Amazingly Realistic Immersion Mod

Thank you so much for all the hard work Old Duck and others. I'm excited to try this myself when I'm on my PC next. I will also have a look at the thread about changing space snow colour and intensity - I can imagine it as hud projected on the screen as visual aid for trajectory.
 
Been playing around with the mod and got some settings (and toggles) set up that I like. However;

Is there a way (either by graphic settings or shaders) to make more stars appear in the direction of the galactic core than towards the edge of the galaxy? While the brown looks terrible and not at all like I can see out at night, I should be able to see a higher density of stars in some directions than others (although probably faint). Right now there is no direction whichever direction you look.
 
Finally giving this mod a a try, looking great in the HP Reverb. Are Nebulae visible once you get closer? A bit tricky FA-OFF with the lack of spacedust, we really need a flight path vector on these ships, been asking for 5 years now.

Great job with this mod.
 
Been playing around with the mod and got some settings (and toggles) set up that I like. However;

Is there a way (either by graphic settings or shaders) to make more stars appear in the direction of the galactic core than towards the edge of the galaxy? While the brown looks terrible and not at all like I can see out at night, I should be able to see a higher density of stars in some directions than others (although probably faint). Right now there is no direction whichever direction you look.
Unfortunately not. Frontier kinda "cheats" in creating the galactic core. Even the great Stellar Forge has weaknesses.
 
Finally giving this mod a a try, looking great in the HP Reverb. Are Nebulae visible once you get closer? A bit tricky FA-OFF with the lack of spacedust, we really need a flight path vector on these ships, been asking for 5 years now.

Great job with this mod.
The latest version of the config file (a page or two back) is a variation on the OP, where "space snow" and skybox (nebula, core, galactic dust) are connected to the existing toggles. In this version, toggling on the HUD also turns on "space snow" (for FA-off), and turning off the cockpit lights "turns on" the skybox, the thinking is that your eyes adjust to the darkness to let you see more. It's the best I can do with the shaders Frontier uses.
 
Unfortunately not. Frontier kinda "cheats" in creating the galactic core. Even the great Stellar Forge has weaknesses.
I've tried increasing the star amounts, and it may have a slight effect. I don't really see a band, but I can fairly consistently find the direction of the galactic plane in space.

Do you know the max number of stars you can turn on? I tried crazy amounts (100k and 200k) but didn't notice a big enough difference from 10k to think it work properly. It's not having as big effect as I would hope.
Can you provide me with a link to this please?

MP
It was on page 8 of this thread - here is a link to the post in the original thread:
The latest version of the config file (a page or two back) is a variation on the OP, where "space snow" and skybox (nebula, core, galactic dust) are connected to the existing toggles. In this version, toggling on the HUD also turns on "space snow" (for FA-off), and turning off the cockpit lights "turns on" the skybox, the thinking is that your eyes adjust to the darkness to let you see more. It's the best I can do with the shaders Frontier uses.
I played with your latest settings. I have them all toggled manually. My "head-canon" is that your space ship have all these filter to enhance your view, which I can toggle on at will. With that logic the space dust in normal space is artificial just to show your velocity.
 
It was on page 8 of this thread - here is a link to the post in the original thread:

Many Thanks

MP
 
Many thanks for this excellent mod and info. Just been trying it out over the past few days and after a bit of tweaking I'm finding it brilliant for a couple of things:

- Getting rid of the supercruise 'comets'. I used to hate approaching a planet with a station and the stream of blinding ships coming out and blocking out everything else. With the mod filtering them out you can still see the ships when you're close, but you can see other things too - perfect!

- Allowing a toggle button for turning the mapped bodies blue grid on and off. I've set this up to be toggled by a key (and using JoyToKey to map a controller button to that key), and it's great not to have to keep switching into combat mode to see the planets as they should look. I mostly leave it in analysis mode now but with the blue grid switched off, and just toggle it on if I'm mapping a giant planet or if I need to check whether one is mapped.

For this second one, I think I've found a couple more useful hashes - seem to work for me anyway, and not noticed any undesired side-effects:
Hash=24fdcf0c0f5c374b
- Turquoise tint to mapped planet rings in analysis mode. Without this one when you mapped a planet with rings you could switch off the blue grid with the button but the rings were still tinted.
Hash=8c7b10af9d9d8ab1
- Orange hot spots in rings. Similarly, without this you could turn off the blue grid but the hot spots still showed on the rings.
I've got these two switched by the same toggle as the blue grid, so pressing the toggle button switches all the mapped display effects on and off - just what I wanted.

Still trying out the other effects, and will keep the ones that I like. At the moment I've got as far as having toggle buttons for the skybox dust/nebulae and for the cockpit lights and ambient light (both of those on the same toggle button, so it works as a dark and normal cockpit mode toggle). It's great that it's all confiugrable so we can experiment and find what we can change.
 
