Amazingly Realistic Immersion Mod

Once again a huge thanks for this awesome mod. Just to be clear though, no way to keep Nebulae visible, plus have all the other awesome features? I do like using nebulae and LMC/SMC for visual navigation.
I've tried everything I can, but nebula share the same skybox layer as the dust and core. The best option I currently have is tying the skybox to the cockpit lights, so turning off the lights lets you see the default skybox (nebula, dust, etc) while running with lights on makes space black. As stated previously, this kinda simulates our eyes adjusting with the lights off to be able to see more. It's not perfect, but it's better than nothing (especially if you only need nebula to get your bearings).

Speaking of nebula, I'll leave a link to the thread where we discuss how nebula would actually appear to the naked eye from space:
 
Insults will not win you my support.
I didn't wanted nor tried to insult or make you offence in any way and truly sorry if I sounded even a little bit, I do sincerely respect you because of your efforts and work. Indeed I do very envy you because of the celestial mentions, I don't even see a glimpse of the sky because of my location for a very long time. (I hate winters) But that wasn't the point of course.

I just wanted to end the discussions of personal opinions, desires or temptations etc before even started, which I seen a lot in the past so it's mostly leads to unentertaining long talks. Chacun à son goût, every man and woman has his/hers tastes; beauty is in the eye of the beholder, there's no accounting for taste etc etc etc

I do regard every idea/opinion/thinking, which we all have some, but we are all here for a tool that could create not just only one way but could easily fit for every requirement so there is no need to create opposition while we can bend this tool for our needs.

Again really sorry if I sounded mean which it is totally my foolishness if I even did it without any bad intentions but lack of enough attention

Also I do have NMS and like it too, if I craved a cartooney looks and arcade gameplay I would played it instead of spending hours even not opening it once for how to make iti more playable for me. Most of the time I do only see my ships interiors and hud and any target indicators not even seeing outside a little bit and this is bacoming more annoying and annoying.

Sorry if any mistakes etc exists but I haven't slept for 3 days and not a native English speaker. ^^

Azorath out, gonna earn that corvette rank while I still have some power inside me lol (there is a boom state at Ceos and Sothis right now for the ones doesn't heard yet)
 
All effects of this mod can be turned on or of individually. If you don't like one (or some) - don't use it. It's also unrelated to your HUD colour. I've played extensively with mine, and some have very pronounced glares. This is amplified by high interface brightness.

My current HUD is a red orange with pale green shields. It keeps enemies red, friendly green, but don't have the same bright ugly colour (imo...) as the default. It's on minimal brightness.
My settings with this mod is all dust off default. Start with all lights on (I'm not an explorer so I'm inside stations when I log of usually. I then switch of ambient lighting and all interior/exterior lights once I leave station. I could and should turn of the ambient lighting on start, but not done it yet.

My take on the dust is that your window can enhance the galaxy to see things you can't see with the naked eye. To me this is unrelated to ship lighting - when I was in the navy, you kept all interior light of during night, and all screens were using "dark theme". This is to preserve your night vision. Glare and bright contrast (black/lights) also make your eyes tired quicker. This is also why I wanted my HUD to get more red, as it's kinder on the eyes.
 
All effects of this mod can be turned on or of individually. If you don't like one (or some) - don't use it. It's also unrelated to your HUD colour. I've played extensively with mine, and some have very pronounced glares. This is amplified by high interface brightness.

My current HUD is a red orange with pale green shields. It keeps enemies red, friendly green, but don't have the same bright ugly colour (imo...) as the default. It's on minimal brightness.
My settings with this mod is all dust off default. Start with all lights on (I'm not an explorer so I'm inside stations when I log of usually. I then switch of ambient lighting and all interior/exterior lights once I leave station. I could and should turn of the ambient lighting on start, but not done it yet.

