- Because target affects BGS (and this also for powerplay)
- Because target haul cargo seen as "forbidden" by attacker
- Because attacker had bad day and hate whole world
- Because target belongs, was identified, as some group member which is considered by attacker as hostile
- Because target brings (may bring) exploration data which can inflict huge hit to BGS mechanic
- Because trading due CG break someone work on local BGS and damaging CG participants can cut loses little
- Because blockade
- ... and remains usual "lolz" reasons and I believe also more other.
Problem is, that attacker know, that he have (if things go bad) maximum 15 seconds (less if CL ofc) for destroy his target. This quite limits attacker chances to communicate and also target willingness listen to attacker demands.
Solid list really, problem is though.
1: As we've seen repeatedly, many of the groups so very focused on attacking others, do not want to do anything with the background simulation, CODE lost its system rather quickly and suddenly that didn't matter? So in terms of Background sim, that doesn't seem to matter, add that killing someone does NOT do anything, working against them, using the background sim, does. PvPing alone is as previous example prove, not going to do anything, not even if everyone was in open, so yeah no, the whole but they do it in private/solo doesn't work either, that few players simply cannot handle pvping every, single, person that passes through the system, especially since they rarely know what said person is doing there, how would they know?
2: is fairly valid, but i've really not heard this one or seen this been brought up much so..yeah..
3: this is seemingly one of the major reasons for that group of player, combined with the 'lolz' reason.
4: Except, public KoS list have been made for people...that got away from them, in practice I agree, but it seems to have just turned into 'lolz' reason.
5: how would they know?
6: Seems insanely unlikely, considering CG positions are all over the place, that there always is a large group of people that are affected in that system, so they grief?
7: but why blockade when it is horrifyingly ineffective, heck in dedicated PvP games and such, blockading and similar has proven near impractical, only reason it worked in Eve is because of gate camping with the way gate's work, in Elite they can camp the sun sure, but again, they can't possibly catch everyone, and some people are only passing through e.t.c. also in a blockade you'd blockade everyone, not just the weak targets, but also the big targets, yet i've not heard of this happening...ever. And having been a big target myself at several CG's only a single time was I attempted to interdicted by a wing, which was rather silly and uncoordinated, but maybe could have worked if not, but my point is 1 time out of...countless 'blockaded' systems/cg's and whatnot by PvP'ers in full open play.
My point is griefers/pvp'ers or whatever you want to call these specific groups that have caused people to now combat log reflexively, are by an enormous margin overestimating what actually can do, and are blatantly refusing to participate in the system there to allow them to DO stuff, BGS e.t.c.
All this is based on the behaviour seen in game, and on forum by various groups over now 2 years of playing Elite, none of them have changed their behaviour or actually try to do anything they claim to do, or fight for a 'goal' or such they have claimed to have. Heck there's even been 'charity' plays for their play style which have universally been all out griefing, unless of course it simply was so advanced that I didn't understand how what I watched worked...but I have my doubts there, no matter how much I wished it.