I don't think we understand eachother. However i can see the root of this misunderstanding, let me explain. Glowing gas giants have been brought up in this thread however should You re-read the very first post i stated as follows:Sure. While I'd say looking for glowing green gas giants is the high league of cherry picking, don't you think so? Cherry picking never had to be about credits and in a way we're all cherry picking.
Take the "GGG"s for all i care. Seen one, seen them all. It's only a texture that changes. Similar applies to credits. With FSS credits are even easier to obtain....magnificient system is noticeably increased by enforcing players to perform whole scan and gauge whether it's worth staying(and now the important part - not for the credits but for the views). Oddities such as quaternary systems of moons and stars, odd orbits, bodies orbiting very close to eachother.
I don't really care for what is in the system. But how it is. Where it is. More on that under next quote.
Agreed. Many have stated that they take joy in revealing the map bit by bit. Which is fine. I had the same feeling, bellieve me. FSS reveals everything an aspiring explorer / cherry picker would need to know. Then again for me i don't care for virtual values such as "surface temperature", "atmospherical pressure" since until we get atmospheric landings these mean nothing.And that's the point. Take credit cherry picking out for a moment and realize that an unresolved local map means to me what GGGs means to others.
Once again i would bring a concept picture introduced earlier in this thread: (padron me not linking the post proper)[EDIT] LINK
This to me looks like a fair compromise between showing what is in the system and letting players reveal the map. Because, You see what interests me and many players is what is the setup of the planets. Are they straight lines as shown above or maybe there would be a system with quaternary orbits [EDIT]Excellent post by Marx explaining the point. Based on that i could already decide whether i want to spend my time in this system and scan it or move one because there is nothing of interest to me. Say i've already seen thousands of times systems such as shown above. I can at a glance decide to go on. Look for a system that provides something more unique. After thousands of hours in this game You realise that whatever Stellar Forge spits out is nothing remarkable large portion of the time. And the only joy of exploration after this time is finding one unique system every once in a while. One which both You and I agree is very hard to come by in 400 billion star system game. One could argue that, of course, FSS-ing the whole system takes little to no time if You are good enough. Sure thing. FSS is quick to master in that aspect, however a cumulative time spent on this is time not spent moving on, travelling and searching. Which in one session stacks up to minutes if not an hour(depending on the size of generated star system). Add to that growing frustration of finding all mundane systems along the way and still being forced to scan it all because maybe, just maybe, this is the one interesting system.
Agreed. However in this case let's be frank more has been added than taken away. There was little to no exploration gameplay previously. FSS feels like a proper scanner.Taking away something from a game is sometimes just necessary to gain some gameplay in return.
Then again FSS quickly becomes a very tedious task. Once You've mastered it there's no challenge at all. What is left is a gameplay which is most of the time unrewarding. With most of the star systems being a main star and couple of rocky / metal bodies in a straight line.
Of course maybe we would like some form of ADS to return. But if it's not a "best" solution / game mechanic it's because it's what we've had all these years, gotten used to and have no better idea of a system which would suit exploration gameplay. After all, pardon us, but we are not(guessing, may not apply to everyone) game developers. So we are asking for something we know. And making it optional. Hopefully, balanced.
To sum up this essay of a post, i understand both parties. I've read a lot of these threads. I've spoken with people on Elite discord channel. I've spoken with independent CMDRs. I am biased, not denying, the change affected my gameplay too. But i understand both sides. I just wanted to voice my opinion. However now that we got official response on another thread it seems like FSS is here to stay. To which i can only say "ok". I don't like that but it is a deffinitive answer. One of my main gripes was with FD being so reluctant to speak about anything people would say about changes made to the game(FSS aside). And it took so many threads to get one answer and then the communication cut again. But that's a topic for another thread.
Maybe we want something that is incompatible.
Maybe we want something that appears incompatible.
Saying "we" means nothing to companies. It's their product and they will do what they want after all.
I'm not being hostile but to this:
I can only say that "we" are not game developers. Maybe there is a way to make everyone happy. Maybe it's completely and utterly different from what we've seen introduced to this date.We both want something that is inherently incompatible and telling otherwise is just false or dishonest.
Anyone claiming otherwise is just false or dishonest.
If You read through the entiriety of this post take this cookie
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