My take on the dust is that your window can enhance the galaxy to see things you can't see with the naked eye. To me this is unrelated to ship lighting - when I was in the navy, you kept all interior light of during night, and all screens were using "dark theme". This is to preserve your night vision. Glare and bright contrast (black/lights) also make your eyes tired quicker. This is also why I wanted my HUD to get more red, as it's kinder on the eyes.


am still a little confused, I'd like to see nebula background & core background, even if internal ship lights are on, are you saying this is possible? If so what do I need to edit.

I went to a wedding out in the country side in Yorkshire last summer, zero light pollution, the view of the spiral arm was mind blowing, have never seen that before, even out in the UAE desert.

Thanks
 
am still a little confused, I'd like to see nebula background & core background, even if internal ship lights are on, are you saying this is possible? If so what do I need to edit.

I went to a wedding out in the country side in Yorkshire last summer, zero light pollution, the view of the spiral arm was mind blowing, have never seen that before, even out in the UAE desert.

Thanks
Yes, this is possible. I have mine set up so that dust/nebula, ambient lighting, ship internal/external lighting, and HUD are 4 independent settings that I toggle.

I'll spoiler the code in my file, you can compare it to yours to change some things you might want on/off (for example I want SC comets on because I play in open).

Code:
[Constants]
global $showHUD = 1
global $showInteriorLights = 1
global $ambientLight = 1
global $showDust = 0
global $extraPerformance = 0

[keyToggleHUD]
Key = VK_F1
run = CommandListToggleHud

;[keyToggleFSS]
; This turns HUD on for FSS, and off when finished using FSS (I use X for FSS)
;Key = X
;run = CommandListToggleHud

[keyToggleLights]
Key = VK_F2
run = CommandListToggleLights

[keyToggleAmbientLight]
Key = VK_F3
run = CommandListToggleAmbientLight

[keyToggleDust]
Key = VK_F4
run = CommandListToggleDust

[CommandListToggleHud]
$showHUD = 1 - $showHUD

[CommandListToggleLights]
$showInteriorLights = 1 - $showInteriorLights

[CommandListToggleAmbientLight]
$ambientLight = 1 - $ambientLight

[CommandListToggleDust]
$showDust = 1 - $showDust

; -------------------------- This section contains the actual filters ----------------------------

; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
; I currently have this toggled opposite of cockpit lights, so when I turn off the lights, my
; "virtual eyes" adjust to allow me to see nebula, dust, etc.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
if $showDust == 0
  Handling=skip
endif

[ShaderOverrideInterstellarDustAlt]
Hash=473e4ad6b4c7ce26
Handling=skip

; HDR Shadows (removes ambient lighting from space). Very realistic around the bubble in most cases.
; I've assigned this to a key toggle, because there are scenarios where ambient light makes sense,
; like on the surface of a well-lit planet.
[ShaderOverrideAmbientLight]
Hash=74820d78ce4aae61
if $ambientLight == 0
  Handling=skip
endif

; Remove ship comet tails and glow from Supercruise. You'll still see these when on top
; of another ship, but not from across the solar system as is the default
;[ShaderOverrideSupercruiseComets]
;Hash=e29d91120fc28c8e
;if $showHUD == 0
;  Handling=skip
;endif
;[ShaderOverrideSupercruiseCometSmoke]
;Hash=1d65f3ee6b08bef9
;if $showHUD == 0
;  Handling=skip
;endif

; Remove all "outside" HUD elements - circles around planets, labels, etc. It makes looking out
; the window feel just like that. This can be toggled using the appropriate key.
; NOTE - two shaders affect this, 74a61bc54382d4d9 and e61a98e9d493cdea (the latter retains glass)
[ShaderOverrideCanopyHUD]
Hash=74a61bc54382d4d9
if $showHUD == 0
  Handling=skip
endif

; Clean your window.
; Enable this mod to remove streaks on the cockpit window.
[ShaderOverride6]
Hash=e37ec68e66eac942
Handling=skip


[ShaderOverrideArtificialHorizon]
Hash=e61a98e9d493cdea
if $showHUD == 0
  Handling=skip
endif

