PvP An incident in open

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ALGOMATIC

Banned
OP didn't say he used task manager. And even if he did, your point is still bad.

Explain why is it bad?

Does this forum openly advocates task killing the app when things go sour?
It certainly seems to be the case, its amazing tbh since this is the official forum of the game.
 
Explain why is it bad?

Does this forum openly advocates task killing the app when things go sour?
It certainly seems to be the case, its amazing tbh since this is the official forum of the game.

Don't know. Why do you care? I am the forum? Did I advocate task killing? Does it matter if this is the official forum?

Anyway, if you harass players in game you are breaking the TOS, so are you openly advocating harassing players? :D

And just to annoy you: Yes, I think task killing is perfectly legal and reasonable in the scenario OP described. Now try to do something against it.
 

ALGOMATIC

Banned
Don't know. Why do you care? I am the forum? Did I advocate task killing? Does it matter if this is the official forum?

Anyway, if you harass players in game you are breaking the TOS, so are you openly advocating harassing players? :D

And just to annoy you: Yes, I think task killing is perfectly legal and reasonable in the scenario OP described. Now try to do something against it.

Ok hmm, I dont think Fdev agrees with you.
Killing a player in open is not harassment.
Task killing is cheating.

I think you are playing the wrong game tbh, did you research before you bought it?
 
Ok hmm, I dont think Fdev agrees with you.
Killing a player in open is not harassment.
Task killing is cheating.

I think you are playing the wrong game tbh, did you research before you bought it?
I think you are reading the wrong thread. Task killing is only cheating when you are in combat. OP wasn't in combat. He was docking.
Did you read the thread before posting in it?
 
Fd should not just have an intensity limit on collissions, but also frequenxy limits. You dont hit the same ship 5x in a row by accident.

still wouldn't help to find out the culprit, whether it's one, the other, both, or none. the culprit (and intent) is crucial here because it's all about assigning blame (so bounties can be served or stations can fire). i'm afraid there's no other way than exhaustive trajectory analysis plus some funny heuristics, and i'm not sure the diagnose would be correct 100% of the time. seems to me quite beyond the scope.

a possible solution to this particular exploit: disable or dampen ramming damage inside stations. con: would take out the excitement of boosting into them, and possibly: everybody would boost into them like crazy. nothing is perfect.

this is a really hard nut. i would leave it as is. the 100m/s rule is already a good mitigation. totally against combat logging but op's case might just be one of those rare exceptions.


oh, never mind. you mean nerfing damage for collisions in rapid succession. could be a thing, yes.
 
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Did FDEV came out with a statement that station ramming is a bug in the game? Unless they did, its not a broken game mechanics. Who gets to decide whats broken and whats valid? You? me? NO.

FDEV decides. Dont make your own rules just because you dont like a certain aspect.

Complain about solo some more please :)
 
Did FDEV came out with a statement that station ramming is a bug in the game?

So, ask yourself this: if there had been actual human beings in the Station's control room, what would they have done? Would they have said "Oh, look, that ship's ramming that other ship. Shall we do something? Nah."

Or would they have issued a warning and then blown that ship apart?
 
If I were to try and enforce a blockade (I wouldn't, as that does not interest me. I also do not have the piloting skills to have any hope of success) I would try doing it in the following fashion.

I would be broadcasting (every minute or so) a blockade warning. If somebody tried to run the blockade I would attempt to interdict them (knowing me I would probably fail!). Should I succeed in the interdiction, after I got over the shock, I would try to knock out the shields of the blockade runner. If I succeeded in this I would pause in my attack, suggesting to the runner that they might want to leave the system. If they high waked out, great, but should they continue with the attempt to break the blockade I would try and interdict them again. If I succeeded again (will wonders never cease?) I would then cripple their FSD, and advise them that if they continued with their attempt I would try to blow their ship up. Should they continue with the attempt, and I interdicted them again (oh, come on! There is no way I could do 3 successful interdictions, even with divine intervention!!!) I would now try to blow the ship up. However, if a runner made it to the No Fire zone I would consider that they had run the blockade, and were victorious. I would congratulate them, and that (should they try again) I would try and get them next time; "Well done, Commander, and well flown. Should you try again I will try and get you next time. Fly safely (except here!), and see you out amongst the stars".
 
