Am I the only one who hopes our Ships *don't* get atmospheric landing?

:D I can't see what all the fuss is about. Our ships 'glide' the final portion of their flight into atmosphere using our Alcubierre drive er, I mean Frame Shift Drive, then pop into real space at around the speed of sound. We have enough thrust to make orbit on extremely massive planets, we have shielding and armour able to resist fairly large pressures and temperatures (those nano-handwavium backed spall liners! ;)), we're restricted in atmosphere from building too much speed to avoid damage to our ships and the local environment.

No suspension of disbelief necessary. If my ship can tool around inside a low gravity spacestation with a breathable atmosphere, then it'll do just fine inside most atmospheres! :)

The real problem is representing atmospheric worlds. While most of us accept that the visuals, flight model and gameplay will all be subject to numerous restrictions, there are those in our community, who'll doubtless be massively reported and supported by the gaming press, who expect to land on Coruscant or explore an entire Jurassic World. FD have limited assets, they really have to play this carefully to satisfy our expectations.

For myself, I'd be happy with restricted landing areas on occupied worlds (avoiding the need to procedurally recreate Skyrim or Arrakis every time) as long as we get pretty visuals and an interesting flight model. I want my Type to fly like a brick, I want my Dropship to handle like a gunship, I think the Cobra should have a light feel to her controls and so forth. And Alien style gales on suitably depressing looking terraforming planets. And sandstorms. And mist. And... :D
 
For the record, this thread has changed my mind on the topic.

I still think it's not worth the dev time and that there are endless amount of things I'd rather see, but not opposed to it happening.
 
If you got enough thrust, you dont have to worry about lift or aerodynamics.

True, but we all know this would never actually be factored in and just assumed in all cases. If I build a 2+ kiloton T10 Civic with Thrusters so poor it barely push itself around in 0g, think it'll be barred from high G atmospherics? I'm guessing not.

But again, I have been persuaded to not care enough about this to object.
 
True, but we all know this would never actually be factored in and just assumed in all cases. If I build a 2+ kiloton T10 Civic with Thrusters so poor it barely push itself around in 0g, think it'll be barred from high G atmospherics? I'm guessing not.

But again, I have been persuaded to not care enough about this to object.
Space shuttle.
 
Which is not capable of leaving the atmosphere without being strapped to enormous thrusters . . .
Yeah. Im thinking mass driver takeoffs or maybe some sort of extra module that increases thrust, but we can already take off from planets over 1g anyway, so nvm about that. Ships must already have inertial dampening or our cmdrs would be pancakes.
 
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True, but we all know this would never actually be factored in and just assumed in all cases. If I build a 2+ kiloton T10 Civic with Thrusters so poor it barely push itself around in 0g, think it'll be barred from high G atmospherics? I'm guessing not.

But again, I have been persuaded to not care enough about this to object.

Now I really REALLY want FD to make it, and do it that way. Just like the folks who freighted in a fighter with no jump, got a little too free with their guns and found 'emselves in a hot ship with no way to get out to an IF, can you IMAGINE the forum-salt from the guy who landed on a high-G planet, refitted their hulk with civic-grade thrusters to save weight and then discovered they couldn't make orbit and the place they landed only sold small ships and didn't stock thrusters big enough to lift their space-cow?
 
Yeah. Im thinking mass driver takeoffs. Ships must already have inertial dampening or our cmdrs would be pancakes.

I wouldn't assume that. Safer to assume it's done via advanced utilization of the same Handwavium to make space not mute. Which I am grateful for.

When I think more about why atmospheric flight/landing rubs me wrong, I guess I have to say it's because I'm playing a space flight game to fly spaceships. I don't get why we need to play airplanes as well. We all know that when/if this feature comes, it will handle nothing like an airplane should. Being a person that also enjoys airplane flight games, it would feel bizarre.
 
I wouldn't assume that. Safer to assume it's done via advanced utilization of the same Handwavium to make space not mute. Which I am grateful for.

When I think more about why atmospheric flight/landing rubs me wrong, I guess I have to say it's because I'm playing a space flight game to fly spaceships. I don't get why we need to play airplanes as well. We all know that when/if this feature comes, it will handle nothing like an airplane should. Being a person that also enjoys airplane flight games, it would feel bizarre.

Yeah i play airplane flight games too and i confess i didnt really think much about what kind of flight model atmo flight might have.
 
Now I really REALLY want FD to make it, and do it that way. Just like the folks who freighted in a fighter with no jump, got a little too free with their guns and found 'emselves in a hot ship with no way to get out to an IF, can you IMAGINE the forum-salt from the guy who landed on a high-G planet, refitted their hulk with civic-grade thrusters to save weight and then discovered they couldn't make orbit and the place they landed only sold small ships and didn't stock thrusters big enough to lift their space-cow?

[yesnod] L M A O [yesnod]
I would deeply approve of this implementation.



Yeah i play airplane flight games too and i confess i didnt really think much about what kind of flight model atmo flight might have.

You already know the answer. Exactly the same as in space, and it will be Handwavium'd with some non-sense about Thrusters maintaining positioning despite your Thrusters clearly not doing anything. You will be parked at 0m/s a couple km above a nice view, angled down enjoying the view, and think to yourself . . . something feels off . . . :rolleyes:

Imagine the people that complain of too many buttons and complexity now being forced to constantly maintain enough momentum to keep from crashing while they fill their screenshot folders. It will not stand, man!
 
Now I really REALLY want FD to make it, and do it that way. Just like the folks who freighted in a fighter with no jump, got a little too free with their guns and found 'emselves in a hot ship with no way to get out to an IF, can you IMAGINE the forum-salt from the guy who landed on a high-G planet, refitted their hulk with civic-grade thrusters to save weight and then discovered they couldn't make orbit and the place they landed only sold small ships and didn't stock thrusters big enough to lift their space-cow?

I wasn't here in the very beginning of things, but as I understand it, your Thrusters actually did matter, once upon a time, and downgrading them had real consequences. This was binned for gameplay reasons, which is disappointing, but I don't blame them.

Riôt
 
I wasn't here in the very beginning of things, but as I understand it, your Thrusters actually did matter, once upon a time, and downgrading them had real consequences. This was binned for gameplay reasons, which is disappointing, but I don't blame them.

Riôt

Doesn't stop them UNbinning it, with slightly better code the second time around for OTHER gameplay reasons though, does it :)

Yeah, I know they likely won't but we can dream :)
 
Doesn't stop them UNbinning it, with slightly better code the second time around for OTHER gameplay reasons though, does it :)

Yeah, I know they likely won't but we can dream :)

All those minimized Anacondas on DW2 and other Expeditions does, though.

Riôt
 
True, but we all know this would never actually be factored in and just assumed in all cases. If I build a 2+ kiloton T10 Civic with Thrusters so poor it barely push itself around in 0g, think it'll be barred from high G atmospherics? I'm guessing not.

The planetary landing suite includes modifications to allow ships basic operation at any G level you can encounter. If you avoid flying more than 20 degrees off level, even a T-10 with the worst thrusters you can mount will be fine on a 10g world. However, if you exceed those parameters the ship will become hard to control and start to overheat as the system works to compensate. You can turn off flight assist, but then you lose the assistance of the planetary landing suite as well...and to stay in flight you need enough real thrust to counter gravity.

I suspect this module, or a new one like it, will be used to explain away any game-breaking issues with atmospheric flight.
 
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