[ShaderOverrideDSSTronPlanets]
Hash=abb57399a1eaf6ce
;if $showHUD == 0
  Handling=skip
;endif

; Remove the particles that move past the ship when in normal flight. I've tied this to HUD because
; I toggle HUD on for combat and mining, where space "debris" makes more sense and gives indication
; of my ship's vectors and velocities.
[ShaderOverrideSnow]
Hash=06b5574cbb67cb5c
if $showHUD == 0
  Handling=skip
endif

; Remove the "speed lines" on each side of the cockpit when in Supercruise. I never need these, so
; they are just always off (feel free to toggle them with HUD if you prefer).
[ShaderOverrideSpeedLines]
Hash=89fe00881332dc43
Handling=skip

; Disable HUD "sidelines". Do these even have a purpose?
[ShaderOverrideUselessHUDLines]
Hash=178045604e0b329c
Handling=skip

; Make Holographic Panels "transparent" by removing the background shadow. It may be harder to read
; in certain locations like bright stations. Does not affect station menu. Looks great in VR IMO.
[ShaderOverrideHUDShadow]
Hash=01c3486d3211f924
Handling=skip

; Remove certain "cheap" smoke effects - overheating control panel smoke, etc.
[ShaderOverrideSmoke]
Hash=c2b2613be56251fb
Handling=skip

; Turn off advanced shadows in asteroid belts, without removing other shadows (for performance in VR)
;[ShaderOverrideRingShadows]
;Hash=54f9383e5a4f43a8
;if $extraPerformance == 1
;  Handling=skip
;endif

; Turn off Interior lights. This turns off annoying flashing red lights, but it also turns off
; some external lights as well (including station lights). Recommended for miners. Toggle with key.
[ShaderOverrideCockpitLights]
Hash=8330ab10a104d1b1
if $showInteriorLights == 0
  Handling=skip
endif

; This turns off the lighting around crew stations in the cockpit (it also turns off many lights externally on the ship & at star ports).
[ShaderOverrideExternalLights]
Hash=4835e73a2f5d3f63
if $showInteriorLights == 0
  Handling=skip
endif

; Turn off Holome in chair. I use this for when I walk around in VR
;[ShaderOverrideBody]
;Hash=32c295b65c925a9a
;if $showBody == 0
;  Handling=skip
;endif
 
Yes, this is possible. I have mine set up so that dust/nebula, ambient lighting, ship internal/external lighting, and HUD are 4 independent settings that I toggle.

I'll spoiler the code in my file, you can compare it to yours to change some things you might want on/off (for example I want SC comets on because I play in open).

Code:
[Constants]
global $showHUD = 1
global $showInteriorLights = 1
global $ambientLight = 1
global $showDust = 0
global $extraPerformance = 0

[keyToggleHUD]
Key = VK_F1
run = CommandListToggleHud

;[keyToggleFSS]
; This turns HUD on for FSS, and off when finished using FSS (I use X for FSS)
;Key = X
;run = CommandListToggleHud

[keyToggleLights]
Key = VK_F2
run = CommandListToggleLights

[keyToggleAmbientLight]
Key = VK_F3
run = CommandListToggleAmbientLight

[keyToggleDust]
Key = VK_F4
run = CommandListToggleDust

[CommandListToggleHud]
$showHUD = 1 - $showHUD

[CommandListToggleLights]
$showInteriorLights = 1 - $showInteriorLights

[CommandListToggleAmbientLight]
$ambientLight = 1 - $ambientLight

[CommandListToggleDust]
$showDust = 1 - $showDust

; -------------------------- This section contains the actual filters ----------------------------

; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
; I currently have this toggled opposite of cockpit lights, so when I turn off the lights, my
; "virtual eyes" adjust to allow me to see nebula, dust, etc.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
if $showDust == 0
  Handling=skip
endif