If I were to try and enforce a blockade (I wouldn't, as that does not interest me. I also do not have the piloting skills to have any hope of success) I would try doing it in the following fashion.

I would be broadcasting (every minute or so) a blockade warning. If somebody tried to run the blockade I would attempt to interdict them (knowing me I would probably fail!). Should I succeed in the interdiction, after I got over the shock, I would try to knock out the shields of the blockade runner. If I succeeded in this I would pause in my attack, suggesting to the runner that they might want to leave the system. If they high waked out, great, but should they continue with the attempt to break the blockade I would try and interdict them again. If I succeeded again (will wonders never cease?) I would then cripple their FSD, and advise them that if they continued with their attempt I would try to blow their ship up. Should they continue with the attempt, and I interdicted them again (oh, come on! There is no way I could do 3 successful interdictions, even with divine intervention!!!) I would now try to blow the ship up. However, if a runner made it to the No Fire zone I would consider that they had run the blockade, and were victorious. I would congratulate them, and that (should they try again) I would try and get them next time; "Well done, Commander, and well flown. Should you try again I will try and get you next time. Fly safely (except here!), and see you out amongst the stars".

Pretty much how I feel as well - if you make it to the station (especially if you make it inside the station) then you've won. The inside of a station should be safe space, and the only reason it isn't is simply down the game not knowing how to categorise accidental vs. deliberate-and-persistent interference.
 
Just wondering, would a auto docking computer help in a situation like this ?

Presumably the station could detect interference with the landing procedure more easily than it could with manual docking ?
 
Pretty much how I feel as well - if you make it to the station (especially if you make it inside the station) then you've won. The inside of a station should be safe space, and the only reason it isn't is simply down the game not knowing how to categorise accidental vs. deliberate-and-persistent interference.

I think FDEV also made it quite clear that this is their intention. With no fire zones, anti loitering, anti letterbox blocking, anti speeding mechanics and super powerful station weapons... But some people believe exploiting game mechanics is intended gameplay and everyone else bought the wrong game...
 
Just wondering, would a auto docking computer help in a situation like this ?

Presumably the station could detect interference with the landing procedure more easily than it could with manual docking ?

Theoretically yes, however I believe when dealing with exploits there comes a point where every new mechanic against an exploit opens two possibilities for new exploits... I think it's best to just put these CMDRs on the block list, they'll move on when they realise there is nobody to play with them anymore.
 
(a) How would you handle this situation?

If I am sufficiently outnumbered to think docking may be difficult, I normally don't even try, and head elsewhere. If I do try to dock, but cannot out maneuver my attackers, I flee the station and high wake.

The main problem I see in this scenario was your presumption of safety. Key point to remember is that you are not safe until you are locked onto a pad and you are only safe as long as you are locked on to a pad. There are numerous ways to attack targets inside stations, and even without exploiting any oversights, you can easily be destroyed by a creative or suicidal attacker if you aren't careful.
(b) What could I have done other then let him ram me to death in the station?

If you had time to log out you had time to escape.

If the consensus is I am a bad person for logging out, so be it.

Not sure why you care about the consensus of opinions, but I'm even less sure how you can use one immersion defying flaw as justification for a more overt one.

Could it be that the station didn’t fire because the player was too near you? Not wanting to risk harming innocent parties?

No. Stations don't care about bystanders.

It didn't fire because the timer wasn't triggered and no one had exploded yet, so there was no murder crime.

Is the game mechanics are not working properly and the players exploit it, why should ban him?

If both parties are cheating, ban them both.

Just wondering, would a auto docking computer help in a situation like this ?

No.

Anyone who uses a docking computer in a potentially hostile situation is begging for trouble.
 
If I am sufficiently outnumbered to think docking may be difficult, I normally don't even try, and head elsewhere. If I do try to dock, but cannot out maneuver my attackers, I flee the station and high wake.

The main problem I see in this scenario was your presumption of safety. Key point to remember is that you are not safe until you are locked onto a pad and you are only safe as long as you are locked on to a pad. There are numerous ways to attack targets inside stations, and even without exploiting any oversights, you can easily be destroyed by a creative or suicidal attacker if you aren't careful.


