An elegant suggestion to Transferring money & ships between players

Lestat

Banned
While I would still like to believe that the restrictions would be enough, lestat and vindicator jones have a point in new players needing to learn how to play the game. I have seen the handfull of players during gold rushes that are left with no clue what to do.

I guess now I am left wondering if there is a way that this could be modified more to still be restrictive and allow trade so players still learn the game through missions and playing the content and such. (aside from just cargo trading of course)

I dont believe only being able to recive 100,000cr is (completely) detrimental early on considering the margins missions eventually give, but I also agree that when new players have it easy that they tend to just whine about the content being too hard only because they have no idea what to do.

There are master ranks that have hundreds of millions of credits and yet there could be master ranks that do not as of yet have 50 million to their name, which may attract gold sellers, however I am also inclined to belive that the master tanks that are under the 50 million mark are few.

I think that it would probably be beneficial to re-instate pilot's rank mission locking to the game as well. to some degree.

All I am doing is looking at an idea. Pretending to be a gold seller and see how I can exploit it. Then point out potential Exploits.
Use case would be, for me, a second account where grinding all the engineers is going to be a long painful process...

But then, some will ask "Well, then.... Why start a new account if not to start from scratch?", and I'd say, that that, is a good question.

Z...
Ya I know that. I have one account that Engineered While the secondary account is Exploring, My Third account will be a Combat. Engineering will be a pain in the rear end.
 
All I am doing is looking at an idea. Pretending to be a gold seller and see how I can exploit it. Then point out potential Exploits.

Which is a good way to go about things. looking through the lense of the antagonist. it helps to hash out the idea.

to be honest I gave it a little more though in to the side of people not knowing how to play rather than just gold sellers in particular.

The problem also exists that if trade was a thing players could circumvent the need to do engineers and forgo having to do engineers at all if they just paid someone to do it for them.

And then we would have players flying around in highly engineered vessels that dont understand the intricacies of why they wanted that particular modification or specifications.
But I imagine that would be their prerogative as well.

Power play modules and blueprint modules I think should also be untradable considering the steps people need to take in order to obtain them.
 

Lestat

Banned
Which is a good way to go about things. looking through the lense of the antagonist. it helps to hash out the idea.

to be honest I gave it a little more though in to the side of people not knowing how to play rather than just gold sellers in particular.

The problem also exists that if trade was a thing players could circumvent the need to do engineers and forgo having to do engineers at all if they just paid someone to do it for them.

And then we would have players flying around in highly engineered vessels that dont understand the intricacies of why they wanted that particular modification or specifications.
But I imagine that would be their prerogative as well.

Power play modules and blueprint modules I think should also be untradable considering the steps people need to take in order to obtain them.
Well The gold seller just part of the problem. Factor in other parts of Gold selling Like Dual boxing and Bots. Which It not as hard to do. When I was in Lotro before 2011 I was into Bots and dual boxes. It was grinding Rank between 2 of my account automatically Farming plants and cooking or Smithing and making weapons.

The technology has changed in Elite Dangerous It uses images control ships to point A to Point B. Bug gold seller use it to make money. Not sure about Dual boxing I have not tried that.

Update

Ok I just started playing around my new Account starting with a bearbone Sidewinder. I earn 500,000 in 10 minutes. Until I got too agressive and died lol.
 
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I made a similar suggestion ages ago. :)

Also got a similar response. Lol

My idea didn't include ships or modules though, simply because of bypassing engineers (which add no value), PowerPlay, rank locks, and guardian tech(horizons only).

Woohoo, I dusted off my old suggestion.
Money Transfer
 
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Guest 161958

G
And you dont think between putting gates on trade restrictions and saying that frontier shouldnt have removed mission rank locking is gating instead of just a fasttrack?

Im not entertaining your obviously inflammatory responses anymore, you fail to provide anything constructive unlike the other users responding to this thread.

I have been against any fast tracking proposal in the past and I am now too.
what you call gating is a necessary mechanic to fuel a sense of accomplishment.

I gave you a lot of reasons why I do not agree on your proposal. Hope you took the time to read them before replying as I did for yours. Most of them have logic foundation no?

if you find another elegant solution to these problems I highlighted I might even agree with you.

