Excellent article, thank you for finding that.
You have to remember that API's are just layers so I still can't agree about nVidia ever using Mantle however, it's analogous to Microsoft building Windows on top of a Linux kernel.
Indeed it would be a sort of a WINE. Maybe feasible, but with a performance penalty. Not that nVidia deserves anything else though.
But I disagree that Mantle is Glidev2 - it has the potential to become much more.
Glide has some similarities to what is known of Mantle - somewhat "close to the metal" and basically only run on a proprietary HW. But while Glide came to be inferior to open standards, namely what became Direct X, Mantle is promoted as overcoming the crud that accumulated on the high level open standards and give more performance and power to the developers. All it needs to entice them is a market.
And with the consoles they have that market.
Anyway, IF Mantle is that more efficient and good dev tools are available, it could become the primary development target API. That would not mean that PC games would be developed solely for Mantle enabled cards, but *IF* "Mantle code" is very easily converted into DX/Open GL compatible language, then we could see plenty of devs targeting Mantle and also creating a DX/OGL path for non Mantle cards. All Console devs would probably go down that path.
It will depend on the tools available, whether Mantle is included in game engines, and the performance advantage of Mantle. But it can become a very good thing for a mostly stagnated market in terms of revolutionary stuff.