
We know what to do here.
Need a cat and nine tails, a multi-headed flail, or similar really for a proper flogging though
Address the reasons people 'combat-log' and the issue becomes less of one. Of course there are reasons for doing so that might not be able to be addressed, but there are plenty that can be and the devs should focus their efforts there. The benefits of this approach should be obvious, not only is this issue actually getting attention then but the game is also being made better (by at least addressing some of the reasons people feel like 'combat-logging' in the first place). Win/Win.....
Okay I give it ago:
Reason: Player too inexperienced.
Solution: Force players to play tutorials until they did it with AAA+ quality. Deny any access to Open in the meantime.
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Making every player immortal is not a good ideaAddress the reasons people 'combat-log' and the issue becomes less of one.
That's selective reading.Making every player immortal is not a good idea
That's selective reading.
C&P is the best way to address it, but like with CombatLogging, FDev seems to ignore that as well![]()
That's selective reading.
C&P is the best way to address it, but like with CombatLogging, FDev seems to ignore that as well![]()
http://i.imgur.com/sCSdEMg.jpg
Besides, as previously stated, logging is against tos, sending someone to a rebuy screen is not
http://i.imgur.com/sCSdEMg.jpg
Besides, as previously stated, logging is against tos, sending someone to a rebuy screen is not
http://i.imgur.com/sCSdEMg.jpg
Besides, as previously stated, logging is against tos, sending someone to a rebuy screen is not
It doesn't mention consequences at all, but implies that all other players are potential targets.That line doesn't say anything about there being no consequences for doing so, or about all other players being potential targets.
It doesn't mention consequences at all, but implies that all other players are potential targets.
Being possible != being without consequence