Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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Yeah I watched the video with horror , so a scan of planet shows area where there might be plant life ? And once down you have to scan a plant , pulse wave scanner for another 2 of the same type to get a viable sample , rinse and repeat for any others . So the enhanced scanner is worse than what we have ? Pray tell me it's a a bad dream please
 
Yeah I watched the video with horror , so a scan of planet shows area where there might be plant life ? And once down you have to scan a plant , pulse wave scanner for another 2 of the same type to get a viable sample , rinse and repeat for any others . So the enhanced scanner is worse than what we have ? Pray tell me it's a a bad dream please

There are currently a LOT of UI changes (bugs?) which make Odyssey exploration much worse, for example:


I'm hoping they all get fixed before release, because if they are "features" rather than bugs then exploration will be much more frustrating in Odyssey than it is today.
 
Yeah I watched the video with horror , so a scan of planet shows area where there might be plant life ? And once down you have to scan a plant , pulse wave scanner for another 2 of the same type to get a viable sample , rinse and repeat for any others . So the enhanced scanner is worse than what we have ? Pray tell me it's a a bad dream please
I know right! I wish we could just go back to the original exploration - jump, honk, supercruise, point ship at planet (wait), supercruise, point ship at planet (wait)... ad nauseum. That was way better than all this nonsense.
 
I haven't played Elite in over a year now as No Man's Sky has replaced it as my main space game. NMS is just such fun for exploration, and the devs keep adding so much stuff to it regularly that the game is continually improving substantially.

I've been waiting for Odyssey to jump back into Elite, but I've got to admit I haven't seen anything about Odyssey yet to get me excited for it. I'm not interested in first person combat which seems to be the main focus of Odyssey, I'm a non-combat player. I love exploring in Elite but Odyssey doesn't seem to offer much for explorers, unless there is a huge amount of exploration content we haven't seen or heard about yet. I was hoping for some great salvage content too but we haven't seen any of that either. It doesn't seem like Odyssey brings much for non-combat players unfortunately, so as of now I'm likely skipping Odyssey completely and will just stick with NMS instead.

EDIT:

Okay, this little vid from Frontier today does seem to show some interesting exploration changes, finally!!!


I've played ED off and on the last couple months because I got myself involved in the Turning the Dark Wheel event that's going on but I find myself playing less and less to literaly a complete stop over the last month.
I'm in the same boat as you and don't intend to invest neither money or time in Odyssey as it stands, I've seen the video you posted and to be honest I'm not impressed at all, if this is the exploration part of Odyssey then I'll pass.
I don't expect people on a ED forum to agree with me, it's logical, but NMS is a much better and more fun game to me personaly and I can't wait what surprise Hello Games has in store with the next update.

Having to wait untill autumn on Xbox doesn't make things better to be honest, at least I'll have time and opportunity enough to see whether Odyssey is worth my money by the time it releases on console.
 
I was hoping for some great salvage content too but we haven't seen any of that either. It doesn't seem like Odyssey brings much for non-combat players unfortunately, so as of now I'm likely skipping Odyssey completely and will just stick with NMS instead.
I'm still on the fence so far. Played the Alpha a little bit, so far nothing that really gets me back in the chair going WHOAAH!
I'm doing some CGs at best, if there are any interesting rewards, else I just play something else.
I just finished Diablo 3 Season 23, not either back to Valheim or find something else to play.
As it currently stands, the novelty of FPS didn't really get my attention. The star ports look great though, well done there devs!
I just hope there is more to the XPac than this though. New ships & SRVs would be nice.
 
I know right! I wish we could just go back to the original exploration - jump, honk, supercruise, point ship at planet (wait), supercruise, point ship at planet (wait)... ad nauseum. That was way better than all this nonsense.
I was hoping for something more than another level of honk , scan , point person at another plant somewhere else and repeat ? Its just another 3 level s of what we are doing now ? But we now have 16 planatary organics
I dunno maybe expected too much ?
 
I, for one, can't wait to fritter the precious weeks of health and sanity I have remaining on painstakingly searching a virtual desert for space cucumbers.
 
You don't have to be so cynical bro, you'll probably earn 1,500cr when you eventually find one and hold a button to scan it.

Wow. An entire 1500 credits. At that rate it would only take me 9 million vegetable scans to double my money.

Holding a button sounds exciting. Do you think they might add another button later on? I'm not sure I can handle the excitement of two different buttons. Do you remember when it was just one button? Those were the days. They should go back to having only one button.
 
...

Agreed. Besides sims, that derive their difficulty inherently, truely challenging but fair (!)* games are in the minority, like Dark Souls or the newer (and first) Doom games or the Vermintide series.

*Even some games that were critically acclaimed fail to deliver a "good experience" with a hightened difficulty level, because of it exacerbates a certain unbalance caused by the game design.
Fair. I don't know. I guess they try to give proper thrill curve. Vermintide definitely is in the best tradition of L4D+ which boasted the AI "director" to push the players when it was too easy and offer little windows of respite when the group wouldn't manage. Only to crush any hope with a well-placed car toss at the bridge...
These games don't crank up the difficulty to eleven, they try to keep a balance for the difficulty you pick. And gives the player tools to manage the game without being overly grindy. L4D had no progression whatsover, Vermintide is very light with the gear progression and Dark Souls I have no idea - I don't play console games.
 
