On the more positive side of the equation, our test at retaking a controlled uninhabited system was successful. Hyades Sector EQ-O b6-3 (31.07 ly away from Taranis, 1 nearby control system) will return to uncontrolled, assuming the alert cooldown is 4 weeks. It will be realerted Jan. 26 if it follows the pattern. Thanks to all the commanders who participated, and Canonn Lab 69, Operation: Reform Aegis, and The Anti-Xeno Initiative for adding it to their goals for the week. Some numbers:
The initial effort was just me, and at 511 scouts, it had 4 pips. The estimate, then, is about 128 scouts per pip.
At a checkpoint 34 pips in, Inara had 3036 scout kills and 33 interceptor kills recorded. That has the potential to be an undercount, but there's no good reason for anyone to go to the system unless pointed there by this project, and I assume the folks connected this way are more likely to use Inara, so it's likely not as much of an undercount as usual. Using the 128 number from above, 3036 scout kills accounts for 23.7 pips, so if the 33 interceptors were the entirety of the remainder, they count for something like 40 scouts each. Obviously, there's likely some variation for different types, so this is only an average, and any unrecorded data brings this number down, so I'm seeing 40 as a maximum number for something like a cyclops.
Overall, this is something like the equivalent of 6400 scouts to kick the Thargoids out of an unpopulated system positioned this way. Not a trivial amount, but hardly insurmountable for a small group of players.