An open email to FDEV from a hardened PVP Veteran...

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NecoMachina

N
I like that story but I think at the end instead of running to solo you should have gone to a different system.

Sometimes you don't get a fair fight in life. Sometimes some random will punch you in the back of the head, sometimes you'll be knocked to the ground and you'll have one person kicking the side of your head in while another one is basically on top of you just punching your face in and after the fact you might think to yourself "that's not fair! If it had been one on one and I had seen them coming, I would have kicked the crap out of them!" but that's life at the end of the day.

The game is at its best when you have lucky escapes and close calls. When the unexpected happens and you have to adapt to a changing situation, roll with the punches, fight against the odds or run and live to fight another day. PVP allows for this.

The only thing I disagree with is people camping starter systems and killing people in Sidewinders. There really ought to be a bubble of relatively safe, high security systems around starter systems where player killing is virtually unheard of and when it does happen it's a shock to one and all.
You know what else real life has? Prison. Real consequences for breaking the law. This game does not have that.
 
Hmm, i'm sorry as i just can't go through all 24 pages of this thread...

I'll just ask one thing though. Generally, outside of FD, who adds any kind of emergent gameplay into this game? Anything aside from the general grind-mechanics or mind-numbingly boring CGs?
I mean, i barely get a 'hello' from any CMDR when i send a salute or a 'yo!'. I appreciate you play your own game, but hey, some kind of interaction?

PVP groups, if anything, have brought controversy, got people talking, fuming even... blockades, Galnet articles... carefully thought out macros blipping 'Arrrrrs' and more into your comms.
Real players trying to bring some drama into this game and add, at least, some kind of content, albeit restricted in its current form.

Anyways, i know that many of the larger groups are growing tired... looking at pastures new, possibly.. It'd be a shame for the Elite universe to lose the likes of The Code, our 'friends' the BBfA, RoA, SDC...
Like them or not, at least player groups are trying to add something to the game. In its most diluted form, this game still really doesn't offer up enough for players to do and the general mechanics, 'missions', NPC chatter and whatnot is still all too familiar to hardened and long-time players such as myself.

This game needs some much needed life and that life is only really gonna come from real players and the way i see it it's mainly PVP groups that actually try and inject this into the game.
 
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Hmm, i'm sorry as i just can't go through all 24 pages of this thread...

I'll just ask one thing though. Generally, outside of FD, who adds any kind of emergent gameplay into this game? Anything aside from the general grind-mechanics or mind-numbingly boring CGs?
I mean, i barely get a 'hello' from any CMDR when i send a salute or a 'yo!'. I appreciate you play your own game, but hey, some kind of interaction?

PVP groups, if anything, have brought controversy, got people talking, fuming even... blockades, Galnet articles... carefully thought out macros blipping 'Arrrrrs' and more into your comms.
Real players trying to bring some drama into this game and add, at least, some kind of content, albeit restricted in its current form.

Anyways, i know that many of the larger groups are growing tired... looking at pastures new, possibly.. It'd be a shame for the Elite universe to lose the likes of The Code, our 'friends' the BBfA, RoA, SDC...
Like them or not, at least player groups are trying to add something to the game. In its most diluted form, this game still really doesn't offer up enough for players to do and the general mechanics, 'missions', NPC chatter and whatnot is still all too familiar to hardened and long-time players such as myself.

This game needs some much needed life and that life is only really gonna come from real players and the way i see it it's mainly PVP groups that actually try and inject this into the game.

Spend some time reading the previous pages and the answers will present themselves to ALL the points you have made here
 
Blabla noble pvp blabla not killing noob blabla

What if I want to kill a Cobra ? or a T6 ?
This is a valid gameplay, and this game is Elite : => Dangerous <=

By killing a noob in a Cobra, I make him a favor, he will learn the game quicker.

When I first read this, I found it quite disagreeable and abrasive.
After thinking about, you do have a point. I don't think I've ever played an multiplayer game where "noobs" didn't get crushed.
In this game, you may actually be doing them a favor by introducing them to the "insurance" system while they are flying a relatively worthless ship.
Better to learn it early than realizing you don't have the credits to buy back your shiny, new multi-million dollar ship.
 
