Unfortunately not. Frontier kinda "cheats" in creating the galactic core. Even the great Stellar Forge has weaknesses.Been playing around with the mod and got some settings (and toggles) set up that I like. However;
Is there a way (either by graphic settings or shaders) to make more stars appear in the direction of the galactic core than towards the edge of the galaxy? While the brown looks terrible and not at all like I can see out at night, I should be able to see a higher density of stars in some directions than others (although probably faint). Right now there is no direction whichever direction you look.
I will also have a look at the thread about changing space snow colour and intensity - I can imagine it as hud projected on the screen as visual aid for trajectory.
The latest version of the config file (a page or two back) is a variation on the OP, where "space snow" and skybox (nebula, core, galactic dust) are connected to the existing toggles. In this version, toggling on the HUD also turns on "space snow" (for FA-off), and turning off the cockpit lights "turns on" the skybox, the thinking is that your eyes adjust to the darkness to let you see more. It's the best I can do with the shaders Frontier uses.Finally giving this mod a a try, looking great in the HP Reverb. Are Nebulae visible once you get closer? A bit tricky FA-OFF with the lack of spacedust, we really need a flight path vector on these ships, been asking for 5 years now.
Great job with this mod.
I've tried increasing the star amounts, and it may have a slight effect. I don't really see a band, but I can fairly consistently find the direction of the galactic plane in space.Unfortunately not. Frontier kinda "cheats" in creating the galactic core. Even the great Stellar Forge has weaknesses.
It was on page 8 of this thread - here is a link to the post in the original thread:Can you provide me with a link to this please?
MP
I played with your latest settings. I have them all toggled manually. My "head-canon" is that your space ship have all these filter to enhance your view, which I can toggle on at will. With that logic the space dust in normal space is artificial just to show your velocity.The latest version of the config file (a page or two back) is a variation on the OP, where "space snow" and skybox (nebula, core, galactic dust) are connected to the existing toggles. In this version, toggling on the HUD also turns on "space snow" (for FA-off), and turning off the cockpit lights "turns on" the skybox, the thinking is that your eyes adjust to the darkness to let you see more. It's the best I can do with the shaders Frontier uses.
It was on page 8 of this thread - here is a link to the post in the original thread:
Abandoned - Dust Buster: the space dust removal mod
UPDATE 2: uliando figured out the correct shaders. Their shader fixes are at http://cpy.zapto.org/ed/Shaders/ShaderFixes.zip UPDATE: ED Beyond Chapter 4 (3.3) has broken this mod. Still working on a solution.... ----- I have long wanted an option to remove the space dust in normal flight and...forums.frontier.co.uk
We can only see 9,096 stars with the naked eye in Sol, so you'll need to travel towards a star cluster or the core to see more stars. That number is a maximum, not a minimum. You can't see what you can't see, regardless what you set that number to.I have one problem though concerning the star instances: whatever I try, I can’t seem to increase the number of star instances. I’ve changed the value to 10000 in the three location in the graphics configuration xml file, even ramping it up to values like 60000 just to see any effect.
What might I be doing wrong?
Are you in VR? I see way more stars having changed that setting than I did before, though many of them are quite faint and small (just like my own IRL sky). It's less noticeable on my laptop screen.Ok will fly around a bit and experiment some more. I just don’t see a visual difference when setting these values differently.
I have the same experience as Xavoras. I don't play in VR and I have activated the settings you suggest. While I notice less stars if very close to a star, you don't have to go very far away for the sky to turn saturated, and the change happen very quickly, over a few seconds in SC.Are you in VR? I see way more stars having changed that setting than I did before, though many of them are quite faint and small (just like my own IRL sky). It's less noticeable on my laptop screen.
I'm currently 0.17 LY away from the main star in a system (I flew -far- away to try the effect). When I get time to play tonight, I'll take some pictures with different settings (star #, dust on/off) and show them.
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0.69, -0.03, -0.03 </MatrixRed>
<MatrixGreen> -0.3, 0.4, 0.2 </MatrixGreen>
<MatrixBlue> 0, 0.15, 0 </MatrixBlue>
</Default>
</GUIColour>
<HDRNode_Reference>
<PrototypeLightingBalancesEnabled>0</PrototypeLightingBalancesEnabled>
</HDRNode_Reference>
<GalaxyMap>
<Low>
<StarInstanceCount>1000</StarInstanceCount>
</Low>
<Medium>
<StarInstanceCount>1000</StarInstanceCount>
</Medium>
<High>
<StarInstanceCount>1000</StarInstanceCount>
</High>
</GalaxyMap>
</GraphicsConfig>