Alright, finally tried your mod, couldn't resist anymore, and I love it.
Turned off quite a few things, such as the "snow" disabling since I really need that when FAOff'ing (for some reason the technology available to pilots back in 3150 that showed your vector was lost to the Bugs or something) and the "HUDbegone", but that's just my personal preferences.
The way space looks now fits my understanding of it to a "T", except I wish it was possible for you to retain the nebulae, but that loss is easily counteracted by the look of things as well as not having to deal with the awful tinting of the background texture by the light of the start you're near. Come on, FDev, surely it can't be THAT bloody hard to exclude a texture file from tinting????
Oh, and not seeing the blue "TRON" glow in analysis mode is priceless. Generally speaking, I think the having to switch HUD modes was naff to begin with, but having to do so just to avoid planets you've mapped looking like cheap toy globes... Don't get me started. It's great in DSS mode, obviously, but outside of that it makes no sense whatsoever. FDev, up your game a bit, if you please. (Edit: Oh, I just realized I should've read the fine print. It's not possible to switch it off only outside DSS, which is too bad, because that makes those marginal cases where you're a few percent short a bit difficult since you can't see what you've missed. Still great, though).
No more comet trails completely obscuring your view? Wonderful.
And last, but definitely not least, the new shadows. Oh my... Coming in to an outpost or installation hanging in space, illuminated by the harsh, unforgiving light in vacuum feels perfect now!
Great job, CMDR! o7
And thank you, from the bottom of my heart.