Allow use of pre 3.3 Advanced Discovery Scanner

If you mean orbit lines outside of FSS, then I have seen them with an NVIDIA GTX 1080 Ti/VIVE Pro combo. At release of 3.3 and before one of the most recent updates the blobs were not visible on the VIVE. As for gravity wells, I am guessing you mean the concentric circles on the HUD on approach to bodies while in super cruise - if so those have been visible in the VR (VIVE) since I started using VR with Elite.

No, I was referring to orbit lines in the FSS (not the orbital plane, which is shown), and I was using the terms blue blobs and gravity wells as the same thing (in the FSS). I rarely use orbit lines when I'm playing.

This is a thread referring to the issue with orbit lines in the FSS.
 
Can we just stop the comparisons to the operating system and the rubbish about logging out and logging back in.
You press the honk and either look at the System map or go to the FSS. ( you don't even have to stop just shut the throttle down... god knows why though)
Honking without attempting to use the FSS means we can spool up the FSD while looking for what's there (on the map)... that's it really.
If you don't want to look at the map then don't have it, many players never looked anyway, they just used the side panel.
It's not that difficult to understand, really, if you find you want to stay after looking at the system map then you can either FSS if you wan't to do it and be done with it, or you can select planets to leisurely fly to using the map, or scan nothing and just leave... what's the problem?
that is just the same or a damn sight quicker than it was pre 3.3 if you FSS
I've done some exploring. Nothing anywhere near as far as Beagle Point, but to the Coalsack and back and once to Colonia. And I passed up on scanning a lot of planets because they looked like rocky or icy bodies. Which is how I would use the FSS. There was one I thought was a rocky body on my way to scan what looked like an ELW or Waterworld. It turned out to be a candidate for terraforming, although the mean temperature was a bit low. I'm wondering how many like that I missed. With the FSS, I would have seen that almost immediately by its position on the tuning dial. FSS is the way to go for exploration. Sure some people won't like it. Well, not everyone is an explorer. Some try exploring even though they really aren't suited for it. It is them, I fear, that want the ADS back.

I guess you could just look at the map but the FSS will give you so much more detail on the tuning dial. I just don't see a need to have both. The really hardcore explorers are going to benefit much, much more from the FSS than the ADS.
 
I guess you could just look at the map but the FSS will give you so much more detail on the tuning dial. I just don't see a need to have both. The really hardcore explorers are going to benefit much, much more from the FSS than the ADS.

I've done over 1,000,000 LY, visited 35,000 systems - by any measure you choose, I'm a 'hardcore explorer'. The FSS has totally destroyed exploration gameplay for me. It's not 'casual' explorers asking for an optional ADS, it's people with literally thousands of hours of game time, predominantly spent exploring, who after 4 years had the soul of the game removed by FDev, with no consultation and for no good reason. All we want is to be able to do the things we used to do, the way that we enjoyed doing them.
 
I've done some exploring. Nothing anywhere near as far as Beagle Point, but to the Coalsack and back and once to Colonia. And I passed up on scanning a lot of planets because they looked like rocky or icy bodies. Which is how I would use the FSS. There was one I thought was a rocky body on my way to scan what looked like an ELW or Waterworld. It turned out to be a candidate for terraforming, although the mean temperature was a bit low. I'm wondering how many like that I missed. With the FSS, I would have seen that almost immediately by its position on the tuning dial. FSS is the way to go for exploration. Sure some people won't like it. Well, not everyone is an explorer. Some try exploring even though they really aren't suited for it. It is them, I fear, that want the ADS back.

I guess you could just look at the map but the FSS will give you so much more detail on the tuning dial. I just don't see a need to have both. The really hardcore explorers are going to benefit much, much more from the FSS than the ADS.

Hey buddy. Everyone in this thread gets video game torn up at reading a suggestion that exploration has anything to do with earth like worlds.
 
There was one I thought was a rocky body on my way to scan what looked like an ELW or Waterworld. It turned out to be a candidate for terraforming, although the mean temperature was a bit low. I'm wondering how many like that I missed. With the FSS, I would have seen that almost immediately by its position on the tuning dial.

