Well I seem to remember they used that excuse when we lost graphics around the xbox launch as well.
You don't believe anything you're told and then complain that you're never told anything.
Well I seem to remember they used that excuse when we lost graphics around the xbox launch as well.
You don't believe anything you're told and then complain that you're never told anything.
Hello!
I am here! Sorry...
You'll be pleased to hear that progress has been made with the appearance of the Anaconda cockpit.
The improvements will be added in an upcoming update. I have it on good authority that you'll be pleased with the changes (based on the feedback seen in this and other threads)
It's coming soon but I can't say exactly when just yet. More details will follow.
Ed
Hello!
I am here! Sorry...
You'll be pleased to hear that progress has been made with the appearance of the Anaconda cockpit.
Ed
Thanks, Ed. That's good to hear.
For the PS4 version? Didn't they do that when they put it on the Xbox - PC players lost quality?
Hello!
I am here! Sorry...
You'll be pleased to hear that progress has been made with the appearance of the Anaconda cockpit.
The improvements will be added in an upcoming update. I have it on good authority that you'll be pleased with the changes (based on the feedback seen in this and other threads)
It's coming soon but I can't say exactly when just yet. More details will follow.
Ed
Hello!
I am here! Sorry...
You'll be pleased to hear that progress has been made with the appearance of the Anaconda cockpit.
The improvements will be added in an upcoming update. I have it on good authority that you'll be pleased with the changes (based on the feedback seen in this and other threads)
It's coming soon but I can't say exactly when just yet. More details will follow.
Ed
Why is it that when computer graphics is at all brought up, people always jump to words like textures and models?
It's probably a material issue, fellas.
Serious question: can we get rid of those huge areas of empty space inside ship cockpits? Like, the Sidewinder is far from my favourite ship, but it actually uses every inch of its cockpit space sensibly rather than, say, the Python, the Anaconda or (particularly egregiously) the Dolphin, in which you have huge open areas that serve no purpose whatsoever.
Why is it that when computer graphics is at all brought up, people always jump to words like textures and models?
It's probably a material issue, fellas.
Hello!
I am here! Sorry...
You'll be pleased to hear that progress has been made with the appearance of the Anaconda cockpit.
The improvements will be added in an upcoming update. I have it on good authority that you'll be pleased with the changes (based on the feedback seen in this and other threads)
It's coming soon but I can't say exactly when just yet. More details will follow.
Ed
Absolutely... besides the copilot seats and their surroundings, I see no downgrade in geometry or a lightning problem alone.
It's only the choice of the material which was accidentally white plastic or there is a whole layer missing of the metallic material.
This results in a lightning problem because of the brightness of the material in direkt sunlight situations.
Not really the case. Please see here http://imgur.com/a/8Oqlp