If you had time to log out you had time to escape.



Not sure why you care about the consensus of opinions, but I'm even less sure how you can use one immersion defying flaw as justification for a more overt one.



No. Stations don't care about bystanders.

It didn't fire because the timer wasn't triggered and no one had exploded yet, so there was no murder crime.



If both parties are cheating, ban them both.



No.

Anyone who uses a docking computer in a potentially hostile situation is begging for trouble.

Since he wasn't in combat most of your points are irrelevant in my opinion.
 
Repeatedly ramming should be same as shooting. Ram someone once you get fine, ram some more station opens fire same as they do when you do other silly stuff inside of station.

OP as far as I can see you played game the way it is ment and the other player simply cheated by exploiting broken station mechanism.

Frontier should really address these silly exploits ASAP as they have been around for some time now.

Killing a player in fight is ok and by all means acceptable, but killing someone by using broken game mechanics ia simply cheep tricks and frankly cheeting.
 
A question about open,
I play a mix of open / private / solo and last night I was on alone and decided to play open. I enjoy seeing other Hollow square boxes on the screen and some of the local chat. I was flying to my home system to turn in some missions as well starting to buy some new Power Play mats for ZH. On my way home I was interdicted and told there was a blockade and I could either high wake out or get blown up. I thought cool; let’s see how my piloting skills are. I salute; turn to run and low wake out. So I saw the box once again on my radar and once again I am fighting interdiction. This time I submit, and with all pips to engines, I low wake again. I am determined I’m getting home. The determined blockade protector also kept coming. I tried to keep him guessing, I would drop super cruise, and just fly till I saw him in the instance then I would once again low wake out and this little cat and mouse kept going all the way back to my orbital. I dare say it was fun and more exciting than the usual fly here, drop this off and fly back get credits.
So I get to my station, request docking, and make sure I am under 100 speed limit. I do see the FDL on screen and was curious what he would do. As soon as I entered the toaster he rammed me, taking out the remaining bit of my shields, I applauded his tenacity but was curious why the station wasn’t going to do anything about it. Then when I was near my landing pad, he proceeds to push me off course of my pad, got underneath me and started ramming some more. I could not land and was taking big damage.
This is where the immersion was broken, The station was idly watching this happen and because we were both under 100 they would not do anything. I could not do anything except let him keep ramming me. If he bested me out in space, I would happily let him destroy me. That is why you play open, but to me this guy took it to far and was abusing a lack of control in a station. So I exited the game.
My questions
(a) How would you handle this situation?
(b) What could I have done other then let him ram me to death in the station?
I like PvP encounters and will not cry foul over any of the encounter out in space but my evening was tainted and I decided after logging back in and turning in missions, I was done for the night. I was thankful I was in my engineered python and credit it for keeping me alive.
Call me whatever names you want, I am just looking for options here and to listen to some peoples thoughts on this? If the consensus is I am a bad person for logging out, so be it. I will take my pounding next time and be a better person for it.
Thanks for listening.

First, congrats on successfully running the blockade. Don't let a sore loser exploiting a loophole in the "justice" system bring you down.

Incidents like yours demonstrates why Frontier should've had a karma system in place before the game went live. If you're building a game that allows for open PvP, you need something that can track chronic jerkish behavior, and respond to it. You can be sure that you weren't the only one that... individual has done this to. The game really should take a look at a player's accumulated karma, and react accordingly, based on both the security level of the system, and the severity of the offense. At a certain point, any infraction should provoke a hostile response, assuming the station lets you approach at all.

Inside a medium security station Station C&C:

"Hey! The ship approaching our station has a long history of incidents with other Member's of the Pilots' Federation. Should we blow him up?"

"Not yet. If we blow up every jerk who approached our station, we'll starve to death. I know the Pilots' Federation has him on their 'Kill on Sight' list, but he's not on ours yet.

"Target his ship, though. One step out of line, and he's space dust."

*37 seconds later*

"Sir, he was just involved in a minor shield clash with another ship."

"Good. Open fire!"
 
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