But you do know the FSS doesn't give any indication that a body is terraformable. For that, you have to look at the system map after you've scanned it. The position on the energy spectrum (or tuning dial as you call it) is just the body type.
 
But you do know the FSS doesn't give any indication that a body is terraformable. For that, you have to look at the system map after you've scanned it. The position on the energy spectrum (or tuning dial as you call it) is just the body type.
I think Faded, that in the FSS when you've resolved the scan (zoomed in enough times to see the body), if you wait long enough while all the data is taking its time getting displayed it tells you that it's terraformable*, but not for long... that line is fleeting if I remember rightly.
But, this is not something I see much now as I'm outta that screen before the planet is fully up, I don't enjoy stopping and scanning now, it's not something I enjoyed like I did planning the journey out to the planets, (and with the introduction of the Orrery it could have been FANTASTIC along with shift-click route mapping)
Currently I'm 'Cherry picking, and and Pillaging' my way back to the bubble in the hopes that something there will give me a reason to play back there... sad days these are!

*please FDev, can you get your spell checker to understand some of the commonly used words in space games
 
I've done some exploring. Nothing anywhere near as far as Beagle Point, but to the Coalsack and back and once to Colonia. And I passed up on scanning a lot of planets because they looked like rocky or icy bodies. Which is how I would use the FSS. There was one I thought was a rocky body on my way to scan what looked like an ELW or Waterworld. It turned out to be a candidate for terraforming, although the mean temperature was a bit low. I'm wondering how many like that I missed. With the FSS, I would have seen that almost immediately by its position on the tuning dial. FSS is the way to go for exploration. Sure some people won't like it. Well, not everyone is an explorer. Some try exploring even though they really aren't suited for it. It is them, I fear, that want the ADS back.

I guess you could just look at the map but the FSS will give you so much more detail on the tuning dial. I just don't see a need to have both. The really hardcore explorers are going to benefit much, much more from the FSS than the ADS.

Haven't you read any of the posts on the preceding 74 pages?
The main protagonists in this whole thread are veterans of Elite Dangerous, and mainly (but not solely) a select group of individuals who's game was based around certain procedures for exploring, (and it didn't involve getting badges and ELW's and credits) the introduction of the FSS as the sole tool for discovery has cast these Vets aside with nothing mare that "sorry, that's the way it is now" many players have simply left and many more don't visit the forums because of a p*** poor decision to throw the baby with the water.
 
No, I was referring to orbit lines in the FSS (not the orbital plane, which is shown), and I was using the terms blue blobs and gravity wells as the same thing (in the FSS). I rarely use orbit lines when I'm playing.
In that case, I have not noted them in the FSS but then again IMO whether they are present in the FSS or not is of subjective value.

This is a thread referring to the issue with orbit lines in the FSS.
Thanks for the link :)
The main protagonists in this whole thread are veterans of Elite Dangerous, and mainly (but not solely) a select group of individuals who's game was based around certain procedures for exploring, (and it didn't involve getting badges and ELW's and credits) the introduction of the FSS as the sole tool for discovery has cast these Vets aside with nothing mare that "sorry, that's the way it is now" many players have simply left and many more don't visit the forums because of a p*** poor decision to throw the baby with the water.
Exactly - Whether particular individuals would (or would not) have missed ELWs/Terraformables with the pre-3.3 system is pretty moot, the FSS would still be available and the only gain proposed by the ADS-replacement/SMC would be the ability to target the unexplored objects in virgin systems and near body scan them rather than engaging in mini-games.

The primary argument of those against the ADS-replacement/SMC seems to be that near-body-scans saves time wrt the mapping (Space Golf) part which is highly debatable. A suitable compromise might be to make the ADS-replacement/SMC mutually exclusive with the DSS (Space-Golf enabler) and add some form of (notionally less efficient) non-mini-game based mapping facility to the SMC (e.g. require multiple orbital circum-navigation passes around the body in Analysis mode while the ship passively scans a cone underneath the hull).
 