[ShaderOverrideInterstellarDustAlt]
Hash=473e4ad6b4c7ce26
Handling=skip

; HDR Shadows (removes ambient lighting from space). Very realistic around the bubble in most cases.
; I've assigned this to a key toggle, because there are scenarios where ambient light makes sense,
; like on the surface of a well-lit planet.
[ShaderOverrideAmbientLight]
Hash=74820d78ce4aae61
if $ambientLight == 0
  Handling=skip
endif

; Remove ship comet tails and glow from Supercruise. You'll still see these when on top
; of another ship, but not from across the solar system as is the default
;[ShaderOverrideSupercruiseComets]
;Hash=e29d91120fc28c8e
;if $showHUD == 0
;  Handling=skip
;endif
;[ShaderOverrideSupercruiseCometSmoke]
;Hash=1d65f3ee6b08bef9
;if $showHUD == 0
;  Handling=skip
;endif

; Remove all "outside" HUD elements - circles around planets, labels, etc. It makes looking out
; the window feel just like that. This can be toggled using the appropriate key.
; NOTE - two shaders affect this, 74a61bc54382d4d9 and e61a98e9d493cdea (the latter retains glass)
[ShaderOverrideCanopyHUD]
Hash=74a61bc54382d4d9
if $showHUD == 0
  Handling=skip
endif

; Clean your window.
; Enable this mod to remove streaks on the cockpit window.
[ShaderOverride6]
Hash=e37ec68e66eac942
Handling=skip


[ShaderOverrideArtificialHorizon]
Hash=e61a98e9d493cdea
if $showHUD == 0
  Handling=skip
endif

[ShaderOverrideDSSTronPlanets]
Hash=abb57399a1eaf6ce
;if $showHUD == 0
  Handling=skip
;endif

; Remove the particles that move past the ship when in normal flight. I've tied this to HUD because
; I toggle HUD on for combat and mining, where space "debris" makes more sense and gives indication
; of my ship's vectors and velocities.
[ShaderOverrideSnow]
Hash=06b5574cbb67cb5c
if $showHUD == 0
  Handling=skip
endif

; Remove the "speed lines" on each side of the cockpit when in Supercruise. I never need these, so
; they are just always off (feel free to toggle them with HUD if you prefer).
[ShaderOverrideSpeedLines]
Hash=89fe00881332dc43
Handling=skip

; Disable HUD "sidelines". Do these even have a purpose?
[ShaderOverrideUselessHUDLines]
Hash=178045604e0b329c
Handling=skip

; Make Holographic Panels "transparent" by removing the background shadow. It may be harder to read
; in certain locations like bright stations. Does not affect station menu. Looks great in VR IMO.
[ShaderOverrideHUDShadow]
Hash=01c3486d3211f924
Handling=skip

; Remove certain "cheap" smoke effects - overheating control panel smoke, etc.
[ShaderOverrideSmoke]
Hash=c2b2613be56251fb
Handling=skip

; Turn off advanced shadows in asteroid belts, without removing other shadows (for performance in VR)
;[ShaderOverrideRingShadows]
;Hash=54f9383e5a4f43a8
;if $extraPerformance == 1
;  Handling=skip
;endif

; Turn off Interior lights. This turns off annoying flashing red lights, but it also turns off
; some external lights as well (including station lights). Recommended for miners. Toggle with key.
[ShaderOverrideCockpitLights]
Hash=8330ab10a104d1b1
if $showInteriorLights == 0
  Handling=skip
endif

; This turns off the lighting around crew stations in the cockpit (it also turns off many lights externally on the ship & at star ports).
[ShaderOverrideExternalLights]
Hash=4835e73a2f5d3f63
if $showInteriorLights == 0
  Handling=skip
endif

; Turn off Holome in chair. I use this for when I walk around in VR
;[ShaderOverrideBody]
;Hash=32c295b65c925a9a
;if $showBody == 0
;  Handling=skip
;endif


You are a legend mate, nice one.
 
You are a legend mate, nice one.
I can't really take any credit, I just read through the code provided by Old Duck and A D and changed a few settings.

