Problem is in this scenario, that the pilot in the FDL can be a complete noob, but the pilot in the sidey needs to be an ace Elite pilot to even stand a chance of outmanoeuvring the FDL and timing the escape. One hit and it's over.
One hit? Not unless the FDL uses itself as the weapon or has 5 PACs strapped onto it. Just gotta be very quick on the chaff once you start getting hit. And no you don't need to be an ace to outmanuver an FDL. If you don't need to be an ace to outmanuver a Python you don't need to be ace to outmanuver an FDL. But anyway, skill wasn't brought up in the post I replied to so I didn't factor it in.
Reddit doesn't hide posts, so all comments and votes are visible
Haven't flown a dirty drive FDL but I'm pretty sure a standard Sidewinder can outmanuver a standard FDL and if they use gimps they won't be able to touch you.
Engineered FDL with dd5s goes over 600 m/s. Add to that some level five weapons and effect? A single pass is enough to kill any sidey a few times over.
The old days of telling players they could always escape if they knew what they were doing are long gone.
The problem with that is that FD have just introduced another mechnic to stop people escaping - Yuri Grom's FSD disruptor.And solving THIS problem would be another approach to deal with CL. Perfect scenario: Introduce a C&P system and bring mechanics that allow players to escape.
The latter maybe not by the push of the button, maybe requiring to 'GID GUD' or whatever, but just bring the means for a Trader vs PK being survivable for the Trader.
The problem with that is that FD have just introduced another mechnic to stop people escaping - Yuri Grom's FSD disruptor.
And solving THIS problem would be another approach to deal with CL. Perfect scenario: Introduce a C&P system and bring mechanics that allow players to escape.
The latter maybe not by the push of the button, maybe requiring to 'GID GUD' or whatever, but just bring the means for a Trader vs PK being survivable for the Trader.
The problem with that is that FD have just introduced another mechnic to stop people escaping - Yuri Grom's FSD disruptor.
Yep, and I used it last night to destroy an enemy Cmdr in a freighter, me in a tiny ship without mass lock. Admittedly he unwisely fought the interdiction so the outcome may have been the same anyway - but I think it removed his chance of escape even if he'd submitted.
Personally, as an in game, solution, I would be supportive of defensive measures which (although nothing like as strong as a PvE, immortality mode) are incompatible with being taken advantage of by aggressors ...
... such as:
A. Defensive modules that fit in a ship's hardpoints and provide forms of protection that are very demanding of power and prevent the ship deploying hardpoints. Basically, you sacrifice teeth for turtle shell.
B. Defensive modules that are large (for large trade ships) and which suck in so much power that the ship could not fight effectively with them, but can still freight.
C. [Insert your idea here]
C. Proper friend-or-foe determination by the game - who interdicted whom, and/or who fired the first shot.C. [Insert your idea here]
Gee, I wonder why that might be... /s
There's a reason many folks, myself included, are a bit incredulous at the generally free reign SDC players are given on reddit. The one-or-two fair-mannered members don't make up for the rest.
Good write up but, can you 100% guarantee that some one deliberately disconnected or bad internet.
Good write up but, can you 100% guarantee that some one deliberately disconnected or bad internet.
If its not 100% then you can't ban anyone.
Yeah... and, how does pulling the cable vs using the 15s cool down in the Menu look from the other side; ie the attacker? Is there a visual indication between the two?