I don't think so. Geometry is created on the CPU side, 3DMitogo only deals with the GPU. I might be able to apply some sort of multiplier on the vertex shaders, but it would be a lot of work and I doubt it would have the desired effect.Just as an experiment, is there any way to get to true to lore depth of field from 3gmoto?
Also, part of the problem is ED itself is not properly scaled. Even in VR, there are some assets that are too small, other assets that are too big, etc. I've "explored" in VR, and I have no doubt of this. The only way to fix this is for these assets to be remodeled at the proper scale. This is actually why I prefer flying smaller ships even in VR, as it comes the closest to feeling "right" when it comes to scale.