When I first read this, I found it quite disagreeable and abrasive.
After thinking about, you do have a point. I don't think I've ever played an multiplayer game where "noobs" didn't get crushed.
In this game, you may actually be doing them a favor by introducing them to the "insurance" system while they are flying a relatively worthless ship.
Better to learn it early than realizing you don't have the credits to buy back your shiny, new multi-million dollar ship.
I had a newbie interdicting my Vulture... WITH A SIDEY...
I launched 2 shots from 1 cannon, making sure he did not die.
I turned, took off...
In open space, he began to call me a coward...
Some REALLY never will get it.
 
Humans by definition are cowards.
Ever seen Kings battle?
Or your beloved president?
THEY stay away, let other suckers do their bidding, right?
Most if they shoot an opponent close their eyes.
True "bravery" there.

Humans ALWAYS gang up, just see street violence.
It's near ALWAYS multiple ganging up on a single individual.
Humanities most prized form of combat.

Thus, why would this be any different in ED?
Because it is a game, and it is supposed to be fun and challenging? or at least that's the kind of games I enjoy?

It is quite fun, when you realize that a lot of griefers and such use exactly that as an excuse, "It is just a game!" when people get upset by their actions, yet it is them that are ganging up and whatnot, only attacking targets with no chance, so yeah...
 
When I first read this, I found it quite disagreeable and abrasive.
After thinking about, you do have a point. I don't think I've ever played an multiplayer game where "noobs" didn't get crushed.
In this game, you may actually be doing them a favor by introducing them to the "insurance" system while they are flying a relatively worthless ship.
Better to learn it early than realizing you don't have the credits to buy back your shiny, new multi-million dollar ship.

Whilst I can see your point and agree to a fair extent the relatively low cost Cobra is only low cost when you have millions, at the point where you are a new pllayer just reaching that stage it can still be quite an investment to loose.
 
Whilst I can see your point and agree to a fair extent the relatively low cost Cobra is only low cost when you have millions, at the point where you are a new pllayer just reaching that stage it can still be quite an investment to loose.

Man, I remember when I lost my first Viper, it was devastating. Trying to take down a Pirate Lord as a noob, great idea Jypson! Thankfully I had enough for insurance, but it was quite a blow at the time. Man, that was like a lifetime ago :D
 
You know what else real life has? Prison. Real consequences for breaking the law. This game does not have that.

Yes, every act of random violence is always punished and no one ever gets away with committing a crime.


But anyways, I'm all for a revamped crime and punishment system with much higher player bounties, persistent bounties and giving cmdrs tools to track down wanted targets which would not only allow for more PvP but will also mean there would be consequences for those who go on rampages. The point is that's the answer, not solo or group play.
 
Yes, every act of random violence is always punished and no one ever gets away with committing a crime.


But anyways, I'm all for a revamped crime and punishment system with much higher player bounties, persistent bounties and giving cmdrs tools to track down wanted targets which would not only allow for more PvP but will also mean there would be consequences for those who go on rampages. The point is that's the answer, not solo or group play.
Well, since ED isn't changing, we have to.
And this by ganging up on the "baddies".
 
Hmm, i'm sorry as i just can't go through all 24 pages of this thread...

I'll just ask one thing though. Generally, outside of FD, who adds any kind of emergent gameplay into this game? Anything aside from the general grind-mechanics or mind-numbingly boring CGs?
I mean, i barely get a 'hello' from any CMDR when i send a salute or a 'yo!'. I appreciate you play your own game, but hey, some kind of interaction?

PVP groups, if anything, have brought controversy, got people talking, fuming even... blockades, Galnet articles... carefully thought out macros blipping 'Arrrrrs' and more into your comms.
Real players trying to bring some drama into this game and add, at least, some kind of content, albeit restricted in its current form.

Anyways, i know that many of the larger groups are growing tired... looking at pastures new, possibly.. It'd be a shame for the Elite universe to lose the likes of The Code, our 'friends' the BBfA, RoA, SDC...
Like them or not, at least player groups are trying to add something to the game. In its most diluted form, this game still really doesn't offer up enough for players to do and the general mechanics, 'missions', NPC chatter and whatnot is still all too familiar to hardened and long-time players such as myself.