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Mmmmm...

Can’t say I’m enjoying the new system all that much. (Just started exploring again)

There was something much more satisfying about arriving in a new system, honking, then opening the system map to see what treasures I’d found.

I could travel and explore at the same time.

This new method just feels like WORK. I can either travel, or I can explore. I can’t do both at the same time.

The filtered spectral analysis chart....

Who keeps moving it!!!??

If I set it to HMCW’s it’s because I’m looking for HMCW’s. Stop moving about!!!

Tuning it is often off because even when you select HMCW’s you’re also getting multiple other signals from ice and rock bodies. Couldn’t they at least colour code the white line things...

I was looking forward to getting out exploring again but I don’t think I’m going to get through much more than 5000ly before getting frustrated with it and heading back. Especially because I know I’m not really going to find any fresh content out here that hasn’t been seen before...

FD have provided a new tool that looks very shiny, but it gets old fast and slows down adventuring considerably.

I’ll head back to the bubble soon. Ironically, I can earn my explorer stripes much quicker there.
 
In that case, I have not noted them in the FSS but then again IMO whether they are present in the FSS or not is of subjective value.


Thanks for the link :)

Exactly - Whether particular individuals would (or would not) have missed ELWs/Terraformables with the pre-3.3 system is pretty moot, the FSS would still be available and the only gain proposed by the ADS-replacement/SMC would be the ability to target the unexplored objects in virgin systems and near body scan them rather than engaging in mini-games.

The primary argument of those against the ADS-replacement/SMC crowd seems to be that near-body-scans saves time wrt the mapping (Space Golf) part which is highly debatable. A suitable compromise might be to make the ADS-replacement/SMC mutually exclusive with the DSS (Space-Golf enabler) and add some form of (notionally less efficient) non-mini-game based mapping facility to the SMC (e.g. require multiple orbital circum-navigation passes around the body in Analysis mode while the ship passively scans a cone underneath the hull).
Yeah!, I'd go for that instead of bombarding the planet with probes for the mapping part, I'd also be content to have my "whirly circle of wating" for the near body scanning too,
But be very aware if you start talking about introducing 'new' mechanics to appease the 'FSS Only' crowd the'll hit back with "a waste of Dev time...."
 
Mmmmm...

Can’t say I’m enjoying the new system all that much. (Just started exploring again)

There was something much more satisfying about arriving in a new system, honking, then opening the system map to see what treasures I’d found.

I could travel and explore at the same time.

This new method just feels like WORK. I can either travel, or I can explore. I can’t do both at the same time.

The filtered spectral analysis chart....

Who keeps moving it!!!??

If I set it to HMCW’s it’s because I’m looking for HMCW’s. Stop moving about!!!

Tuning it is often off because even when you select HMCW’s you’re also getting multiple other signals from ice and rock bodies. Couldn’t they at least colour code the white line things...

I was looking forward to getting out exploring again but I don’t think I’m going to get through much more than 5000ly before getting frustrated with it and heading back. Especially because I know I’m not really going to find any fresh content out here that hasn’t been seen before...

FD have provided a new tool that looks very shiny, but it gets old fast and slows down adventuring considerably.

I’ll head back to the bubble soon. Ironically, I can earn my explorer stripes much quicker there.
Yeah, I was 40kly out when it dropped and initially through the Beta I raved about it, but over the course of a week or so of the beta it dawned on me that I was getting first discovery badges and credits for MRW close to the star for simply entering the system, gradually I realised that the new tool was more about getting new players to try exploring and less about the actual Exploration.
However all is not lost till the fat lady sings (FD make an announcement) there are some pretty good proposals here and if Fdev does what's right then I'm sure it will bring Exploration back to the fore and allow the enjoyment that has been lost by many to be returned.
 
