No problem with that change if unpopulated controls go back to having the same difficulty as before... let's have an opportunity to actually direct a defense away from populated areas instead of just playing whack-a-mole.
Yes, though that was pretty likely for most systems anyway, since if it was Tastiest earlier, in general all six weeks of fighting over it will achieve is that every system around it gets captured or invaded as well, so it'll be the only free one in that subregion.I guess this confirms they weren't prioritizing populated systems before, but the wording is weird: https://forums.frontier.co.uk/threads/thargoid-war-balance-changes.615088/ ?
This would make it easier to predict with more systems being locked in due to having populations, but also means freshly liberated systems are more likely to get re-invaded constantly?
The problem with those observations is that there's less systems per uncontrolled system on the edges than inside so even if the attacking systems were picked randomly those outcomes could be more likely.That last rule in combination with the others would explain a lot of the "big picture" observations.
I can't see any other explanation for the early Alert oscillations going between 20 points and 0 in alternate weeks. Without some sort of cooldown a maelstrom should never have no targets.Having cooldowns seems messy and I still think any AI should be able to take just the systems/states and make a move based on that
That's true, but on the other hand the number of control systems at a radius goes up with the square of the radius, so pure random selection should be picking outer ones a lot more often than inner ones.The problem with those observations is that there's less systems per uncontrolled system on the edges than inside so even if the attacking systems were picked randomly those outcomes could be more likely.
Couldn't that be explained by ongoing invasions?I can't see any other explanation for the early Alert oscillations going between 20 points and 0 in alternate weeks. Without some sort of cooldown a maelstrom should never have no targets.
It would seem that the expansion is more limited than our fevered imaginations projected.Did a quick check on the (lack of) expansion of Thargoid space.
This is (roughly) systems which have had more than 20% pushback activity each week, so mainly inhabited ones. Still, there haven't been very many inhabited systems further out attacked at all.
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It's incredibly flat - the Thargoids seem to be very strongly prioritising in-fill of their existing space, so that's where the contested systems end up. There's also, of course, a lot of re-attacking of previously defended systems.
Based on that I'd suggest a slightly broader theory of Thargoid Alert placement: very difficult to rigorously prove, but probably a decent working model.
That last rule in combination with the others would explain a lot of the "big picture" observations.
- Alerts must be placed within 10 LY of an existing Control, rounding to 1/32th resolution (near certain)
- Controls can only place an Alert at most once every two weeks (near certain) and not in their first week (near certain)
- Controls with a choice of multiple targets will usually pick the closest target (strong evidence, though "usually" is doing a lot of work)
- Where a Maelstrom has more usable Controls than it needs - i.e. have at least one target, weren't used last week - it will prioritise ones which placed their last Alert less recently (the new speculation)
- Thargoids tend to re-attack "inner" systems as soon as they get chance (immediately after Invasion-Recovery, 3 weeks cooldown after Alert) - which would make sense as they'll be the only remaining target for several Controls which won't have fired recently
- Thargoids tend to expand their sphere cautiously and prioritise in-fill, except in Leigong/Thor where connectivity limits them - again, the more inward control systems are only going to be able to reach out to 25LY when they fire, whereas a Control at 30 LY has a decent chance of its next closest system being "backwards" or at least no/not much further out.
- "Outer" systems don't tend to be reattacked in the same way - lots of systems > 25LY out have not been reattacked once cleared. There are by surface area a lot more outer controls, they have a wider choice of targets (including in-fill) and it may take quite a while to get around to them again, especially in those maelstroms where inner systems are being repeatedly cleared.
Doubt it - think about Leigong's first few weeks. (Similar oscillations were seen at most maelstroms in their first weeks, though)Couldn't that be explained by ongoing invasions?
Date | Alert | Alert empty | Alert full | Invasion | Controlled |
01/12/22 | 0 | 0 | 0 | 5 | 11 |
08/12/22 | 11 | 11 | 0 | 5 | 11 |
15/12/22 | 0 | 0 | 0 | 3 | 24 |
22/12/22 | 17 | 16 | 1 | 2 | 25 |
29/12/22 | 2 | 2 | 0 | 1 | 43 |
05/01/23 | 14 | 12 | 2 | 1 | 45 |
You've probably already considered it, but does the presence (or absence) of Amonia worlds or Gas giant with ammonia-based life type bodies (possibly smaller/light atmo bodies with amonia atmospheres) in systems play into any of the calculations?So there needs to be an explanation for why they didn't.
Ammonia Worlds are rare enough that there's generally only one or two (other than the Maelstrom itself) within their ~30 LY operational range anyway. They don't seem to be heading specifically in the direction of any others.You've probably already considered it, but does the presence (or absence) of Amonia worlds or Gas giant with ammonia-based life type bodies (possibly smaller/light atmo bodies with amonia atmospheres) in systems play into any of the calculations?
This is sort of what i was getting at. Like if "closest with planet type X,Y,Z" (within x range) first, or maybe presence of x/y/z planet type affects the "point" cost (tat you folks here established earlier) of moving a system status (to alert, or to controlled, watever?)(Though "closest first" isn't a complete explanation for their alert selection, so that could play a part in it)
The Thargoids are "backfilling"? Odd. I thought they would have a line/axis of advance.This week: 40 alerts again, 24 uninhabited, 16 inhabited. It doesn't look like the priority order has changed at all - lots of the uninhabited ones are "backwards" direction still, so the cost increase for uninhabited alerts is just making it even easier for them to crowd out inhabited ones.
They appear - except for Leigong and Thor which are heavily constrained by connectivity - to be prioritising filling in the closest systems to the Maelstrom first, in general, and expanding approximately spherically regardless. So both in-fill of their existing "spheres" and placing of new Alerts significantly further away from the bubble than the Maelstrom itself are very common.The Thargoids are "backfilling"? Odd. I thought they would have a line/axis of advance.