Speaking of setting, anyone know how to remove this effect around the sun? It stay if you remove hud, it's not on the glass.
Effect.jpg
 
Try this - takes all clouds from Hyperspace

Don't know if it changes something else 😬

Code:
[ShaderOverrideHyperspaceCloudsA]
Hash=7e6f3dfd1d817968
Handling=skip

[ShaderOverrideHyperspaceCloudsB]
Hash=c8ae482fdce58501
Handling=skip

[ShaderOverrideHyperspaceCloudsC]
Hash=3353041a15157f6b
Handling=skip

Thanks so much for this! Awesome. I hated the Hyperspace clouds ever since I got into this game.... this mod is a godsend. Top man. My ideal Hyperspace effect would be that warping blue effect just before you launch into Hyperspace proper, but this is a great next best. Cheers
 
Last edited:
@Xavoras - thanks for the thanks :)

Thought I might add some screenshots of the dark cockpit codes to show the 'moody' enhancement.

Hash=8330ab10a104d1b1 & Hash=4835e73a2f5d3f63

It's a real game changer for me and makes the whole experience more industrial.

Mod view is on the left - vanilla on the right.

dWuuCKP.jpg


J0knjTe.jpg


Rnqbtf9.jpg


MP
 
would be cool if there was a way to remove, or at least reduce the amount of stars and how bright they look. I assume you wouldn't really see any stars with the bright hud elements in your field of view.
 
would be cool if there was a way to remove, or at least reduce the amount of stars and how bright they look. I assume you wouldn't really see any stars with the bright hud elements in your field of view.
I've not tried it, but setting StarInstanceCount to something like 100 or even 10 should achieve what you want.
 
///Did anyone managed to make 3dmigato to work with reShade btw?

Oki reshade 4 works flawless

Also tiny note; Nvidia experience's overlay shaders could get rid of every HUD effect,aka ctrl+alt+g, but also main menu's buttons etc. Gonna play with it more I guess to explore if it could useable.
 
Last edited:
Thanks @Monkey Pants .... oh how embarrassing. Sorry on the name..! Mixed up with another forum, another guy... [hides in corner to shame face] Thanks for the hashes will try them later.
 
Hey Old Duck, maybe FDev will pick up your mod, simple as it is, and put in the official version of the game and give folks the ability to change to it in the game menu.

That would be awesome, for both VR and non-VR users moving forward. Personally, I think it would be wise for FDev to include it in the update that comes along with the release of FC's, since your now the top influencer on the forum at the moment.
Frontier doesn't need a mod, they can turn stuff on and off at the source. Even better would be controls (or at least settings in the GraphicsConfiguration.xml file) to let us do things the mod cannot do. For example, instead of turning off the galactic dust, core, and nebula, I'd much rather have a control to turn down the brightness of this "layer" of the skybox. We should also have ways to customize what HUD elements are visible, like we can already with orbit lines. It is useful to have the thing you are targeting visible in the HUD, but having EVERYTHING lit up is a mess, especially in a system like SOL.

As for lighting, the current lighting system is a mess. While I know raytracing is still far in the future for a game like Elite, they could at least do a better job of mimicking real light, instead of this hodgepodge 1990s lighting system from Quake. At least the mod lets me turn on and off different light sources depending on my environment to best replicate "realistic" lighting. (When a game like Elite does get raytracing, holy cow will it look amazing!)

All this said, I've been asking for Frontier to add more switches to turn things on, off, and dim for years, and as with most suggestions they have ignored me. Thankfully this mod came along, as I don't know if I'd still be playing "vanilla". Like my buddy Thanos,

iu


Now if only I could mod this boring mission system!
 
Sorry guys, am being really stupid here. Can someone show me what I need to edit in order to keep - Background nebula on, but the ability to toggle interior lights, HUD elements etc.

