Allow use of pre 3.3 Advanced Discovery Scanner

The ability to register a body to the System Map/Nav Panel without simultaneously performing a level 3 scan on the body is missing.
But you knew that already.

That's a refusal to use something, not something being missing. No point fitting burst lasers if you won't deploy hardpoints. Pure pebcak.
 
I genuinely don't. I'm obviously either too drunk or not drunk enough. But I think it's probably best if I accept that I simply do not understand the controversy and bow out here.

Some people just cope very badly with change or not being consulted by the devs.
 
Nope, it's an inability to do something, because functionality which was present has been removed.
It's like your inability to understand something, although I'm not sure that functionality was ever present.

Its an inability to adapt. No functionality was removed, it was added.
 
Imagine you have a large number of systems. Say 100000. One system contains a green gas giant and one system contains an interesting orbit. With the FSS you would have to fully scan every single system to find out if that was one of the interesting finds. With the ADS you only have to honk them and look at the map to know instantly. Some people see the FSS as the gameplay, other see the actual galaxy itself as the gameplay. Or something like that :)

Edit: now try to imagine you are searching for something, but you dont know what it is till you find it and the number of systems is 400b. You see why the FSS is such a stinker?
You don't need to scan everything or even every system. It's pretty easy to tell if a system doesn't have any ecentric orbit and other oddities. You honk, see how many planets, open the FSS and see many different types of gas giant is there. If there are many planets and many gas giants, you have found a possible target.

The ways I see it is the the ADS is an automatic win. With the FSS you need to weigh up the information given to you whether you want to see if something is there. You could be successful, you may not be. You may miss out as you have made a mistake and decided the system wasn't worth it when it was.
 
You would see the same amount of info as you would when you enter a system new to you but fully tagged by another player. A populated system map with partial information and a bunch of [unexplored] entries in the left nav panel & HUD.

Fitting an ADS would only be of any use at all in virgin or partially tagged systems.
Can we please refrain from calling the module proposed by this thread an ADS - the moniker usage seems to confuse some of the detractors. :)

That being said, I believe you have adequately (and succinctly) described the end effect of having the module fitted pretty well.
 
It does appear that the folks that would like the ADS returned and post facts of the 'overpoweredness' of the free, massless, do-it-all FSS are being ridiculed again by a couple of regular naysayers.
I can see no reason NOT to bring the ADS back... change would be good for those mollycoddled with the overpowered FSS.
 
Which is an odd thing some complain about they gripe they have to spend time using the FSS yet its a huge timesaver. You have a look from the star and move on or move in, no need to visit unless you choose to probe stuff.

Some see a fuzzy blob wack-a-duck as entertainment and impressive gameplay, others like to fly a spaceship in a fly a spaceship game... we're all different stigbob, but a few it seems can't understand that.
 
Well as i said. Some people think the FSS is the gameplay. Personally i didnt need to the FSS to be added because i looked at the galaxy as the game play and there was enough to last basicly for ever.

The ways I see it is the the ADS is an automatic win. With the FSS you need to weigh up the information given to you whether you want to see if something is there. You could be successful, you may not be. You may miss out as you have made a mistake and decided the system wasn't worth it when it was.

The ADS was neither win nor lose. It simply revealed the system. Now can you explain why, when you have an infinite number of systems do you need another layer of grind when all that does is slow you down and introduce the possibilty of making mistakes. Probably mistakes brought about by being bored with the grind of it. We would all have to be playing for decades to even dent the total number of systems, why do we need to waste a little more of our lifetimes with the zooming?
 
I really like the new FSS over the ADS, especially the ability to find and scan USS's and Alien Signal Sources. I can see no reason to bring back the ADS.

For some though, change is difficult to handle, and for one, 93% of the posts with over 70,000 words since joining this forum a month ago are all in this one thread.

That's enough for a good book.

o7.

I like the benefits the new stuff brings (scanning at a distance, finding persistent POIs), I saw and continue to see no reason why the old modules needed to be removed, and this far into the game's life (I bought the game at version 1.0) existing functionality should not be removed without good reason in my view.

I earned 1.3Billion Cr in January from exploration data alone, I continue to play, adapting to change is not the issue. Removing functionality without justification is the issue, for me at least.

This thread is not about making any changes to the new stuff, but it's fair to say there are people that don't like it and quite reasonably they want to be able to continue to play the game they were happy enough with, especially when it is a problem so easily rectified.

It is not a complicated issue, and the solution (to reinstate the old functionality with an optional module) has no downside for any player. The only arguments against it are apathy and schadenfreude.
 
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Some see a fuzzy blob wack-a-duck as entertainment and impressive gameplay, others like to fly a spaceship in a fly a spaceship game... we're all different stigbob, but a few it seems can't understand that.

The spock-o-scope is magnificent, it even has a twiddly dial.

130755
 
why do we need to waste a little more of our lifetimes with the zooming?
Arguably, the FSS is actually faster for discovery (c/f earning bragging rights) not slower - to get the same level of information with an ADS and near-body-scans you would need to spend an order of magnitude longer time behind the stick.

That being said, some of us did not object to the time investment involved in properly exploring a system and even found the experience enjoyable.

The point of this thread is not to pit the FSS against the ADS in a pointless "my preferred gameplay is better than yours" kind of roundabout argument but rather to re-add an option that should have never been removed.
 
Arguably, the FSS is actually faster for discovery (c/f earning bragging rights) not slower - to get the same level of information with an ADS and near-body-scans you would need to spend an order of magnitude longer time behind the stick.

That being said, some of us did not object to the time investment involved in properly exploring a system and even found the experience enjoyable.

The point of this thread is not to pit the FSS against the ADS in a pointless "my preferred gameplay is better than yours" kind of roundabout argument but rather to re-add an option that should have never been removed.

Faster for tagging things with less effort yes. Much slower for locating interesting things. If all you want to do is tag for cash its great.
 
This is why just giving the old honk back, with or without the module, is the way to fix this. The FSS will still serve its purpose but the information thats been removed will be available again.
 
Faster for tagging things with less effort yes. Much slower for locating interesting things. If all you want to do is tag for cash its great.
Pot-ae-to, Pot-ah-to - moot in the main in the context of this particular thread. The thread is not about saying approach X is better than approach Y, just that approaches X and Y do not provide the same gameplay.
 
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Pot-ae-to, Pot-ah-to - moot in the main in the context of this particular thread.

Well i disagree. Its the entire point. They removed the gameplay that i used to enjoy and replaced it with forced zoom scanning that will almost always give a negative result. That is entirely the point of why i personally have no more reason to play until its returned.
 
Well i disagree. Its the entire point. They removed the gameplay that i used to enjoy and replaced it with forced zoom scanning that will almost always give a negative result. That is entirely the point of why i personally have no more reason to play until its returned.
If you read the edit and my earlier posts we are essentially on similar wave lengths - However, the point of this thread is more to assert how "options" were removed and to address that issue rather than to assert that system X or Y is better/faster than the other.

Ultimately, in any tangible sense of the term - any claims that the ADS approach is (and would be) faster for exploration as a whole than the FSS approach is demonstrably false. That is not to say that the ADS approach did not support faster discovery of some intangible and subjective things but such gains are not even close to being valid justifications for adding an ADS-replacement nor removing the ADS in the first place.

The only point that truely matters is that "options" were removed that should not have been.
 
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