This game needs some much needed life and that life is only really gonna come from real players and the way i see it it's mainly PVP groups that actually try and inject this into the game.

Thats one of my issues. blockades are pointless sins you can go solo to avoid them. its a shame because then there would be wars to stop the blockade , epic battles real economical situations... I understand it ruins the day of some players but I like to think of it as a real war storie , a real eonomical plot or just plain old butterfly effect.
 
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Only those that are like me: too thickheaded to go to Solo play.
And newcomers, sadly...
 
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Spend some time reading the previous pages and the answers will present themselves to ALL the points you have made here

Gah, see! I'm halfway through and it's already p*ssing me off... The same old arguments...
This game was *always* destined to go one way as soon as they agreed to offer a solo/open environment... downhill...

How can you have a so called 'sandbox' game when there are no repercussions? Nothing really counts in this game and that has consequences.
I can flip between solo/open and make billions (not that i ever did that) I can flip between solo/open and avoid any interaction whatsoever and yet still influence the galaxy. Perfect for a 'balanced' Powerplay and Background Sim, cool. I can simply abort the game at anytime without repercussion and never actually die. Infinite lives, yeah...! In fact, you know what, FD have put everything in place to exploit this game to the max.
I don't have to learn anything. I can just exploit and move on. Oh, and look at balls of rock, decide on one to land and then. Oh, pick up some rocks. Nice.

And so, you get interdicted. In a living galaxy. You die, get upset and go solo, forever, leaving those in open to eventually get bored of seeing nobody and go pickup another game. Excellent mechanic. Nothing learned, nothing gained... Why can't the world just be, nice....

I'm pretty upset, personally, as i thought this game was gonna offer so so much more and the community was gonna be way way more 'forward thinking' and together in their approach to 'problems' such as the blockade of Merope 5c.
Nope, nothing really.. just many moaning threads about CMDRs not playing the game the way *they* think it should be played and no doubt off to solo for an easy life of watching rocks in the comfort of their bedroom.

Well, enjoy that, which, i know i know, you will of course. No need to tell me...
 
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Honestly, what we really want is more incentive to PVP. We want you non-PVPer's to come PVP us, and come to the realization PVP is actually REALLY fun. Right now we are just a bunch of 'space salt miners' versus a bunch of scrubs who can hardly survive against overpowered NPC's. Get better at piloting and give us a challenge. That's what we want. There's no incentive to taking us down or becoming a better pilot. We refrain from killing "harmless and mostly harmless" players, but most players hardly even fly a cobra. If you don't want to PVP just fly only cobras...its a waste of our time to chase you.


I have replied to this before reading further into the thread, so apologies is this is raised else where..

PvP is probably fun IF you like PvP.. in the same way as eating Jalapenos is enjoyable for those that like them... if you don't then you don't.. the end.

I personally dislike PvP and tend to get annoyed that many good games have issues from PvP that bleed over into PvE, its not the presence of PvP in an of itself, but the fact that games get changed to accommodate PvP which then have knock on effects on PvE..

No matter how much you WANT me to come over and join PvP mass battles, one on one, wing v wing, fleet v fleet whatever.. I'm not interested.. I'm sure there are many that also are not.. I'm sure there ARE in fact many that do, or will enjoy PvP once they have their feet and are settled or have achieved their personal goals first or whatever...

I personally have ZERO desire to "get better and give you a challenge" I do not want to PvP.. getting this yet? YOU may refrain from killing mostly harmless or other lower combat ranked players.. but some do not, this is where the griefer title comes in (for me at least) So many people are interdicted and attacked with no provocation and with no real point (not doing it for bounty/cargo etc, just to PvP) this is why a lot of folk are probably scared off..

I'm happy for the game to include player factions/groups whatever, I'm happy for you to go about your fleet battles/wing battles etc whatever.. But too many folk FORCE the PvP element on players and this discourages them from playing/getting involved or whatever..

Yes yes, play in open you run that risk, fair enough and every time a player interdicts me, ill do my best to get the hell out... I don't care if you are in a d/e class sidewinder with the flying skill of a cucumber, I'm not interested in fighting you.. but don't be surprised that not everyone isn't all, "hey you interdicted me, screw whatever it was I planned on doing tonight, lets fight".