[Constants]
global $showHUD = 0
global $showInteriorLights = 1
global $ambientLight = 0
global $showBody = 1
global $extraPerformance = 0

[keyToggleHUD]
Key = VK_F1
run = CommandListToggleHud

[keyToggleFSS]
; This turns HUD on for FSS, and off when finished using FSS (I use X for FSS)
Key = x
run = CommandListToggleHud

[keyToggleLights]
Key = VK_F2
run = CommandListToggleLights

[keyToggleAmbientLight]
Key = VK_F3
run = CommandListToggleAmbientLight

[keyToggleBody]
Key = VK_F4
run = CommandListToggleBody

[CommandListToggleHud]
$showHUD = 1 - $showHUD

[CommandListToggleLights]
$showInteriorLights = 1 - $showInteriorLights

[CommandListToggleAmbientLight]
$ambientLight = 1 - $ambientLight

[CommandListToggleBody]
$showBody = 1 - $showBody

; -------------------------- This section contains the actual filters ----------------------------

; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
; I currently have this toggled opposite of cockpit lights, so when I turn off the lights, my
; "virtual eyes" adjust to allow me to see nebula, dust, etc.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
if $showInteriorLights == 1
Handling=skip
endif

[ShaderOverrideInterstellarDustAlt]
Hash=473e4ad6b4c7ce26
Handling=skip

; HDR Shadows (removes ambient lighting from space). Very realistic around the bubble in most cases.
; I've assigned this to a key toggle, because there are scenarios where ambient light makes sense,
; like on the surface of a well-lit planet.
[ShaderOverrideAmbientLight]
Hash=74820d78ce4aae61
if $ambientLight == 0
Handling=skip
endif

; Remove ship comet tails and glow from Supercruise. You'll still see these when on top
; of another ship, but not from across the solar system as is the default
[ShaderOverrideSupercruiseComets]
Hash=e29d91120fc28c8e
Handling=skip
[ShaderOverrideSupercruiseCometSmoke]
Hash=1d65f3ee6b08bef9
Handling=skip

; Remove all "outside" HUD elements - circles around planets, labels, etc. It makes looking out
; the window feel just like that. This can be toggled using the appropriate key.
; NOTE - two shaders affect this, 74a61bc54382d4d9 and e61a98e9d493cdea (the latter retains glass)
[ShaderOverrideCanopyHUD]
Hash=74a61bc54382d4d9
if $showHUD == 0
Handling=skip
endif

[ShaderOverrideArtificialHorizon]
Hash=e61a98e9d493cdea
if $showHUD == 0
Handling=skip
endif

[ShaderOverrideDSSTronPlanets]
Hash=abb57399a1eaf6ce
if $showHUD == 0
Handling=skip
endif

; Remove the particles that move past the ship when in normal flight. I've tied this to HUD because
; I toggle HUD on for combat and mining, where space "debris" makes more sense and gives indication
; of my ship's vectors and velocities.
[ShaderOverrideSnow]
Hash=06b5574cbb67cb5c
if $showHUD == 0
Handling=skip
endif

; Remove the "speed lines" on each side of the cockpit when in Supercruise. I never need these, so
; they are just always off (feel free to toggle them with HUD if you prefer).
[ShaderOverrideSpeedLines]
Hash=89fe00881332dc43
Handling=skip

; Disable HUD "sidelines". Do these even have a purpose?
[ShaderOverrideUselessHUDLines]
Hash=178045604e0b329c
Handling=skip

; Make Holographic Panels "transparent" by removing the background shadow. It may be harder to read
; in certain locations like bright stations. Does not affect station menu. Looks great in VR IMO.
[ShaderOverrideHUDShadow]
Hash=01c3486d3211f924
;Handling=skip

; Remove certain "cheap" smoke effects - overheating control panel smoke, etc.
[ShaderOverrideSmoke]
Hash=c2b2613be56251fb
Handling=skip

; Turn off advanced shadows in asteroid belts, without removing other shadows (for performance in VR)
[ShaderOverrideRingShadows]
Hash=54f9383e5a4f43a8
if $extraPerformance == 1
Handling=skip
endif

