I am so glad I play Solo mode.
Wow... How many pages now. About something that seems to be impossible to even prove or disprove in general? The only impact it has on other players is that another player may not take a loss or be sent to the rebuy screen!!!
Will we ever stop feeding the trolls? [squeeeee]
1. Instead of the 15 second timer (or immediate on task kill), you let the ship remain in the game for 60 seconds (instead of 15, or 0). It doesn't have to die. The ship will have a marker on it saying "pilot unconscious". It will be up to the other human player to decide to kill or not kill in those 60 seconds. After 60 seconds the ship disappears. This doesn't punish anyone who has a game crash or connectivity issues while in flight, other than during a pvp fight - but that's why you have the notification marker. Hacks are a different issue, you'd have to determine the other user's IP and so on, and if you are willing to do that then you could pretty much hack any game and this will be a totally different issue.
2. The SOS button could be made so that you can only push it once. It will put a permanent Signal Source in your own system and nearby systems so that ordinary players can jump in and help. If both of you have a Wanted tag then you'll have to decide whether you really want to press the SOS button.
So NPCs will 100% stop shooting instantly instead of after 15 seconds? Then you will get complains on the other side.Did you all misread the post?
1. Instead of the 15 second timer (or immediate on task kill), you let the ship remain in the game for 60 seconds (instead of 15, or 0). It doesn't have to die. The ship will have a marker on it saying "pilot unconscious". It will be up to the other human player to decide to kill or not kill in those 60 seconds. After 60 seconds the ship disappears. This doesn't punish anyone who has a game crash or connectivity issues while in flight, other than during a pvp fight - but that's why you have the notification marker.
I don't. I just have to block it. I could do that with a whitelist (block all but Frontier).Hacks are a different issue, you'd have to determine the other user's IP and so on, and if you are willing to do that then you could pretty much hack any game and this will be a totally different issue.
But hacking aside: let's just say you and I end up with a route issue between each other. We both get to kills the other ship. How does that end up?
Aw man OP, why all the bad karma on FD just because they do not answer to you nor anyone. Fact is dude - grown ups lie because! This is just a forum and it is not FDEVs. I hate to beat on those that feed us but man this sure is stirring crap. So what? The game can not legally kick buyers nor discriminate against the many exploits. Who cares? You got bleeding Private Mode to do what you want with who you like. I personally hate this free to do as you please in OPEN but hey I don't blame FD for not having any interest in reading every dig at them. So things are simply not possible to be managed and to not make mistakes against innocent players is the priorty - i.e. accidentally Shadow Banning players for genuine reasons. They gave us the right to be free - the right to combat log and report those that you believe to be bad dude. Seriously though, how bleeding bad is pulling a cord on your own PC? OMG!
Is all you done dude is investigate and then read all 2388 posts in your own thread. Get a life please![]()
I see FD's failure to do anything about logging, and being deceptive about it, as acting directly against my interests in an unfair manner.
Your mileage may vary.
Neither of you has a Rebuy. That's important to some people. In fact it's the most important thing to some people. There's a "gank" video on YouTube where someone with an 11 million credit balance is sent to a 5 million credit rebuy screen and one of the comments is "7 million to go". I guess the ultimate PVP victory is when you uninstall the game.*With both of you progressing in your own game instance without a worry. You get the benefits of your kill, the other player gets the benefit of their kill, and that's it. Why would anything else need to be affected?
Survival or even victory isn't enough for some players unless the other guy suffers.
Hmm so if ED does nothing then those suffer that want others to sufffer. That sounds to be a very good solution to me.
I know what you mean of course but true PvP Player do not have that need. Thats why so less have an issue with combat Loggers at all because it is only relevant for a certain type of Player that are in the minority.
Neither of you has a Rebuy. That's important to some people.
Like the anti griefer groups?
This is probably the only truly fair approach, the target would naturally lose the CMDR tag in the process and the attacking player still has the opportunity to report it as combat logging.Ensure that there's *always* a target and outcome, even if a disconnection occurs, and the matter is settled; there's no need to mess with anything past that point.
edit: You could also look at this as "ship persistence", just slightly different from having the ship coasting uncontrolled, without inflicting a rebuy on the disconnected player. (Give the benefit of the doubt, plus there's already measures FD takes against people who abuse the system on purpose - anything else is sheer vindictiveness.)
it is open to exploitation by bounty hunters
Alternatively, it could be exploited by pirate groups who have traders carrying valuable cargo deliberately combat log so they can gain cargo.
FD could potentially try updating their match making service to ensure players who logout and back in again within a certain time frame rejoin the same instance there by allowing the players another chance to engage each other.
That is not how I envisaged it...This would never work, unless you forced the other player to be in some kind of "target has disconnected, please hold" limbo while the instance is 'frozen' in regards to ship orientation/velocity/etc..
The design intent as I understand it was that PvP gameplay was intended to be "rare and meaningful", what that means is that if you are after Elite: PvP Space Wars (i.e. regular PvP opportunities) then you are looking at Elite: Dangerous the wrong way.Because something needs to be done as regards Crime and Punishment and PvP gameplay as a whole.