I'm summary, have your PvP have your player groups (I'm sure PvE ones will pop up if they add them), have your wars etc, but if someone doesn't LIKE PvP they wont no matter how much you WANT them to...

Oh lastly, thank you for telling me to only fly Cobra's... that's REALLY going to get the PvE crowd on side..
 
Only those that are like me: too thickheaded to go to Solo play.
And newcomers, sadly...
There are other types who play open.
Role players , Defenders of inocent (like me) bounty hunters , powerplayers (some) pirates , killers , and social players (at least were I hang out)
 
I've asked elsewhere why PvP-oriented players don't just set up an inverted Mobius.

No one answered.

That's because the question wasn't particularly smart. "Open" is already there with little repercussions for offensive play and all the possibilities to harass all kinds of people including random strangers are there too. Why would anyone with a maniacal urge to kill 3D spaceships go a full length to create something like a closed group and maintain it (!!!), when everything is already in place? Traders are trading, explorers exploring, and neophytes are stalling in awe in front of a spinning station/asteroid. And you can kill them all, while making up random reason for a kill at will. All the while FD nods in approval to everything, probably excluding blatant cheating, 'cause -- "absolute freedom" & "blaze yer own trail". In short, from a maniac's point of view, you are not making a slightest bit of sense.
 
I have replied to this before reading further into the thread, so apologies is this is raised else where..

PvP is probably fun IF you like PvP.. in the same way as eating Jalapenos is enjoyable for those that like them... if you don't then you don't.. the end.

I personally dislike PvP and tend to get annoyed that many good games have issues from PvP that bleed over into PvE, its not the presence of PvP in an of itself, but the fact that games get changed to accommodate PvP which then have knock on effects on PvE..

No matter how much you WANT me to come over and join PvP mass battles, one on one, wing v wing, fleet v fleet whatever.. I'm not interested.. I'm sure there are many that also are not.. I'm sure there ARE in fact many that do, or will enjoy PvP once they have their feet and are settled or have achieved their personal goals first or whatever...

I personally have ZERO desire to "get better and give you a challenge" I do not want to PvP.. getting this yet? YOU may refrain from killing mostly harmless or other lower combat ranked players.. but some do not, this is where the griefer title comes in (for me at least) So many people are interdicted and attacked with no provocation and with no real point (not doing it for bounty/cargo etc, just to PvP) this is why a lot of folk are probably scared off..

I'm happy for the game to include player factions/groups whatever, I'm happy for you to go about your fleet battles/wing battles etc whatever.. But too many folk FORCE the PvP element on players and this discourages them from playing/getting involved or whatever..

Yes yes, play in open you run that risk, fair enough and every time a player interdicts me, ill do my best to get the hell out... I don't care if you are in a d/e class sidewinder with the flying skill of a cucumber, I'm not interested in fighting you.. but don't be surprised that not everyone isn't all, "hey you interdicted me, screw whatever it was I planned on doing tonight, lets fight".

I'm summary, have your PvP have your player groups (I'm sure PvE ones will pop up if they add them), have your wars etc, but if someone doesn't LIKE PvP they wont no matter how much you WANT them to...

Oh lastly, thank you for telling me to only fly Cobra's... that's REALLY going to get the PvE crowd on side..

Because it is a game, and it is supposed to be fun and challenging? or at least that's the kind of games I enjoy?

It is quite fun, when you realize that a lot of griefers and such use exactly that as an excuse, "It is just a game!" when people get upset by their actions, yet it is them that are ganging up and whatnot, only attacking targets with no chance, so yeah...

''Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering.'' is the offical discrption of the act.
if the guy kills you its just rude but it makes sens in universe if he is playing a pirate or killer.
however if the guy coms you and insults you , stalks you or exploits rules then yes its greifing.

but just using your weapons is not greifing.
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I understand its horrible and realy anoying to get killed.
but I think at the end of the day its up to FD to actualy put rules in the game about PVP/PVE
 
There are other types who play open.
Role players , Defenders of inocent (like me) bounty hunters , powerplayers (some) pirates , killers , and social players (at least were I hang out)
Oh yes, but they are either also PvP liking, OR just too thickheaded to go either Mobius or Solo. XD
 
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