don't get it that some of us LIKE the barrier. At least do something to get to know the system.
Don't get me wrong, nor please take it as an attack but let me point out that:
1. It is as valid an argument as "but some of us DON'T LIKE the barrier".
2. I got to know the system. It's okay. I stated in previous posts that it's fun mechanic of actually carrying out the scan. However please try to understand that for those, who have seen the very essence of beauty the game can generate, and those who have spent significant amounts of time in game finding such systems just to have a look and hang around there introducing a mechanic that drasticaly slows down the rate of finding such systems(not saying well paying ones, just the extraordinary) is a serious deal breaker.
This is what really frustrates me, I don't see the difference between what the op is describing and using this instead;-
Please re-read the thread as there is plenty of information that I tried to make as clear as possible.
Long story short, FSS shows what types of bodies are in the system precisely. At a glance. What it does not show is the relation between those bodies - their orbits, distances etc. Which system map does at a glance. So there is an even trade-off where using FSS shows exactly what is in the system and system map showing how those bodies are placed at the cost of not being too clear to the untrained explorer what type of body it actually is.
But say you are looking for a glowing green gas giant... You can drop into a system, see at a glance that there are gas giants present.
This is a bit of unsafe ground as it falls both in the territory of cherry-picking and what would be the main goal of allowing players to use the ADS.
I'd mostly like to focus on bodies' orbits, their distances. Oddities in system generation