I am not trolling you for fun. I am being constructive turning down your proposal showing why it would cause problems.
You treat me as a troll because you do not want people arguing on what you want.


Elite dangerous is not an mmo it does not require money trading.
 
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Use case would be, for me, a second account where grinding all the engineers is going to be a long painful process...

But then, some will ask "Well, then.... Why start a new account if not to start from scratch?", and I'd say, that that, is a good question.

Z...

So a second account. There are different things FDev could do to make extra CMDRs available to us. Like being able to buy more CMDR slots, with extra gameplay options, (like a on a game reset, be able to set the Ironman flag, perhaps even be able to share the existing fleet, etc, etc). But that is a different discussion. Now


And then we have the part where it is not about your second account. since you obviously choose to discard the very obvious ingame ways to share credits...
Just doing Wing missions solo and then fire up your second account, wing up and then repeat this cycle
* Share mission
* Accept shared mission
* Turn in mission


And in a couple of minutes your second account should now have received millions. And this bypoasses the OPs original restrictions based on ranks...


And how much work is that? This is flawed logic, it has nothing todo with this... And just by playing the game, should earn your second account millions way faster than your main account ever could have dreamed of.

Like I posted before, I know of a CMDR that has over 650 million and still flying the Sidewinder, just getting those extra juicy wing missions credits from friends.


And the second account, is going to do stuff alot faster than your main account, simply by the fact that you have alot more experience and learned stuff. you are stumbling around as much in the "dark" as you did with your main account.
 
Thing is. The gold seller Ad could look like this. Elite Dangerous With the username if available, Ship of your choice up to an Anaconda and Common Modules in Module space $150.00. Which give Gold Sellers money they want with unskilled players then that Lazy player who doesn't care about gameplay then get on the forums Whining I lost my Brand new Anaconda because I don't know what I did wrong I have only been playing for a few hours. I quit this game. So your idea is not so great Flowey

Hence, the rank limitations.

Which forces new players to learn some of the basic of how to play instead of Pay to win. I rather have a New player join a wing with me and learn some skills ask the questions on what to do and buy another low-cost ship. So if they died it not a major issue.

I'm not a noob Lestat, I don't train/help noobs either.

Here an idea why not read the other topics about Payed to win and how they fail and you get your answer.

I rather not, it's your opinion and it's your responsability to provide arguments in your favor, not mine.

I already pointed out one flaw in the Ops post. Please go back and read it.

Simple, increase the limitations given by player ranks. In the particular case you brought up, you could ban transfers until you reach rank 3, then only allow a fixed amount of tradable credits with no timer (ergo, only allow x amount of credits til the next rank).

Use case would be, for me, a second account where grinding all the engineers is going to be a long painful process...

But then, some will ask "Well, then.... Why start a new account if not to start from scratch?", and I'd say, that that, is a good question.

Z...

A use case I'd have would be to send one account to explore while the other stays on the bubble.
 
First off, lets address the elephant in the room and the very thing frontier doesn't want happening. which are Gold Bots/Gold sellers/Gold scammers basically any "Service" that allows you to buy in-game currency.
While not letting actual in-game credit transfers take place is a good way to deter bots I think it might be a little too extreme.

There are methods other games incorporate to make it less attractive for gold sellers to attack their games which restricting the new players in their ability to trade.
This has proven to be an effective method in other games to deter gold sellers significantly as it makes it difficult for them to profit off a game with such restrictions on new accounts.

I propose that frontier open up credit and ship transfers in the game but heavily restrict them in the early game based on pilot rank tiers.
In this case, the player must progress in at least 1 of the 3 pilots rank types to open up higher levels of trade starting from a very restricted amount.
This restriction will dictate how much value a player can send or receive. meaning that an elite player is limited by the amount of credits they can send a new player.
This should be dictated in a 24 hour period as well, until at least the 5th tier pilots ranks

Example:

Pilot's Tier 1: Harmless / Penniless / Aimless : Maximum trade value 100,000 Credits (the player can not send or receive any ship or credits greater than this value with in a 24 hour period)
Pilot's Tier 2: Mostly Harmless / Mostly Penniless / Mostly Aimless : Maximum trade value 500,000 credits. (the player may recive this value of credits or a viper MK4 or other ship that costs within this value within a 24 hour period)
Pilot's Tier 3: Novice/ Peddler / Scout : Maximum Trade Value 1,000,000 Credits (24 hour period restriction trade is still in place)
Pilot's Tier 4: Competent / Dealer / Surveyor : Maximum Trade Value 5,000,000 Credits (24 hour period trade restriction is still in place)
Pilot's Tier 5: Expert / Merchant / Trailblazer : Maximum Trade Value 10,000,000 Credits (1 hour period trade restriction)
Pilot's Tier 6: Master / Broker / Pathfinder : Maximum Trade Value 50,000,000 Credits (1 hour period Trade restriction)
Pilot's Tier 7: Dangerous / Entrepreneur / Ranger : (No Trade Restriction)
Pilot's Tier 8: Deadly / Tycoon / Pioneer : (No Trade Restriction)
Pilot's Tier 9: Elite : (No Trade Restriction)

Also it should probably be noted that frontier may not want people trading power-play and unlockable modules so that might be a player-wide restriction they would want to implement in terms of trading vessels.

might need to be worked on a bit but I think this is a pretty good start.
What do you guys think. should frontier impliment this or should we stick with cargo trading?

how about in-game currency trade can be only done between players in a squadrons that way frontier can monitor the Guilds and their transactions. and if player leaves the squadron within 30 days all transactions awarded by the guild will become Null.
 
I still have to say NO. It too easy.

i know you incline to say no when it comes to this topic but since you have a lot of experience dealing with gold sellers i wanted to ask you if you have come up with a solution(non barter, non mission sharing ) using your experience?
 

Lestat

Banned
Hence, the rank limitations.
I have already pointed out how to Exploit Rank limitations. It not that hard.

I'm not a noob Lestat, I don't train/help noobs either.
I rather help new players. I will not call them noobs. Because I feel that an insult to new players.


I rather not, it's your opinion and it's your responsability to provide arguments in your favor, not mine.
And we wonder why your scope on trading credit or ships are somewhat limited. The annoying part will be is pointing out the same flaws all over again just because some people don't take their time to do a little research.


Simple, increase the limitations given by player ranks. In the particular case you brought up, you could ban transfers until you reach rank 3, then only allow a fixed amount of tradable credits with no timer (ergo, only allow x amount of credits til the next rank).
I am guessing you ignored 3 other ways to get credits. Let say a ship that had 700 cargo with few collectors they can gain almost 6 million credits. But it takes effort from 2 players. Or Wing up with another player and earn credit at Extraction sites or Do mission together which also take time and effort. All you are the focus on is Lazy mode idea.

Fully A Rated Anaconda and Elite in how long (72-Hours)?p=7209458&posted=1#post7209458

Just another benchmark...

72 Hrs of play time from very start to A-Rated Anaconda and Elite in Trading. (3 days, 12 minutes to be exact). No exploits, no cargo transfers, just straight game play.

Note that this was my secondary account so I pretty much knew what I was doing from the very start. I started ramping up this account just to get a T-9 I could park outside my "home" station to store stuff (i.e. Modular Terminals).

I revived the account recently to park aboard one of the MegaShips. Got tired of running away from interdictions with my T-9 so worked to upgrade her to A-Rated Anaconda. (only one ship in my inventory)

My earnings were fairly steady and focused for the life of the account. Always pushing for more credits to buy a bigger ship. Never spending much time doing much else. No engineers, no exploration, nothing but missions/trading for credits. IOW - I don't think I could have got the A-Conda/Elite any faster even if that was my original end-goal. Once I could afford the A-Rated Conda I noted I was pretty close to Elite status (in Trading). Maybe only 4 hours from A-Rated Conda until Elite. So then I pushed for that... 72 hours in total.

Now I'm ranking up to trade the Conda for an A-Rated Cutter. So not so much working for credits as rep right now... I guess I'll post the hours required to get the Cutter once I get there...

So the Question is do we really need Pay to play Mechanic if you can have an Max A rated Anaconda in 72 hours.
 
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