Holding a button sounds exciting. Do you think they might add another button later on? I'm not sure I can handle the excitement of two different buttons. Do you remember when it was just one button? Those were the days. They should go back to having only one button.
Oh please not another button 😅 console player here and I have 6
 
Oh please not another button 😅 console player here and I have 6

Six buttons o_O That is certainly a sign of a very complex and immersive game in which you can blaze your own trail looking for space cucumbers.

Do we know anything about the 2022-2023 season yet? I'm hoping for at least four more kinds of space cucumber to scan, and maybe another kind of small rock to shoot - I realise that might be expecting too much. I also live in hope that my grandchildren might get to actually go inside the cucumbers and see them from the inside - I saw some highly compelling data which proves that 97% of grandchildren want that.
 
Well, with today's informative video release, we can't complain that EDO is just FPS pew-pew any more. Turns out there's a whole new world of exciting vegetable exploration awaiting us.

Before, all you had to do was buy the right ship equipment, scan things from orbit, land your ship, and drive around scanning things from your SRV. It was so 2018.

In EDO, all that will be completely revolutionised. Now you'll be buying the right suit, scanning things from orbit, landing your ship, and walking around scanning things with your suit.

Moreover, a whopping 75% of those things won't look exactly like the things you've scanned before. Instead of just pumpkins, mounds and trees, you'll have cucumbers and sponges as well. It'll feel like you can actually reach out and touch the cucumbers.

Once you've navigated the exciting challenge of distinguishing three different bits of a cucumber from things that aren't cucumbers, you'll be able to upload your claim to those cucumbers, and the glory of being the first person to find that cucumber will be yours, forever. Years from now, your space-children will look up from their interactive story-holo and say, "Mummy, is it true? Were you really the one that scanned a cucumber on the eighth planet of the Vorloj SX-47 EJ-99 system in the Matarax-Poonfumbler Sector?" and you'll smile and say, "Yes, child, but one day you'll blaze an even greater trail - perhaps even two cucumbers".
 
Actually - the solution is obvious.

The FPS bolt-on looks quite ... generic. The vegetable exploration bolt-on looks quite ... vegetabley.

So you would only have to take a couple of steps back down the design process to combine them into one actually good thing, preserving the least terrible parts of both ideas: instead of the scanning minigame where the cucumbers just passively lie there being scanned, and instead of facing up to weirdly-jointed space janitors in suspiciously clean combat suits who have heard running being described once down the pub and are just now trying it out for themselves, the filthy cucumbers fight back.

The uncanny innkeepers vendors would sell you your choice of mashers, palette knives and spiralizers. Your mission, should you choose to accept it, is to infiltrate the cucumber patch and gather seeds. Hear the lamentation of the cucumber flowers as you defeat their bravest cucumber warriors and carry off their squashy spoils. Will you follow a diplomatic path and learn the cucumber language, or engage in terrible biowarfare, hacking into the cucumber root network?

In 2023, look forward to Elite: Cucumber Valley. Tend to your very own cucumbers, mixing their genetic strains to compete in the cut-throat farmer's market. Support development by purchasing random seed boxes for ARX. Take any one of up to two completely different cucumber-based quests from the villagers starport citizens. Who knows - it might even lead to romance!
 
This basically in my case - it could be the best game ever, those colors are just putting me off - I basically know, if I would buy it, I would install it, play for an hour and then never again touch it - just because of the art style, which is just not my thing at all - well, it is like a nice dress in the wrong color - I won't wear it, regardless how good it is otherwise.

Yeah i can vouch for that. The art style is too extreme to overcome even the best game intentions... Its not like the game itself doesn't impress, its just if you don't like the setting there's a definitive sense of pointlessness you can't get over. People who keep saying gameplay is more important than graphics just haven't played enough games yet :)
 
Since the alpha has come out i've been getting into the space game again. Just me playing euro truck simulator with frills in space. Its so good.

The future of the game is... same as its always been every new patch, white knights white knight when its not deserved... you just have to go back to the basics on why elite is good in the first place.

I learned something from trying vr again... at least for me, vr is so good because it forces you not to play with bad habits.. you can't alt tab anywhere in vr.. so you just play headlook, just like in the 2d game before bad habits. In one wing delivery mission last night i did half of it in vr and half of it not.. i think i definitely prefer 2d because vr is too blurry and low res at least on my setup, but being forced to not alt tab and just headlook completely restored the game. Those first 2 thousand hours didn't lie it still works.

Yeah the only fundamental problem is frontier don't develop to the level of peoples expectations. They just do what they do. Which is fine, but then as soon as you see a white knight it breaks the equation. You have to limit your exposure to white knights to enjoy the game i think, easier than waiting for frontier to act to the level they praise themselves at on developer livestreams.

Also with the alpha.. its a little bit funny... people are seriously thinking all over again that frontier might change the game in ways greater than some constant in a file. Look at every other patch that's gone into beta before, did anything significant change? Dodged a bullet there. Even in the livestreams nothings changed, they're still showing off screenshots and playing the game... maybe people have forgotten how frontier did it in the past? This is just a paid early access where players get access to a weekly build.
 
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