; Turn off Interior lights. This turns off annoying flashing red lights, but it also turns off
; some external lights as well (including station lights). Recommended for miners. Toggle with key.
[ShaderOverrideCockpitLights]
Hash=8330ab10a104d1b1
if $showInteriorLights == 0
Handling=skip
endif

; Turn off Holome in chair. I use this for when I walk around in VR
[ShaderOverrideBody]
Hash=32c295b65c925a9a
if $showBody == 0
Handling=skip
endif

; -------------------------- THE FOLLOWING ARE DISABLED BY DEFAULT ----------------------------

; This turns off the majority of holograms. For me this is nice because I can't easily do CTRL-ALT-G
; from inside VR. I've tied this to the interior lights toggle, and I use it when I'm sightseeing.
;[ShaderOverrideHolograms]
;Hash=f6f4895ec35cc873
;if $showInteriorLights == 0
; Handling=skip
;endif

; Disable Fog in Rings. I provide this by request (thus off by default), and I've not tested to
; see if this affects fog anywhere releases
;[ShaderOverrideFogInRings]
;Hash=61c950cb3be93cb3
;Handling=skip

; Modify the sun. With the other settings I use, I decided to just leave these off.
;[ShaderOverrideSunHorizonShimmer]
;Hash=4229b613b7cd09e6
;Handling=skip
;[ShaderOverrideSunHaze]
;Hash=f288eee798cdc720
;Handling=skip
;[ShaderOverrideSunCorona]
;Hash=a7a3c8af150b7164
;Handling=skip


; -------------------------------------- 3Dmigoto Settings --------------------------------------
; NOTE - these are not all the settings, not by a long shot. I've trimmed this file for the casual
; Elite Dangerous player. Refer to the original d3dx.ini file for ALL application settings.

[Hunting]
; If you plan on using this, I highly recommend referring to the original .ini file. Hunting is
; turned off by default for performance. For those who are curious, this is for "hunting" shaders,
; and it's the tool I used to find specific hashes to disable things like HUD, space dust, etc.
hunting=0
marking_mode=skip
done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD
repeat_rate=6

; rotate through all VISIBLE pixel shaders at the current scene.
previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1
next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2
mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3

; rotate through all VISIBLE vertex shaders at the current scene.
previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4
next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5
mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6

; rotate through all USED index buffers at the current scene.
previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7
next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8
mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9

verbose_overlay = 0


[Logging]
; 0 means "off", so logging is turned off by default
calls=0
input=0
debug=0
unbuffered=0
force_cpu_affinity=0
convergence=0
separation=0

[System]
load_library_redirect=2
check_foreground_window=1
allow_check_interface=1
allow_create_device=1
allow_platform_update=1

[Rendering]
shader_hash = 3dmigoto
 
Sorry guys, am being really stupid here. Can someone show me what I need to edit in order to keep - Background nebula on, but the ability to toggle interior lights, HUD elements etc.

From your file:

F1 toggles the HUD
F2 toggles the Cockpit lighting & interstellar dust, galactic core & nebula.
F3 toggles the Ambient
F4 toggles the HoloMe

Nebula is linked to the Cockpit lighting (F2) in the section below.

Code:
; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
; I currently have this toggled opposite of cockpit lights, so when I turn off the lights, my
; "virtual eyes" adjust to allow me to see nebula, dust, etc.
[ShaderOverrideInterstellarDust]
Hash=4db942934cad0b29
if $showInteriorLights == 1
Handling=skip
endif

You can disable this by adding a skip parameter to the beginning of the lines.

Code:
; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
; I currently have this toggled opposite of cockpit lights, so when I turn off the lights, my
; "virtual eyes" adjust to allow me to see nebula, dust, etc.
; [ShaderOverrideInterstellarDust]
; Hash=4db942934cad0b29
; if $showInteriorLights == 1
; Handling=skip
; endif

This disables the shader completely: is this what you want?

MP
 
Back
Top Bottom