Best thing FDev can do is simply fix the problems that cause people to want to log - fix whatever it is that makes people disconnect in the first place. Stop asking for punishment as this will only drive players away from the game. Not fixing will also drive players away which FDev needs to understand and is really the main value of this thread.
Probably pointless trying to be rational in an emotion driven thread LOL!
Aye.
I feel ultimately the game has to be such that people tend not to log, though how you do that is complicated!
I think all you can really do is look at all the factors that cause people to log and try to address them individually.
The thing is staying on when you're onto a loser, whether from a player or NPC, can be a positive experience. I mean staying there despite you knowing you're a gonner, you feel you've done the right thing. The trouble is all that is completely outweighed by the all the other factors involved, from insurance, to crew loss, to bounty loss, to exploration loss, to knowing there will be no repercussion whatsoever for the guy who killed you.
There has to be a balance for people to feel like they don't want to log but while the balance is so heavily skewed in one direction it's not going to stop. These are not bad people, human nature is what it is.
Yes I suppose you can start with a proverbial stick to address the balance, and "beat" folk who log, but is this really the right solution for the good of the game? It just feels short-sighted.
I dunno, as I say it's a really difficult issue. Though I still can't help feeling 0 insurance cost for a PvP kill might be an option, as I say in beta people just have fun and aren't that bothered if they die, you see impromptu PvP outside Shinrarta, it's great!