Yeah!, I'd go for that instead of bombarding the planet with probes for the mapping part, I'd also be content to have my "whirly circle of wating" for the near body scanning too,
But be very aware if you start talking about introducing 'new' mechanics to appease the 'FSS Only' crowd the'll hit back with "a waste of Dev time...."
Maybe - the additional mapping mechanics is more a bone to be thrown to those that might object to the exclusivity of the SMC with the DSS.

Personally - I have always hated the idea of the space-golf mini-game and would not be surprised if those that also dislike the FSS do not like the space-golf either (for similar reasons). There are alternatives to the DSS probe mini-game that FD should have considered adding as an alternative - the probe method still being available as a quicker mapping option and retained for those that do like it.

[EDIT]A simple and quick option might be for the probe mini-game to be available from the SMC but for the probes to have say a scanning radius half (or a quarter) that of the DSS probes. With DSS engineering options being available for the SMC in order to offset this consequence.[/EDIT]
 
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Yeah, I was 40kly out when it dropped and initially through the Beta I raved about it, but over the course of a week or so of the beta it dawned on me that I was getting first discovery badges and credits for MRW close to the star for simply entering the system, gradually I realised that the new tool was more about getting new players to try exploring and less about the actual Exploration.
However all is not lost till the fat lady sings (FD make an announcement) there are some pretty good proposals here and if Fdev does what's right then I'm sure it will bring Exploration back to the fore and allow the enjoyment that has been lost by many to be returned.
That’s very optimistic of you! You must be new here... 👍😂

Seriously, I hope so. This is just a bit too tedious for my liking...

If I enter a system and there’s 40 bodies I just have to know what they are....5 minutes later it’s very disappointing when I learn it was just another bunch of gas and ice.
 
if Fdev does what's right then I'm sure it will bring Exploration back to the fore and allow the enjoyment that has been lost by many to be returned.

After so long and no reply....i wouldnt count on it. Personally im hoping the thing is going to be more trouble than its worth to maintain, like the bugs in it are going to be impossible to fix for some reason or other. :D
 
After so long and no reply....i wouldnt count on it. Personally im hoping the thing is going to be more trouble than its worth to maintain, like the bugs in it are going to be impossible to fix for some reason or other. :D
Ooooo, I like the way you think...

Indeed. If it keeps on bugging out like it has already the backlash from explorers may be enough for them to rethink it.
 
Just imagine in an alternative world or parallel time where ED instead of foisting the FSS on players had introduced it as an alternative exploration module, how many players would have been up in arms that the people that bought the FSS had an advantage to those just using the ADS, I guess we'll never know... but I cam say that that world or time would at least of had a choice to play as they chose!
 
I think Faded, that in the FSS when you've resolved the scan (zoomed in enough times to see the body), if you wait long enough while all the data is taking its time getting displayed it tells you that it's terraformable*, but not for long... that line is fleeting if I remember rightly.

Yes, that's right (and the fact the notification disappears is supposedly a bug that many complain about because - well, terraformable are valuable, aren't they ;)), but you don't see that from a body's position on the energy spectrum which seemed to be what the poster was implying, got to scan the body first.

Which is fine as you had to scan a body that you liked the look of in the system map too to find out wheter it was a candidate for terraforming.

It's just odd how people defending the FSS often seem to attack the system map reveal as being too easy and OP and suggest it is a cherry pickers heaven, then use the argument that the FSS makes it easier to cherry pick, which IMO it does. :LOL:
 
Personally - I have always hated the idea of the space-golf mini-game and would not be surprised if those that also dislike the FSS do not like the space-golf either (for similar reasons). There are alternatives to the DSS probe mini-game that FD should have considered adding as an alternative - the probe method still being available as a quicker mapping option and retained for those that do like it

Totally. Space-golf is an abomination even worse than the FSS. It's another unfailable minigame trying to pretend that it requires a level of skill, when all it does is waste time. Making the probes infinite removed what little strategic gameplay it may have added to exploration, and the idea of the 'efficiency bonus' is just laughable. Again, it comes down to FDev believing that explorers care about credits and tags.

It's another missed opportunity.
 
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