It's a far far saner idea than many that have come about, but I don't think it'll stop the whiners or people managing to make it feel like a full time job.
They will still helplessly hoard easily available mission rewards, they'll still do nothing else until they're grade 5 on all their kit as soon as is reasonably practical, they'll still complain about how long it takes, how boring it is and how there's nothing to do when it's done.
There'd just be fewer specific "where do i find this?" threads and more "this is the most efficient item to farm to rank up with Felicity" threads telling users how to spend a few hours in the right place and get it all, and we're back to a situation where any newbie faces an unconditional grind to compete at all as nigh on everyone will be grade 5'd on every component
More and more I'm *liking* how awkward and unpopular it is for long-term players as I consider the newbies. They've been put on levelish footing for once, with billions of grinded credits virtually worthless. With the play to solely improve your kit dull on it's own there's a chance newbies will pop out and not be facing an endless ocean of fully modified ships and they themselves will casually rank up and get mods as they just play and explore the game as newbies would - and they'll get to try everything in the process with no "just go do this -> elite and an annie!" shortcut.
So yeah, while I think it's a fairly nice idea I don't think it'd fix things and maybe I now see good reasons for it staying the way it is.
I feel the reason there are so many of those "where do i find this?" threads is because engineers as it is does require you to do things in the game that you otherwise are not interested in, if however ALL the items required for engineers were eventually gathered by your chosen play-style then those players would be in the game having fun and not on the forum looking for help in the first place.
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