Since I tried this mod (which I love), I've been thinking about the proper way that stars should be implemented.

Where I think ED have gone wrong is that they actually haven't picked proper representation of what you should see. You see stars, a lot of different stars, but you don't see the stars you -should- see.

The stars you should see are the most intense ones. That's based on their luminosity and their distance. The stars you see when you look outside your ship should simple be the X most intense stars from your location in space. With both your location, the location of all stars, and their luminosity known, that shouldn't have been so hard to do.

Could there be a way to make this happen ourselves? All the information we need should be in game.
 
Thanks so much @Old Duck , am loving this mod. It’s absolutely awesome.

Have been playing with it a lot recently and having no space dust is just an absolute godsend. In combination with the ‘blackness of space’ mod, this really makes the game feel a whole lot more simmy, something I’ve been wanting for a long while.

I have one problem though concerning the star instances: whatever I try, I can’t seem to increase the number of star instances. I’ve changed the value to 10000 in the three location in the graphics configuration xml file, even ramping it up to values like 60000 just to see any effect.

What might I be doing wrong?
 
I have one problem though concerning the star instances: whatever I try, I can’t seem to increase the number of star instances. I’ve changed the value to 10000 in the three location in the graphics configuration xml file, even ramping it up to values like 60000 just to see any effect.

What might I be doing wrong?
We can only see 9,096 stars with the naked eye in Sol, so you'll need to travel towards a star cluster or the core to see more stars. That number is a maximum, not a minimum. You can't see what you can't see, regardless what you set that number to.

Also, if you've turned off prototyped lighting, you see less stars the closer you are to the sun. Travel away from the sun or land on the dark side of a planet to see the night sky at its brightest.
 
Ok thanks will fly around a bit and experiment some more. I just don’t see a visual difference when setting these values differently.
 
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Ok will fly around a bit and experiment some more. I just don’t see a visual difference when setting these values differently.
Are you in VR? I see way more stars having changed that setting than I did before, though many of them are quite faint and small (just like my own IRL sky). It's less noticeable on my laptop screen.
 
Hi no not on VR, normal largish flatscreen monitor. I just can’t see any difference in the number, looks like it’s rendering it identically irrespective of settings. Will try again and report back!
 
Are you in VR? I see way more stars having changed that setting than I did before, though many of them are quite faint and small (just like my own IRL sky). It's less noticeable on my laptop screen.
I have the same experience as Xavoras. I don't play in VR and I have activated the settings you suggest. While I notice less stars if very close to a star, you don't have to go very far away for the sky to turn saturated, and the change happen very quickly, over a few seconds in SC.

While I understand that there's a limit on how many stars we can see from earth, that depends on the star intensity. There should be more stars that are intense enough towards the galactic centre, and that's why I can see the milky way as a faint band in a clear dark night sky. The elite sky seem to pick stars uniformly around you, with no preference for star intensity. The only time I've noticed a difference is when closer to the edge of the galaxy where there aren't enough stars for a uniform distribution available.
 
I'm currently 0.17 LY away from the main star in a system (I flew -far- away to try the effect). When I get time to play tonight, I'll take some pictures with different settings (star #, dust on/off) and show them.
 
I'm currently 0.17 LY away from the main star in a system (I flew -far- away to try the effect). When I get time to play tonight, I'll take some pictures with different settings (star #, dust on/off) and show them.
Dust 1k.jpg

No dust 1k.jpg

1k stars
Dust 10k.jpg
No dust 10k.jpg

10k stars.

I'm using:
GraphicsConfigurationOverride.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <GUIColour>
        <Default>
            <LocalisationName>Standard</LocalisationName>
<MatrixRed> 0.69, -0.03, -0.03 </MatrixRed>
<MatrixGreen> -0.3, 0.4, 0.2 </MatrixGreen>
<MatrixBlue> 0, 0.15, 0 </MatrixBlue>
        </Default>
    </GUIColour>
<HDRNode_Reference>
<PrototypeLightingBalancesEnabled>0</PrototypeLightingBalancesEnabled>
</HDRNode_Reference>
<GalaxyMap>
<Low>
<StarInstanceCount>1000</StarInstanceCount>
</Low>
<Medium>
<StarInstanceCount>1000</StarInstanceCount>
</Medium>
<High>
<StarInstanceCount>1000</StarInstanceCount>
</High>
</GalaxyMap>
</GraphicsConfig>

I see no difference at all between them. You definitely see no concentrations at all towards the galactic centre either.
 
I tried changing in the GraphicsConfiguration directly, with no change.

I found an interesting setting - <MilkyWayInstancesCount> - which was set to 16000. I went ahead and increased that to see what the effect was.

This is with 160k
MilkyWayInstancesCount 160000.jpg
 
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