is there a way to make the milky way less "brown" and more "silver"?
Yes, just change "Key = " section of code. For example, "Key = x" will bind the X key to a specific filter. You can add new toggles to any filter by copy, pasting, and modifying the current code in the d3dx file, assuming you understand how it works. For example, I toggle off my holome when I'm walking around my ship in VR.Is it possible to change the keybindings? if so, then how?
In theory this should be possible using 3DMigoto, but it would not be trivial. Here's what happens when using a pink as the marking mode for the drop shadow shader (see attached file). This implies that the "drop shadow" is likely a texture, and replacing textures is beyond my current level of expertise with this mod.On the attached photo, the whiteness of the Cutter's panel washes out the UI. If that UI panel was 100% opaque to the background, the problem would be gone.
Here's a photo recently taken by an astronaut on the ISS. You'll see it looks much more like my mod rather than the NMS fantasized sky we get in ED by default.OP you may have inspired me to play some Elite again. I've been irritated since launch at how unrealistic FD have made this game look through the lighting choices and weird milky way skymap.
With this it looks a lot more like Space Engine's aesthetic, which is a really really good thing.
I also highly recommend setting PrototypeLightingBalancesEnabled to 0 and
It turns off skybox tinting and enables the "you can't see most stars near the sun because your cockpit glass has darkened to protect you" filter (stars appear as you fly away from the sun).I've done this, but what exactly does it do?
It turns off skybox tinting and enables the "you can't see most stars near the sun because your cockpit glass has darkened to protect you" filter (stars appear as you fly away from the sun).
The only thing I found was this (see attachment), but that seems kinda unusable. Perhaps in VR the depth separation would help with the overlapping text? The hash is 6daa6812e2930dab just in case you want to add a filter for this anyway.Duck,
Is there any way to turn off the shader to make the station menu translucent again?
To turn off any specific filter, just put semicolons in front of the code for that filter. So for example, to keep the HUD on, modify as follows:I want to use F1 but also I want to retain orbit lines and info circles around the stations, planets etc. how can I do it?
;[ShaderOverrideCanopyHUD]
;Hash=74a61bc54382d4d9
;if $showHUD == 0
; Handling=skip
;endif